Skyrim's cities are glorified villages

Post » Thu Dec 15, 2011 1:10 pm

>>>------------>KNEE
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Isabell Hoffmann
 
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Post » Thu Dec 15, 2011 11:48 am

Agreed.
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Charles Mckinna
 
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Post » Thu Dec 15, 2011 8:04 am

yes been discussed multiple times
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Isabel Ruiz
 
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Post » Thu Dec 15, 2011 8:35 am

Village? More like a small outpost.
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Laura Richards
 
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Post » Thu Dec 15, 2011 2:25 pm

Let me guess...did someone steal your sweetroll?

I imagine if they made them any more complex or bigger, it would blow up computers by the second...so i really dont care.
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Lucky Boy
 
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Post » Thu Dec 15, 2011 1:01 pm

Skyrim is a rough and rugged country that is filled with hard, proud men and women. Most live outside of city walls, tilling farms, brewing mead and making a name for themselves in battle. That being said, the cities themselves are not as large a the cities in the center of the empire, but they are impressive nonetheless.
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Jaki Birch
 
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Post » Thu Dec 15, 2011 10:28 am

But...isn't that what a city is? :dance:
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мistrєss
 
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Post » Thu Dec 15, 2011 5:19 pm

Of course they are, it's scaled.

Unless the world is 1 X 1 (ie/lifesized) then I wouldn't expect the cities to be either?
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evelina c
 
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Post » Thu Dec 15, 2011 10:34 am

Yes we know we all played the game. Now remind me what is the point of this post? Oh yea it's yet another complaint thread without a purpose.
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Austin England
 
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Post » Thu Dec 15, 2011 5:26 am

They don't need massive cities for such a small population.
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naomi
 
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Post » Thu Dec 15, 2011 8:45 am

You most certainly hit the arrow on the knee, dear sir.
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Esther Fernandez
 
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Post » Thu Dec 15, 2011 7:12 am

It's because they are never classed as cities they are all holds. In medievil times holds were the main power of your land were your main armed force and there families stayed with the rest of your subjects lived in little hamlets with farms spread over your land.
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Roanne Bardsley
 
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Post » Thu Dec 15, 2011 12:43 pm

It's called role playing, if you use your imagination the game turns from bland to magical... whooo

Idiots who never played Oblivion or Morrowind wouldn't know they had much more content and depth.
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Ellie English
 
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Post » Thu Dec 15, 2011 4:23 pm

Let me guess...did someone steal your sweetroll?

I imagine if they made them any more complex or bigger, it would blow up computers by the second...so i really dont care.


Consoles perhaps, but a PC can handle a bit more NPCs I assure you.

Of course they are, it's scaled.

Unless the world is 1 X 1 (ie/lifesized) then I wouldn't expect the cities to be either?


No excuse to remove more and more NPCs in each game. Almost every NPC that isn't a hostile has a quest, why can't they just put in some filler NPCs? If the guardforce of a town/hold is bigger than it's entire population it really kills immersion...


Yes we know we all played the game. Now remind me what is the point of this post? Oh yea it's yet another complaint thread without a purpose.


Butthurt much?
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Sarah Evason
 
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Post » Thu Dec 15, 2011 4:22 pm

I think the..uh...settlements in Skyrim are far less interesting than the Imperial City or Cheydinhal or even Anvil. You make a game with improved graphics on the same hardware as your previous game and there will be sacrifices I suppose.
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Amysaurusrex
 
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Post » Thu Dec 15, 2011 7:27 am

Yes, and the world is nothing more than a couple farms.
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Kirsty Wood
 
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Post » Thu Dec 15, 2011 2:04 pm

If I have a place to buy and sell stuff, a place to sleep, a place to eat and a place to get quests, then I have all I need in a city. So, 4 buildings takes care of the settlement needs for me. Anything else is just scenery.
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Dragonz Dancer
 
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Post » Thu Dec 15, 2011 8:51 pm

The major towns and holds could do with being a little bigger with more population. Skyrim is probably around the same size as Oblivion but the poor inhabited locations make it seem smaller. Solitude is great and pretty impressive, Maraketh gives me a Morrowind feeling to the place which i like, if only they had did something with Morthal, Falkreath, Winterhold or Dawnstar.
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BethanyRhain
 
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Post » Thu Dec 15, 2011 6:41 pm

Let me guess...did someone steal your sweetroll?

I imagine if they made them any more complex or bigger, it would blow up computers by the second...so i really dont care.


There'd be more than enough processing power for cities and even complex branching in stories and dialog if today's modern gamers wouldn't have insisted on photo-realistic graphics that feature realistic animations and hair blowing lovingly in the wind.
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Carlos Rojas
 
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Post » Thu Dec 15, 2011 8:34 pm

Skyrim cities are Morrowind hamlets.
Most of the 'capitals' are Hla Oad or Dagon Fell size.

Dagon Fell is described on the UESP as a 'tiny' village.

You can imagine what Vivec city must have been like.

The only cities that come close to being statisfactory are Solitude and Whiterun. Markath for its charm.
Dawnstar? Its not a capital. Its a Khuul, a 'small village and trading post'.
Without the trading post.

One of my dissapointments with the game. I thought less customisation meant more NPC's? I assumed that would mean bigger cities and not just bigger battles.
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Marlo Stanfield
 
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Post » Thu Dec 15, 2011 8:23 am

If I have a place to buy and sell stuff, a place to sleep, a place to eat and a place to get quests, then I have all I need in a city. So, 4 buildings takes care of the settlement needs for me. Anything else is just scenery.



Except Morthal...you can only sell your alchemy stuff there...and it is supposed to be a major hold capital?
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Pants
 
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Post » Thu Dec 15, 2011 2:01 pm

ive never played a game with 300+ hours of gameplay with more complex cities...
have you?
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Love iz not
 
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Post » Thu Dec 15, 2011 3:55 pm

It's been discussed before but, yeah i agree.
The cities were a major let down.
I didn't expect anything massive, just maby a tad larger than Oblivions, more levels and most importantly much more densly populated.
It's just not their size but how their layout too. Take a look at Riften, Falkenreath feels(and probably is) bigger, it's not even fit to be called a village, it's just a dock with acouple of houses along a single street.
Don't care for Solitude either, too much open spaces, not enough houses or people.
Whiterun is the only one i acually like beacuse of it's layout but it really wouldn't have hurt to stick some more buildings in there.
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Talitha Kukk
 
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Post » Thu Dec 15, 2011 9:43 pm

ive never played a game with 300+ hours of gameplay with more complex cities...
have you?


Yes, the previous 2 TES games.
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Mark Hepworth
 
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Post » Thu Dec 15, 2011 8:01 am

Except Morthal...you can only sell your alchemy stuff there...and it is supposed to be a major hold capital?


Minor Hold Capital.

You can buy and sell at the Inn. Probably just food/drink until your Speechcraft gets high enough.
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Celestine Stardust
 
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