U missed my point. I wrote that in Morrowind you could level up by using trainers in any skill, including combat skill without ever entering combat.
I don't know how anyone could see that as a good thing.
Maybe it's just me, but I don't understand the whole "let's be friends" thing in a game about dragons, magic, and big ol' maces.
Well, it's a game about the fantasy equivalent of Norseman. I suggest you read http://en.wikipedia.org/wiki/Nj%C3%A1ls_saga, Iceland's most famous literary work. It involves vikings, wars in Ireland, duels, blood feuds down the generations, axes in skulls, etc. Its main character, though, is Njal, a lawyer who talks his way through everything and has most of his major victories at the Althing (the oldest parliament in the world). I mean, he gets burned to death at the end, but hey.
The reason speech always loses out in these games, except that some see it as not exciting, is because unlike magic and combat and stealth, which can be systematized, speech needs to be added manually to any quest and script that needs it. You can try to make a system out of speech, and then you get the speechcraft wheel from Oblivion. Fallout 3 and especially Fallout New Vegas (which you can finish either without killing anybody or by killing literally every single person except for one robot) do a pretty good job of having speech be a big boy skill. I have hope.