Skyrim's Combat

Post » Mon Sep 20, 2010 12:46 am

As we all know combat in Skyrim is not going to be the same as in previous Elder Scrolls games. The system has been completely reworked for an attempt to improve the visuals and intense feel of combat to match the brutality of Skyrim.

As Gameinformer’s http://www.gameinformer.com/b/features/archive/2011/01/24/skyrim-building-better-combat.aspx Article explains,

" In game development, the visual improvements, non-player character AI tweaks, and new storytelling philosophies are all for naught if the base activity the player performs the most frequently is uninteresting or unrefined. In the case of an action role-playing game like The Elder Scrolls V: Skyrim, those activities are swinging swords, shooting arrows, or casting spells..."

"Aware of the combat shortcomings and exploits players used in Oblivion, the developers at Bethesda Studios went back to the drawing board to forge a new direction for Skyrim."

"With Skyrim's combat system, Bethesda wants to restore the visceral nature of hand-to-hand combat. “We wanted to make it more tactile in your hands,” game director Todd Howard says. “I think if you look at our previous stuff I sometimes equate it to fighting with chopsticks – you sit there and swing them in front of yourself.” Don't expect button-mashing marathons where the attacker with a bigger life pool wins the war of attrition. "

"Keeping in line with the philosophy of making the combat more tactile, Bethesda took inspiration for its spell casting from an unlikely source in Irrational Games' BioShock. Fighting his way through the city of Rapture, Howard was impressed with how Ken Levine's team visualized the power of the plasmids in your hands. They're adopting a similar approach for Skyrim. “Before when we had magic, it never felt to us like you were actually doing it,” Howard admits. “It was a separate button, it flew out of your fist, and you could have a shield in your hand or a two handed-weapon – you could do it with anything.” By forcing players to equip a spell with one of their hands, players must make more of a commitment to learning the arcane arts.


Here are some Screenshots of the more visual Bioshock-esque spell casting effects.

Magic Spell Casting using one hand and Sword: "Battlemage" approach. http://i51.tinypic.com/sxm61i.jpg & http://i54.tinypic.com/jjtuv6.jpg
Magic Spell Casting using both hands: http://i51.tinypic.com/72fxnd.jpg & http://i54.tinypic.com/a4psgx.png.
Magic Spell Casting using Staff/Scepter http://i.imgur.com/rrYEf.jpg and http://i.imgur.com/942wA.jpg


Now from what we've read and seen from the trailer and screenshots I can't help but see a resemblance similar to, but not exact copy of, Dark Messiah of Might and Magic, which was released in 2006 and developed by Arkane Studios. The game is a first-person action combat with RPG elements. Not exactly like The Elder Scrolls but similar in some regards. It wasn't that great of a game but the way they approached combat visually and gameplay wise is personally some of the best first-person combat I've ever seen.

DMM&M Combat Video 1
http://www.youtube.com/watch?v=vL20ElnIsWM
Video 2
http://www.youtube.com/watch?v=SEjYt6t2hu4
Video 3
http://www.youtube.com/watch?v=h3G4ujM_JaQ
Video 4 - Magic
http://www.youtube.com/watch?v=bv7WeZmj2G0


When I read ZeniMax Media acquired Arkane Studios in August of 2010 I started to think maybe there is somewhat of a connection here? So I did some research and I found out I'm not the only one who thought this. They are widely rumored to be assisting Bethesda Game Studios with development on The Elder Scrolls V: Skyrim.

According to a press release
August 12, 2010 (Rockville, MD) — ZeniMax Media Inc., parent company of noted game publisher Bethesda Softworks, today announced it has completed the acquisition of veteran game developer Arkane Studios.
Founded in 1999, Arkane has offices in Lyon, France and Austin, Texas and is led by co-creative directors Raphael Colantonio, Arkane's founder and CEO who will also serve as president of Arkane, and Harvey Smith, lead designer on Deus Ex. Arkane's first title, Arx Fatalis, was released in 2002 and became a fan favorite with its highly detailed environments and innovative gameplay. In addition, Arkane developed Dark Messiah of Might and Magic (PC version), and has collaborated on a number of high profile game projects, including Bioshock 2.

Arkane is currently working on an unannounced project with Bethesda Softworks.


This "unannounced project" as of August 12, 2010 could have been The Elder Scrolls V: Skyrim right?

What we have seen from Skyrim so far is a very reminiscent of Dark Messiah's more visual combat style and when you consider that Arkane was acquired by ZeniMax and then for about a year and a half have had nothing new to announce only citing work on an "unfinished project" for Bethesda, what other conclusion could you draw but that they are involved with Skyrim. Plus it's not their first time they've been brought on to help with a bigger AAA project. In July 2009, 2K Marin announced that Arkane was signed up to help with Bioshock 2 development, more specifically "design, animation, and art" and as we read above Skyrim's combat, especially the magic, was partially influenced by Bioshock and their distinct visualized plasmids in the power of your hands. I would think a company that actually worked on Bioshock 2 to some degree would be very useful or beneficial to Bethesda Studios in their development of Skyrim.

I hope they integrated some of that Dark Messiah combat or at least influenced and correlated in the development of Skyrim's combat.

Combat was the best part of DM:M&M. It managed a balance of normal attacks, power attacks, and manual dodging and blocking very well. Something Bethesda wishes to have in Skyrim. That give and take back and forth style of combat that Skyrim has been said to have. (see spoiler)

Spoiler

Repetition can be a game developer's worst enemy. As players move through the world slashing at enemies thousands of times, the gravity of the action dissipates to the point where it becomes as thoughtless an exercise as flipping a light switch. With Skyrim's combat system, Bethesda wants to restore the visceral nature of hand-to-hand combat. The first step? Changing the pace of the close quarters battles.
In the early stages of development, Bethesda watched fighting videos to study how people react during melee battles. The team found that most encounters featured more jostling and staggering than was present in past Elder Scrolls titles. Using the Havok Behavior animation system, the team is more accurately mimicking the imbalance prevalent in melee combat by adding staggering affects and camera shake. Don't expect button-mashing marathons where the attacker with a bigger life pool wins the war of attrition. If you're not careful on defense you may get knocked around, losing your balance and leaving yourself exposed for a damaging blow that can turn the tide of the battle. Knowing when to block, when to strike, and when to stand your ground is key to prevailing in combat.

...

A good offense must be accompanied by a good defense. To make defending a less passive activity, Bethesda has switched to a timing based blocking system that requires players to actively raise their shields to take the brunt of the attack.
If you hold down the block button, your character will attempt to execute a bash move. If you catch a bandit off guard with the bash while he's attacking, it knocks him back and exposes him to a counter or power attack. Players can block and bash with two-handed weapons as well, but it isn't as effective as the shield. Warriors who prefer the sword-and-shield approach can increase their defensive capabilities with shield perks that give them elemental protection from spells.


More on DM:M&M's combat and lets switch our focus to the magic. As you can see in http://www.youtube.com/watch?v=bv7WeZmj2G0 magic was used in a variety of ways. You could shock and freeze opponents, lay down traps and lead the enemy into it, or even lead them into a narrow walkway and then cast a flamethrower spell burning everything in front of you to the ground. This is the same approach the new and improved magic system is for Skyrim. (see spoiler)

Spoiler
One of the more alluring changes to the spellcasting in Skyrim is how you can employ spells in different ways. For instance, you could http://www.youtube.com/watch?v=bv7WeZmj2G0&t=1m8s, http://www.youtube.com/watch?v=bv7WeZmj2G0&t=3m09s, place a rune on the ground to create an environmental trap that spontaneously combusts when an enemy steps on it, or equip the spell with both hands to deliver high damage fireball attacks that drain your magicka reserves quickly. The shock and frost spells give players an equal amount of flexibility.
The Havok Behavior technology gives the spells more visual flair than we've seen in past Elder Scrolls games as well. If you cast a frost spell, you'll see the effects on the enemy's skin. If you're wielding the flame spell like a flame thrower, http://i51.tinypic.com/281su9h.png and burn anything that comes into contact with it.
More so than in Oblivion, Skyrim’s new magic system also gives players legitimate benefits to using one attacking spell over the other. Fire deals the highest amount of damage, lighting drains the enemy’s magicka, and frost drains stamina and slows down enemies physically. This gives players more incentive to use particular spells against specific enemies. Why shoot fireballs at a wizard when you can simultaneously drain his heath and magicka with a shock spell? “There’s a gaminess to it that we didn’t really have before,” Howard says.
If you come face to face with another wizard, you’ll want to keep an attacking spell in one hand and improve your defense by equipping a ward spell in the other. Suddenly, magic duels become much more interesting, as you must attack at the opportune time, use the ward as a shield when your opponent is casting spells your way, and manage your magicka level by consuming potions. The ability to equip two different spells on your left and right hand raises the question – can you combine more than one spell? “We're not talking about that,” Howard says with a smile. "


I think a lot of that shows that Arcane Studios is probably working with or collaborating with Skyrim in the development of it's combat.

See http://www.youtube.com/watch?v=vL20ElnIsWM&t=3m3s. Not convinced enough? Look at http://www.youtube.com/watch?v=bv7WeZmj2G0&t=2m45s and then look at these... http://i51.tinypic.com/72fxnd.jpg & http://i54.tinypic.com/a4psgx.png.

Nothing has been said regarding their involvement officially, and that could be an indicator that they are not involved at all since Bethesda has gone into more detail regarding the new combat without mentioning Arkane one single time, but the similarities and sudden change of their magic and combat system by Bethesda after the acquisition of Arcane leads me to believe there is only one conclusion.
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Jordyn Youngman
 
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Post » Sun Sep 19, 2010 11:42 pm

No.
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ZANEY82
 
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Post » Mon Sep 20, 2010 7:33 am

it would certainly be nice. the two best games for combat to me are dark messiah and MB warband.
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Dustin Brown
 
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Post » Mon Sep 20, 2010 9:16 am

No.

:facepalm: Just because you didn't take the time to read it doesn't mean you have to post stupid things like simple "No." If you really don't think they are involved, which I have to tell you I probably don't hold your opinion on anything very high anymore, then explain yourself. Why not?
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Melung Chan
 
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Post » Sun Sep 19, 2010 10:03 pm

I'm going to try and see if we can get a answer on this. Either a definite No or a definite Yes. Either way I don't see why they would be keeping this a secret.

http://twitter.com/Cipher_8/status/44553411575812096
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ezra
 
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Post » Mon Sep 20, 2010 8:49 am

Just because they use the same animation, doesn't mean that Arcane Studios worked on it.
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Lakyn Ellery
 
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Post » Mon Sep 20, 2010 1:27 am

this is the 1st time im seeing dark messiah and i think some of its elements would work really well in skyrim, i hope guys that worked on DM are working on Skyrim too
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electro_fantics
 
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Post » Mon Sep 20, 2010 10:51 am

i said it in the last thread and i'll say it again: many of the things that Skyrim is bringing to the series are things Arkane has http://www.rockpapershotgun.com/2010/07/09/dark-futures-part-4-raphael-harvey-arkane/ - namely all the little atmosphere things (cooking, woodcutting, etc.) - as well as things that they've incorporated to some degree in their past games.

while it's unlikely that Arkane has had a direct hand in making the combat, it's very possible that Bethesda consulted with them about it, as well as about how to implement these "immersive sim" elements in ways that don't feel boring and contrived like they do in so many other games.

Arkane's project is their own, and remains unannounced.

also if Skyrim really does wind up having a more polished execution of Dark Messiah's combat then there is literally nothing Bethesda can do to ruin the game. a first-person open-world Dark Messiah with a ton of viking imagery all over the place is pretty much the best action RPG anybody could ever make.
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Shelby McDonald
 
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Post » Mon Sep 20, 2010 1:31 pm

You definitely seem to have done your research. Personally if they were acquired by Bethesda it wouldn't surprise me to find them devoting all of their most elite assets to their most prized franchise to ensure it continues its legacy of supremacy. I'm really looking forward to a more visceral and "heavy" combat experience where blows carry weight. The first time I get knocked back by blocking a war-hammer strike with my shield I'm gonna get warm fuzzies.
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Jon O
 
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Post » Mon Sep 20, 2010 11:04 am

:facepalm: Just because you didn't take the time to read it doesn't mean you have to post stupid things like simple "No." If you really don't think they are involved, which I have to tell you I probably don't hold your opinion on anything very high anymore, then explain yourself. Why not?

I read your post and was aware of everything you've stated. My answer remains...no. I've read a lot of your stuff and your dragon thread is amazing. Please don't accuse me of posting non sense.
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Channing
 
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Post » Mon Sep 20, 2010 1:25 pm

...also if Skyrim really does wind up having a more polished execution of Dark Messiah's combat then there is literally nothing Bethesda can do to ruin the game. a first-person open-world Dark Messiah with a ton of viking imagery all over the place is pretty much the best action RPG anybody could ever make.

^This!

I watched a few videos, including the one in the OP, on the magery in DM:M&M and I must say if they do that, along with the enchanted hand graphics, I'd be in love with mage combat all over again. DM:M&M gameplay didn't really appeal to me, except for combat...if Arkane is working with Bethesda on Skyrim's combat, I don't see the issue. I believe they are, unless proven otherwise, simply because animation isn't Bethesda's strongsuit, but it apparantly is for Arkane. Magery in Daggerfall, Morrowind, and Oblivion seemed like a chore after some time; after seeing the magery(especially the Fire spells :hubbahubba:) in DM:M&M, I was having fun just watching it happen. If could get my hands on a TES world and storyline with DM:M&M combat, any other RPG name will sound like heresy to my ears.

So, Cipher, you present strong evidence that Arkane helped in some way with Skyrim's combat, and I believe they did. I honestly hope it proves true, and I hope Bethesda uses the same techniques for their combat in titles to come.
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Mason Nevitt
 
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Post » Mon Sep 20, 2010 5:26 am

it defo seems to be a possibility, as what youre saying adds up.
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Avril Louise
 
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Post » Mon Sep 20, 2010 1:44 pm

Gonna have to agree with Dragonborn on this one. I don't think they did. Why? Iuno I just don't. No particular reason I just don't think they did. We'll know on Nov 11 when someone cross references the names in the credits of Skyrim to the ones in Dark Messiah's credits. Until then it is irrelevant.
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evelina c
 
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Post » Mon Sep 20, 2010 6:29 am

Very interesting theory. Sure looks like some of the clips in the trailer, especially the 2 handed spells. I remember thinking when Dark Messiah came out that Oblivion would have been even better with that type of combat. Maybe it happened.
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glot
 
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Post » Mon Sep 20, 2010 10:17 am

There wan't an IDK option, so I picked IDC

I don't really care either, so it's a decent second choice :hubbahubba:
You're probably right, though
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NAkeshIa BENNETT
 
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Post » Mon Sep 20, 2010 10:00 am

I dont think they are doing anything that will impact the game in a large way, But I would REALLY love if DM's combat system was in skyrim, because it is loads better then oblivion
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Taylor Bakos
 
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Post » Mon Sep 20, 2010 3:31 pm

Maybe.

I do think that Dark Messiah of Might and Magic had the best First Person combat (and immersion body, I loved that I could kick enemies, and see what armor I was wearing in first person, much like IRL), and that it would be wise for Bethesda to look upon and use the experience of the members for this.
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Star Dunkels Macmillan
 
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Post » Mon Sep 20, 2010 11:47 am

You present a good arguement, I'll grant you that. But I'm not really sure. It seems like Beth would want their prize franchise's next installment to be entirely their own creation, not a polished version of somebody else's.
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Petr Jordy Zugar
 
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Post » Mon Sep 20, 2010 8:27 am

Well Pete Hines just cleared it up by saying that no they are working on there own project.
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Khamaji Taylor
 
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Post » Mon Sep 20, 2010 7:30 am

"No. They are busy working FT on their own project.
6 minutes ago via TweetDeck in reply to Cipher_8
"
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phillip crookes
 
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Post » Mon Sep 20, 2010 6:28 pm

Pete just said "No. They are busy working FT on their own project."

So like I said..........no.
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Jessie Rae Brouillette
 
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Post » Mon Sep 20, 2010 9:59 am

Finally some closure for this topic
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Rachael Williams
 
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Post » Mon Sep 20, 2010 8:13 am

Pete just said "No. They are busy working FT on their own project."

So like I said..........no.

I'll bet any money that Arkane is developing their own IP and we will see another Arx Fatalis in a year or so.
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Dustin Brown
 
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Post » Mon Sep 20, 2010 2:58 pm

"No. They are busy working FT on their own project.
6 minutes ago via TweetDeck in reply to Cipher_8
"



Yep

That was the response I got.

http://twitter.com/DCDeacon/status/44579454818856960

I'm glad they confirmed it even though it would have been cool if they helped in some way shape or form. I still think Skyrim's combat is going to be plenty improved.

Now I'm wondering... What is this game they have been working on Fulltime for about 2 years... lol I can't imagine Bethesda Softworks coming out with yet another AAA game to go along with Skyrim, RAGE, and Brink.
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NEGRO
 
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Post » Mon Sep 20, 2010 6:46 am

Finally some closure for this topic

Who's going to change the wikipedia article for them now :P

A lot of people believed this rumor. I imagine they'll be a little upset but hey if it looks good why worry.
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Quick draw II
 
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