Skyrim Compilation and Explanation

Post » Tue Aug 24, 2010 6:13 pm

That thing you said about "easy" is what I really wanted to say. :whisper: :)
But I think there must be some improvements in difficulty system. Just 1 difficulty bar is too primitive. Some options from ini-file must be twickable (in "adwanced" submenu of difficulty, 4 example) settings.
Such as:
- distance on what npc's/enemies can detect you;
- ability to turn on/off influence what armor material you wearing to be detected easily/hardly.
Also – get back spell that detects on local map all keys :grad: (as it was in Morrowind), PLEASE! Sometimes I needed to use cheat to open the door rather going to find a key for next 40-60 minutes... :facepalm:


Well hopefully in Skyrim the Npcs and creatures can detect you by sight instead of distance (e.g. if you walk into a room and the creature is looking toward the door and light is shining on you than it should see you no matter if your 60 feet away. I'm not sure how I feel about the turn on/off the ability to be detected in stealth, just seems to be trying to circumvent a disadvantage of stealth. Not sure if keys will play much a roll in Skyrim as of yet. Didn't really need the key spell in Oblivion though. I do agree there should be improvements to the difficulty system for sure such as maybe a hardcoe mode with it.
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ashleigh bryden
 
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Post » Tue Aug 24, 2010 10:09 am

OMG its like they actually read our ideas and suggestions posts. I can put up my hand and say "I did that".

I dont think I could ask for any more...

Other than PLAYABLE child races and killable kids.

"Thats right! Your going to DIE in here."

Killable kids are not open for discussion on these forums.
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Charles Mckinna
 
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Post » Tue Aug 24, 2010 6:28 pm

I added Dragon Shouts. I can't believe I even forgot about that information :facepalm: Also surprised no one mentioned it hehe.
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Julie Serebrekoff
 
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Post » Tue Aug 24, 2010 1:28 pm

Level Scaling-
After you enter an enclosed area, all enemies will be set to your level there for the rest of the game. You cant keep coming back to the same ruin to get better stuff as you level (especially since enemies usually don't respawn).


This is confusing to me.
If at a low level I like to explore and end up traveling to all the zones, will the whole game be locked at that low level while I continue to progress?
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Alada Vaginah
 
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Post » Tue Aug 24, 2010 7:09 am

Does anyone know what the tiered structure in one of the screenshots is, based on lore/descriptions from other sources? Is it a city or a fortress of some sort?
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Killah Bee
 
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Post » Tue Aug 24, 2010 7:48 pm

This is confusing to me.
If at a low level I like to explore and end up traveling to all the zones, will the whole game be locked at that low level while I continue to progress?


Remember F3 and FNV? Many areas and enemies won't scale to your level, that's how it's going to be. It says in the GI article that level scaling is similar to the F3 one. So we won't be able to explore everything at level 1.

Anyway, for good measure, here is a simplified list with a little less bias: http://www.gamesas.com/index.php?/topic/1156675-what-we-know-until-now/
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Jynx Anthropic
 
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Post » Tue Aug 24, 2010 1:23 pm

Remember F3 and FNV? Many areas and enemies won't scale to your level, that's how it's going to be. It says in the GI article that level scaling is similar to the F3 one. So we won't be able to explore everything at level 1.

Anyway, for good measure, here is a simplified list with a little less bias: http://www.gamesas.com/index.php?/topic/1156675-what-we-know-until-now/


Ahh okay that makes more sense. Thank you for clearing that up =)
I still remember when albino radscorpions began to appear...
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Crystal Clear
 
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Post » Tue Aug 24, 2010 8:17 am

Remember F3 and FNV? Many areas and enemies won't scale to your level, that's how it's going to be. It says in the GI article that level scaling is similar to the F3 one. So we won't be able to explore everything at level 1.

Anyway, for good measure, here is a simplified list with a little less bias: http://www.gamesas.com/index.php?/topic/1156675-what-we-know-until-now/


This. From the info we have it seems like there will be a lot of set level NPCs through the world so some areas will be too dangerous for you to explore, for example, say you walk into some dark ruins and it's filled with Liches and Ice Wraiths. Chances are your not going to be able to beat them at lvl 1.

Does anyone know what the tiered structure in one of the screenshots is, based on lore/descriptions from other sources? Is it a city or a fortress of some sort?


I like to think of myself as a pretty big lore buff but I think it is just a random ruin. Though beautiful it is.
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Kellymarie Heppell
 
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Post » Tue Aug 24, 2010 4:24 pm

I thought that the phrase "It hasn't been confirmed that spells will have finishing moves" would be abundantly clear. I guess not. I "lump"in the speculation clearly stating that it isn't fact because it belongs under that section. The only thing so far that fits only under the speculation section at the bottom is Attributes.

That's only one example where you stated it clearly; there were several others I provided where your speculation was stated as fact. I think every example provided in my first post falls under speculation, apart from the one that Mr. Tissue Box clarified.

Also, you follow up "it hasn't been confirmed" with "I can say it is almost certain" despite having absolutely no evidence to support that claim...
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Ysabelle
 
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Post » Tue Aug 24, 2010 8:06 am

After you enter an enclosed area, all enemies will be set to your level there for the rest of the game. You cant keep coming back to the same ruin to get better stuff as you level (especially since enemies usually don't respawn.


Ok i had to join to say WTF..where did u get that info from? i have the mag right in front of me,and im not seeing half the spam your guessing at.
and just because they used fallout 3 for some ideas,doesnt mean its going to be the same thing.
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Emilie Joseph
 
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Post » Tue Aug 24, 2010 12:00 pm

Thank you so much for compiling all of this info! :)

I have concluded that unless I win the multi-million dollar lottery or inherit a Ferrari then 11-11-11 will be the best day of this year, and possibly the next few years to come.
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SHAWNNA-KAY
 
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Post » Tue Aug 24, 2010 3:03 pm

That's only one example where you stated it clearly; there were several others I provided where your speculation was stated as fact. I think every example provided in my first post falls under speculation, apart from the one that Mr. Tissue Box clarified.

Also, you follow up "it hasn't been confirmed" with "I can say it is almost certain" despite having absolutely no evidence to support that claim...


Thus is the safe word "almost". Just like how condem companies put 99% effective even though it's 100% effective because they don't want to get caught with "YOU SAID IT WAS FULL PROOF!!!" Also, quote me some of my examples I didn't make perfectly clear of? The only one that could possibly be misconstrued is the example of Fallout's leveled content system, but I started it right after I announced the level system is supposed to be similar to Fallout.

Ok i had to join to say WTF..where did u get that info from? i have the mag right in front of me,and im not seeing half the spam your guessing at.
and just because they used fallout 3 for some ideas,doesnt mean its going to be the same thing.


If you had read every post in this thread you would've come across the explanation for this come up twice. It was an in-depth explanation of Fallout's leveling system to give the reader some idea what it might be like. In no way was it ever claimed to be the leveling system for Skyrim...
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Avril Churchill
 
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Post » Tue Aug 24, 2010 12:38 pm

Oh well back to the old topic with off-topic dialogue in the pages but okay. Night all.
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El Khatiri
 
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Post » Tue Aug 24, 2010 8:21 am

Very good thread, all the info is nicely organized together in the same place.
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Daddy Cool!
 
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Post » Tue Aug 24, 2010 2:09 pm

This is confusing to me.
If at a low level I like to explore and end up traveling to all the zones, will the whole game be locked at that low level while I continue to progress?


I would hazard a guess that areas that are guarded by higher lvl enemies that are say near impossible to a lvl would prevent you from such things, this is more a try to keep people from cheating their way to extreme wealth and or higher lvl items early in a game.
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*Chloe*
 
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Post » Tue Aug 24, 2010 5:05 pm

Here you go. If anyone has anymore questions that aren't listed here, post down below, I will try to answer them and update this information if it is something that I can answer/left out. Feel free to discuss the information of Skyrim here so that the forum doesn't get cluttered with repetitious threads. I reposted it here because the old thread had dropped off the first page and had gotten off topic though several helpful pieces of information were added. If any more information is released through twitter or other means, feel free to post it here so we can add it to the compilation.

Features of Skyrim:


Combat- The combat system has once again been overhauled. Now you may choose what you place in each hand, whether it be a sword and shield, dagger and sword, two swords or even a weapon in one hand and a spell in another. Assaulting with your shield is now apart of melee combat, being able to shield bash them to stagger them to give yourself an advantage in combat. The back-peddling speed when in combat has been slowed that you can no longer continuosly string alone an npc or creature in combat. Two-handed weapons ARE still in the game, that did not change. Spells can now be dedicated to a certain hand meaning you can fight with your left hand aflame while your right hand is charged with lightning. Ranged combat has been improved by increasing the damage bows deal significantly, so much so that it is possible for one to one shot an npc from stealth but also so the draw time of your bow has been increased. Ranged combat shouldn't be able to be abused from stealth like in Oblivion due to the fact that NPCs are FAR more intelligent than any TES game ever and possibly any game to date, we shall see.

Improved Radiant AI- The AI for Skyrim is a vast improvement over that of Oblivion. The AI will now react to you killing people. If you kill a shopkeeper they will react in a proper way to it. Also it is said that if you drop a sword on the ground near NPCs they will react to that as well, such as a child might try to give you the sword back or two men will fight over it. Also if you say, level your a few schools of magic to a high level, you may be challenged by a mage on the street that just might have been passing by in a western style duel. This event would not happen if you decided to have raised blade instead of Alteration. Even leveling skills has an effect on how the world changes around you. NPCs will dodge spells. When you approach an enemy, they will engage in dialogue with you from a far while continuing to do their task or making gestures or pacing around, depending on what their personality is. This is the replacement for what the NPCs do in Oblivion where the enemy would run up to you and then begin the zoomed in dialogue. The game world truly feels more real due to the fact that NPCs will talk to you from a distance if required and will continue smithing or washing dishes while talking to you and may even make cursory glances over their shoulder at you while talking for realism unparalleled. Also, the one thing that many people will be happy to know, Bethesda has confirmed that they have added many times the amount of dialogue that was in Oblivion and has hired MANY more voice actors to play NPCs. /rejoice all.

Environment- The environment is that of a mountainous range area close to that of Alaska. The north coast is icy and cold with glaciers, snow, etc. In the middle of Skyrim is a massive tundra (with several different environments in that one area) where you can see the mountains at the edge.- (Thanks to Reach and Riveon) There are numerous ruins spread through Skrim. Each of the dungeons and ruins are completely customized and unique, no one part of one dungeon will look like another. This area is also said to be inhabited by the usual wolves and other creatures but also trolls, Sabertoothed tigers and Mammoths. Also there will be giant spider(s) in Skyrim as well. The draw distances have been greatly increased allowing for little to no grid pattern or low resolution distance land. Also it has been stated that wherever you can see you can go in Skyrim.

Plot- The plot is that you are possibly the last Dragonborn, a group characterized by their ability to hunt dragons. The Septim line was a prominent Dragonborn line protected by the Dragonguards which eventually became the blades. After the death of the Septim line, the Blades were hunted down and killed one by one and now are almost completely gone. The return of the dragons was foretold in the Elder Scrolls and was ushered in by the destruction of the Staff of Chaos, the creation of the Numidium, the events at Red Mountain and the Oblivion Crisis. There is a blade you come across that will train and guide you through the game. The last event to unfold before the dragons return was the people of Skyrim turning against each other which is happening at the beginning of the game. Dragons start to appear in greater and greater numbers as the game goes on and will eventually culminate with Alduin possibly coming into the world, but we have no idea yet.

Graphics- Skyrim features True shadows, more hyper-realistic faces on NPCs and more distinction between the races. The normal creatures that you are used to have been updated graphically and look much more appealing (especially Trolls). There will be HDR and many other environmental effects that are at the cutting edge of gaming now and including greatly updated water effects. Dynamic snow, a first to my knowledge in gaming, in which snow truly falls from the sky and lands on objects and builds up. So in theory if it snows heavily enough you may have to wade through snow or even have mountain passes blocked by avalanches.

Creatures-
So far it has been shown that we will have wolves, trolls, giant spiders and of course dragons. There are also Saber-toothed tigers, Mammoths, giants, Ice Wraiths, giant spiders and possibly werewolves. The most shocking creature of all is monstrous and unimaginable....Children!

New leveling system and Stat system-
You no longer choose between Major and Minor skills anymore. Now there are 18 skills you can choose to level from but you now level from skill in a different way. You no move along to another level by leveling skills like before but the lower the level the less it attributes to the leveling process, for example, by leveling your Destruction from 9-10, it will give less to leveling than say leveling Destruction from 30-31. You gain perks as you get skill levels that give you bonuses like those in Oblivion, Daggerfall and Fallout. Each star in the sky of the menu is a perk. There may be a perk tree taking the form of constellations that will allow you to easily keep track of your perks. (perks information thanks to Orzorn.) Known skills are Smithing, Alchemy, Destruction, Alteration, Illusion, Conjuration, Restoration and Enchanting. You will be able to mine, farm, cook and cut wood but it has not been confirmed that these are skills are or just things you are able to do. Bethesda has said that they have given you things to actually do in towns so that the world feels even more real and immersive. You can smith your own weapons using ore you have mined or grow your own ingredients for Alchemy.

Level Scaling- Okay, this is the biggest thing I see. Level-scaling has been in every TES game in some respect. The level-scaling is more like Fallout's level-scaling meaning that this TES game will be similar to Daggerfall in most respects.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Content is explanation of Fallout Level-scaling. So please no more "OMG HE MADE EVERYTHING UP!" posts<<<<<<<<<<<<
All items have the same set stats, and all non-human enemies have the same HP and stats across all levels. Quest rewards are always the same. This makes it so it better than Oblivion's Level-scaling. NPCs are scaled in their equipment.

Random spawns out in the world are scaled (stronger enemies appear at higher levels), but weak enemies aren't written out of the system, just become less common. Unlike Oblivion where imps and boars become impossible to find at higher levels, A single spawn at lower levels can have enemies spawning in pairs at higher levels.
.
After you enter an enclosed area, all enemies will be set to your level there for the rest of the game. You cant keep coming back to the same ruin to get better stuff as you level (especially since enemies usually don't respawn).
Stronger enemies exist in the world at the start of the game. You're usually given enough warning if you don't want to fight anything too strong. The fallout system was created from Oblivion's but Fallout was a testing ground for tweaking level-scaling from too easy from no level-scaling (Morrowind) to too much level-scaling (Oblivion).
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>End of Fallout level-scaling explanation<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Finishing Moves-
Finishing moves are visual effects that happen when killing an npc or creature. These finishing moves are unique to each weapon and to each creature. This means that killing a bear with a long sword will look different than killing a troll with a long sword but also killing a bear with a mace will look different than killing it with a longsword. Thus it makes killing creatures and npcs even more exciting and gets rid of the repetition. It hasn't been confirmed that spells will have finishing moves but I can say it is almost certain to have finishing moves for spells.

Dialogue-
Conversations have evolved greatly over the TES series. Oblivion was the start of the true immersion into the gaming world with their voice over conversations and radiant conversations between villagers allowing for over-hearing information and then using that information to gain quests. In Skyrim the convesations no longer occur in a zoomed-in view of the person speaking to you. When an NPC talks to you they will move about, occasionally looking at you, or turn away to continue a task like woodcuttings or minding a counter. Secondary conversations you overhear also provide info without you ever needing to engage in dialogue. Townspeople might mention a missing item, or comment on an unusual situation and those details will automatically enter your log allowying you to explore those avenues at a later time if you so choose. Also when you walk within range of an enemy npc and they notice you they will begin dialogue with you from afar, making gestures or pacing back and forth as if they were a real person.

Extra Features-

Sprint has been added and drains stamina when used.

Dragon Shouts are abilities give you powerful effects to use in battle. There are shouts such as ones that are a "blink" effect (meaning that you teleport a short distance, like 60 feet or something like, that value is a guesstimate to show that it is a very short distance, not fact) and other combat effects. It's not quite certain how we acquire them other than absorbing dragon souls. It's also not certain if you can use them at will or only in dragon fights.

Random quests have been added in which you can get at random for being in an area at the right time (or wrong time)

Decent sized towns through out Skyrim that are open. Possibly Open Cities (I'd bet my life on it though)

HUD free first-person view and improved third person view. There may be an option to show a HUD but it has not been confirmed yet.

In-depth character customization that allows to change your character physique, give them a beard (possibly women with beards? :ohmy: That's Nord women for you) and other more detailed changes to your characters body.

Radiant Story in which if you kill a shopkeeper and he gave a quest, his daughter might inherit the shop and if she knows that you killed her father, she may not give you the quest that her father would have given you. If you killed him inside a secluded house and no one discovered you then she won't know you killed him and thus will be willing to give you the quest. All your actions in Skyrim will affect how the game will progress more than any other TES game. The people will truly treat you differently upon how you act.

85 unique spell effects, which is far more than most other TES games. -(Thanks to Raziel for the info)

Speculation- From screen shots of the menu in Skyrim, many have speculated that the attributes have been removed and repurposed elsewhere into the game such as in perks or racials. This cannot of course be confirmed as of this time. They have been instead replaced with straight value increases for Health, Magicka and Stamina for when you level.


Have bethesda officially confirmed that enemies wont respawn in dungeons in skyrim??
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Ells
 
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Post » Tue Aug 24, 2010 12:26 pm

Have bethesda officially confirmed that enemies wont respawn in dungeons in skyrim??


Don't quote the entire OP please.

EDIT:Spelling
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Sweets Sweets
 
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Post » Tue Aug 24, 2010 8:29 pm

sorry :brokencomputer:
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Rozlyn Robinson
 
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Post » Tue Aug 24, 2010 7:56 pm

.
After you enter an enclosed area, all enemies will be set to your level there for the rest of the game. You cant keep coming back to the same ruin to get better stuff as you level (especially since enemies usually don't respawn).


Has it been confirmed that enemies wont respawn in dungeons in skyrim
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asako
 
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Post » Tue Aug 24, 2010 2:24 pm


Dragon-speak/Thu'um is said to sharpen the edges of weapons. I guess that's one of the combat effects.
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jadie kell
 
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Post » Tue Aug 24, 2010 3:53 pm

Just a thing to say about what you said about dynamic snow:
Skyrim is kind of but, but still not, alone with this. Dynamic snow, or somewhat similar, was included in Crysis in 2007. When the enemies came snow would come, adding frost to each and every object depending on their shape.

Anyway good list. :)
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Antony Holdsworth
 
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Post » Tue Aug 24, 2010 11:19 am

Someone told me that in dungeons there will be very little and in some cases no respawns.

Why in the world are all rpgs choosing to not have or only have a few enemy respawns. risen, two worlds, two worlds 2 had no respawns and fallout 3 and new vages have no interior respawns. WHY??. Excpecially since TES games allow you to continue playing after the main quest and dungeons ( caves, forts ruins ) are where alot of the action, fun and adventuring happens. Seriously though, we need dungeon respawns in this game, at least in 50% of the dungeons or only non-plot dungeons or only dungeons with monsters, animals and undead in. WE NEED RESPAWNS!!!!!!!!!!!!

That is all :toughninja:
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Multi Multi
 
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Post » Tue Aug 24, 2010 12:44 pm

Has it been confirmed that enemies wont respawn in dungeons in skyrim



I would also like to know this. It kind of bothers me because in fallout 3 I have absolutely nothing to do anymore, but in Oblivion I can always revisit a place I′ve already been to fight and loot.

Sorry for any language errors, I am from Sweden. :)
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James Wilson
 
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Post » Tue Aug 24, 2010 7:03 am

Has it been confirmed that enemies wont respawn in dungeons in skyrim


No, there has been no mention of respawn rates or any other thing concerning the level-scaling system except that it would be more like fallout than Oblivion. The level-scaling system explained is the run-down of Fallout's level-scaling. What I am about to say is complete speculation but, I believe there will be respawns but the respawns will be set to the level you were when you first encountered them, meaning if you cleared out that dungeon at lvl 15 and go back at lvl 50 to try to farm for gear, they will still be wearing lvl 15 gear. I'm not sure how I like that myself but I have faith in Beth to have perfected the level-scaling system after having 3 games with the system on a more major scale.
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remi lasisi
 
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Post » Tue Aug 24, 2010 6:18 am

When duel wielding, do you think there will be a dominant hand that does more damage?
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TIhIsmc L Griot
 
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