I heard about someone who had one these guys follow him into his house. Now every time he goes to his house he has to repeatedly knock this guy out. he just won;t go away.
Haha, that reminds me of what happened right after I got my Whiterun house. I just bought it, checked it out, then went to get it decorated. When I came back, there's a guy right inside my front door! It was like he got caught doing something, so he immediately walked past me and exited. I was quite shocked... and still feel relatively insecure. His name was something like Grunir... the guy who assists the Breton in the general store, I believe. He always did creep me out!
People complain of hand holding, but its your choice if you want to take that hand the game is offering you.
My problem isn't so much about the hand-holding, even though I don't care for it. My problem is that there is no alternative guidance. It seems as though a lot of the quests don't even give you general directions. Finding the quest objective a complete shot in the dark without the quest arrow. Not to mention quests that spontaneously appear whenever you randomly pick up an object in a random cave. I picked up some books in one cave, then my journal says "Return to [NPC]." I have never even heard of that NPC before... or knew that he wanted those books. It didn't even tell me where he was! It ended up that he was in the Ratway tavern under Riften. I had never even BEEN in the Ratway before!
Complexity is NOT a good thing if it causes players to just get confused and frustrated
Agreed. Making something complex for complexity's sake is not a good thing. But that doesn't mean that a complex game design can't be simple to play. To the player, combat can come down to two numbers, damage dealt and damage resisted. That doesn't mean there can't be dozens of numbers going into the calculations to determine what those two main numbers end up being.
Now, if your idea of "complexity" is to have all of life's little details mapped out and utilized, good luck. There's not a game out there that will ever satisfy you. No thanks, I don't want to make room in my pack for toilet paper.
Right now, food seems about as useful as toilet paper. It takes me longer to go to the menu and find an apple to eat than it does for my health to regenerate more than the apple would restore. I just don't understand it.