Skyrim Complexity and Depth

Post » Wed Dec 14, 2011 10:35 pm

This is not a comparison thread. No other games need be mentioned.

I hear people saying that Skyrim is so complex. Please, this is an honest question... I'm just looking for an answer.

What makes Skyrim so complex or in-depth? Specifics please. I'm not looking for the "feeling" of playing in an open world or "OMG!!! THERE BE DRAGINZ!!!"

Immersion is a two-way street, so be careful if you go there, it may be refuted.

Depth. Complexity. That's what I'm looking for. Thank you.
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Adriana Lenzo
 
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Post » Wed Dec 14, 2011 9:59 pm

This is something I don't get. Why does less numbers automaticly mean simplified or dumbed down? Skyrim is streamlined comparred to earlier games sure, and the main reason for that is to reach a wider marked, but that doesn't mean it is less complex than Morrowind or Oblivion(but less complex than Daggerfall, which even though I find unplayable due to the control scheme I think is close to the ideal amount of complexity, at least when it comes to character development). Lets see at the facts:

Morrowind style attributes and classes(used in both MW and OB):
This simple(yes, simple) system where you get an amount of bonus points depending on how many times you level a skill is a very good idea on the paper, but since you only level by your major skills the game leads you towards maxing all of your stats regardless of archetype, while it isn't only making it possible, but easy. The fact that all skills are governed by their skill-level(with the exception of melee and archery which take about 20% from attributes, and speech and barter) also makes it pointless to try to specialize since a warrior/mage character isn't any weaker in any of the warrior fields than a pure warrior. A master thief/mage/warrior is equally good in any of the aspects are any of the pure classes, which removed a lot of the complexity with character development since it doesn't really matter in the end. OB is identical, but have mastery perks at cerain skill levels.

Daggerfal style:
At character creation you deicde how you want your attributes, skills and traits to be. You can have a very low attribute to get more points in another etc, and th skills are divided into three types of class skills and a non-class section. The Major skills will start fairly high(40-50), the minor moderate(25-40) and the last class skills low(20-25) with the non-class skills at "useless"(5-20) more or less, which by itself is very similar to the MW style. However you also have traits you can mix around with when you create your class, which can include, but isn't limited to: weapon specialization, resistance(all types), weaknesses, phobias(weaker against enemy X), hatred(stronger against enemy Y), health regeneration, magica multiplier, potential damage from things such as holy places and much more which all is optional combined with a slider that was automaticly adjusted by your traits which prevented you to get all of the good stuff and none of the bad, and the more "powerful"(closer to being too powerful to be allowed your traits) the slower skills increased. Combine this with the fact that you got a few points per level(4-6 randomly generated) which you could spend as you pleased in the attributes regardless of skill increase and you get the most complex character system on any ES game. Why? Because your character will be unique beause of your limited traits and attribute points.

Skyrim style:
No classes or attributes, but the character is defined as you go. The problem here is that most people read the first part and think "dumbed down" automaticly. I beg to differ: The skill value alone is only a formal factor, while the real power of the skill is located in the perks. Example: A heavily armored mage in Skyrim without any perks will get a very limited AR even with Daedric armor and move slowly which is likely to get him/her killed even if their heavy armor skill is at 100, but a character with the perks will have a very high benefit from using armor at the price of putting many of their limited amount of perk possible to gain. The same goes for any skills(maybe except destruction since it is poorly balanced).
The Health/Magica/Stamina choice upon leveling up also favor specialized characters over "Jack-of-all-Trades" characters forcing you to prioritize which are more important for your character. Combine these and you egt a character development that is more complex than MW and OB, even with less numbers to look at. Why? Because all decisions are pemanent and you cannot make a "Master-of-all-Trades". Two level 50 warriors in Skyrim are likely to have more differences than two level 50 warriors in MW.

Ideal Style:
As I see it the best solution for character development would be to cross Daggerfall, Skyrim and OB, having some major dections at the start of the game similar to the traits like in DF and having the limited attribute increase(AKA make it impossible to max them all out, and give them more meaning like a mastery perk at a certain attribute number(similar to OBs mastery perks)) and have perktrees in the skills so two characters who use Two-handed play differently.
Armor/clothing slots:
Less equipment slots makes for less quantity, which is bad, but it doesn't really remove complexity.

Spellcrafting:
A good thing to have, but is easily compensated by good variation and spellpower range(which sadly isn't as good as it should be in Skyrim).

The World:
More handcrafted dungeons with the addition of puzles and more unigue, less leveled loot. It's goinf back towards MW style.

Levelscaling:
MW was horrible. It was levelscaled(as in the enemies are chosen from levellists), but it was only scaled up to level 20 or so, so it becomes really easy past those levels.
OB overdid it,simple as that. It made the endgame fighting less boring than MW, but way to tedius.
Skyrim is starting to get close to a perfect system. Critter enemies are still very weak, regulars are weak, but not as weak and the strong opponents can be challenging if acconpanied. Bosses are pretty powerful and some have aditional powers(like stronger draugr can shout) and are more likely(but not bound to) have decent equipment.

Conclution: Skyrim is the second most complex Elder Scrolls game, it has just hidden its numbers, and that the negative progression started with Morrowind.
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Lady Shocka
 
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Post » Thu Dec 15, 2011 8:38 am

OP, I think you have to mention other comparable games in the genre because without any comparison, it all boils down to pure bias.

With comparisons you can at least objectively say that this game is either more or less deeper than its competition.
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BlackaneseB
 
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Post » Thu Dec 15, 2011 2:55 am

You know it's just this "feeling" of playing in an open world + dragons obv.

That's basically it even if you don't wnat to hear it ^^ There is just so much to do (exploring dungeons, meeting angry bad boys, jumping from waterfalls) and if you do a quest every now and then it can entertain you for quite a long time...ah and don't just do everything on one char.
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Zoe Ratcliffe
 
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Post » Thu Dec 15, 2011 1:31 am

Depth. Complexity. That's what I'm looking for. Thank you.


You're not going to find depth and complexity in the Forums.

You'll find it in the game and if it escapes you it's your own fault.

That you'd ask such a question in the first place smacks of a radical non-conformist marching into Burger-King because he heard you can have it 'you're way, right away' and demanding a large Pepsi...

No cup.

Azrael
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Leticia Hernandez
 
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Post » Thu Dec 15, 2011 7:53 am

Conclution: Skyrim is the second most complex Elder Scrolls game, it has just hidden its numbers, and that the negative progression started with Morrowind.


But what makes it complex? That's what I'm asking. What makes it deep? In general.


OP, I think you have to mention other comparable games in the genre because without any comparison, it all boils down to pure bias.

With comparisons you can at least objectively say that this game is either more or less deeper than its competition.


That may be true. I just didn't want to start another flame war here. I've already had people jump on me for merely mentioning that Skyrim's gameplay seems a lot like Fable. I've even given reasons why. But I got flamed without anyone disputing my reasons.

If anybody wishes to compare Skyrim to other games, feel free. But I would hope that there is reasoning behind it. Complexity and depth. That's what I'm trying to find.

Reasons listed out in good order, as Tdroid did above, would be very nice.
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ONLY ME!!!!
 
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Post » Thu Dec 15, 2011 12:42 am

You're not going to find depth and complexity in the Forums.

You'll find it in the game and if it escapes you it's your own fault.


Ok, let me put it this way. I'm asking it here because people have been going on and on about how complex Skyrim is. Please forgive me for phrasing it this way, but this thread is for them to have an opportunity to "put up or shut up." They can either back up their claims or they can stay silent. That's why I'm not comparing Skyrim to anything here. If I did, it would be to Fable. However, if I did that, I would be claimed a blasphemer. So I'm not.
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tiffany Royal
 
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Post » Thu Dec 15, 2011 6:19 am

Yes. Clearly we need another one of these topics.

Look, not trying to be a dike about it but if you can't find complexity and depth in the game or find it in a insufficient amount/way, you don't have to play this game. No one is going to force you.

Go and play Morrowind, Daggerfall or whatever game you feel are the epitome of complexity and depth.


EDIT: Funny how "dike" isn't censored but fan boy as one word would be.
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Emily abigail Villarreal
 
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Post » Wed Dec 14, 2011 7:42 pm

But what makes it complex? That's what I'm asking. What makes it deep? In general.

Who says TES is very complex in general? I'm just pointing out that Skyrim is more complex than MW and OB and why it is so, but that neither are idealy so.
TES have never been a overly complex game series(not even DF), but it have featured a clunky system.
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Jordyn Youngman
 
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Post » Thu Dec 15, 2011 3:23 am

Look, not trying to be a dike about it but if you can't find complexity and depth in the game or find it in a insufficient amount/way, you don't have to play this game. No one is going to force you.


I did not start this thread by attacking anything. I am only asking a question that many here apparently know the answer to, yet don't seem to want to explain why. I am asking them directly so they may answer.

If people don't want to answer, they simply don't have to. This is supposed to be an actual informative thread, not a complaint thread... or a complain about posting the thread thread.

Perhaps you would like to give your answer if you post again?
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Ebou Suso
 
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Post » Thu Dec 15, 2011 5:34 am

Skyrim certainly not a complex game , game mechanics wise , what it does have is a deep immersion value that wil satisfy alot of people who ever played a RPG either old style pen and dice or on pc , when i started playing skyrim ii had never played any of the earlier elserscrolls games ,or knew nothing about its lore , now i bought the anniverssary version of oblivion and trying to read as much lore i can find
That for me is enough complexity and depth
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Jade Payton
 
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Post » Thu Dec 15, 2011 8:55 am

Who says TES is very complex in general? I'm just pointing out that Skyrim is more complex than MW and OB and why it is so, but that neither are idealy so.


Yes, and thank you for doing that.

I'm not saying that any game has to be complex or deep, though I would prefer depth in quests at least. Even combat would be nice if it were deep, not that it has to be complex.

I just hear a lot of people saying that Skyrim is complex. I am wondering why they think that is true.
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Stephani Silva
 
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Post » Wed Dec 14, 2011 8:35 pm

I have seen the types of statements you are referring to. But I think they are said in the heat of the moment during an enthusiastic phase.

I think they are meaningless statements. I think way too often game content size is misinterpreted for complexity.
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jason worrell
 
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Post » Thu Dec 15, 2011 4:59 am

Skyrim certainly not a complex game , game mechanics wise , what it does have is a deep immersion value that wil satisfy alot of people who ever played a RPG either old style pen and dice or on pc , when i started playing skyrim ii had never played any of the earlier elserscrolls games ,or knew nothing about its lore , now i bought the anniverssary version of oblivion and trying to read as much lore i can find
That for me is enough complexity and depth


Ah, if you're after history and lore, you should play the earlier games also. If you're not aware, you can download Arena and Daggerfall for free on the main Elder Scrolls site. It may take some work to get operational, though... DosBox and all. Beware, they are quite awkward to get used to... the controls are the one thing that makes it difficult for me to play.
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priscillaaa
 
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Post » Thu Dec 15, 2011 4:13 am

How do I make an argument regarding terms such as depth and complexity without mentioning other game to compare with?

TES is neither complex nor depth, but hella fun
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how solid
 
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Post » Thu Dec 15, 2011 4:06 am

I just hear a lot of people saying that Skyrim is complex. I am wondering why they think that is true.


That's like answering why do you like this or that flavor of icecream. Now, I'm assuming,by your question, that you find Skyrim lacking in depth and complexity? Why is that?


I think way too often game content size is misinterpreted for complexity.


I think way too often lack of stats on the screen is misinterpreted for dumbing down.
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Claudz
 
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Post » Thu Dec 15, 2011 11:03 am

Please forgive me for phrasing it this way, but this thread is for them to have an opportunity to "put up or shut up." They can either back up their claims or they can stay silent.


You couldn't find fulfillment in Skyrim so instead you're finding it by attempting to stir up arguments in the Forums?

Put up or shut up?

Perhaps you should opt for the latter.

Azrael
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Dan Wright
 
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Post » Thu Dec 15, 2011 10:56 am

That's like answering why do you like this or that flavor of icecream. Now, I'm assuming,by your question, that you find Skyrim lacking in depth and complexity? Why is that?


I find Skyrim to have the depth and complexity similar to Fable. You can read my whole reasoning here...

http://www.gamesas.com/index.php?/topic/1297715-skyrim-dnd-or-fable-in-diguise/

As for the Fable comparison specifically, here it is:

------------------------------------------------------

FABLE COMPARISON
Is Skyrim really an open-world Fable?

In Fable, you didn't choose a class, you merely improved on what skills you used. Strength, Skill, and Will were always the same for every character when you started out. There were no limits placed on what you could or could not improve. The only factor is based on what you, as the player, chose to do.

You could get married in Fable, though there was not much benefit. Save for one unique character, the choice of whom you married had no consequence in the game.

Hero or villain? It didn't really matter much. People either clapped for you or they cowered in fear as you walked by. Sure, your appearance changed, but it had no affect on the course of the game.

-------------------------------------------------------

Those are just a few things that I thought of off the top of my head. There are more than that, of course. If you've played Fable, I'm sure you can think of some.
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Laura Mclean
 
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Post » Thu Dec 15, 2011 2:53 am

You couldn't find fulfillment in Skyrim so instead you're finding it by attempting to stir up arguments in the Forums?


No, I'm asking a question, wanting an actual answer. An answer that you obviously do not care to even attempt. Instead, you are the one coming in here with the attitude. So please, if you don't want to add to the conversation, then do not try to stir up anything yourself.

I could ask you the same thing... of why you're on the forums complaining about something instead of playing a game that you find fulfillment in... but I'm not going to. Thank you.
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Bad News Rogers
 
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Post » Wed Dec 14, 2011 8:25 pm

I find Skyrim to have the depth and complexity similar to Fable. You can read my whole reasoning here...


Yea, I remember reading that. I also remember finding the comparison laughable.

And if you want answers, why not read the posts there instead of making yet another of these topics?
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Channing
 
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Post » Thu Dec 15, 2011 12:27 am

I find the lack of other means of solving quests than the quest marker less deep than games with them.

Yes, some small examples do exist, like finding that redguard woman. If they were to ask in a different town, and you had to find her by asking people in different towns to find her, sure, that would at least be something, but the quest is so simple and the consequences so vague it doesn't make me do this quest over and over.

This is one example. I could go on for hours but i'm gonna save you from that.
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SaVino GοΜ
 
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Post » Thu Dec 15, 2011 7:56 am

And if you want answers, why not read the posts there instead of making yet another of these topics?


Haha, for two reasons. One, no one seemed to be able to overlook the word "Fable," so they didn't exactly care to debate rationally. And two, it is a different concept altogether. At least different enough. It has little to do with role-playing. It's complexity and depth in general.

I didn't start the thread in order to say what I thought. I want to see what others think and why they think it. Thus I made sure to not mention any other game in the original post. Call it a "control" if you will. I didn't want to compromise the results.
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Shaylee Shaw
 
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Post » Thu Dec 15, 2011 1:56 am

I find the lack of other means of solving quests than the quest marker less deep than games with them.


This I can actually agree on. Showing me the general area is good enough but I'm not a [censored], I don't need to be shown the exact chest to find the item I'm looking for.
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Shannon Marie Jones
 
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Post » Thu Dec 15, 2011 9:00 am

Haha, for two reasons. One, no one seemed to be able to overlook the word "Fable," so they didn't exactly care to debate rationally. And two, it is a different concept altogether. At least different enough. It has little to do with role-playing. It's complexity and depth in general.

I didn't start the thread in order to say what I thought. I want to see what others think and why they think it. Thus I made sure to not mention any other game in the original post. Call it a "control" if you will. I didn't want to compromise the results.


Well that's what you get for making stupid comparisons I guess.
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Kayla Bee
 
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Post » Thu Dec 15, 2011 2:23 am

Well that's what you get for making stupid comparisons I guess.


Indeed! You're welcome to refute them if you wish. Doing so in the other thread would be more appropriate, I suppose. That is why I made the comparison, after all... so it could be debated. I don't know it all... even if I sometimes act like I do. Knowledge is power. The more, the better :-)
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Laura-Jayne Lee
 
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