Skyrim Creation Tool?

Post » Mon Feb 21, 2011 6:23 pm

in the Bethesda Game studios interview thing I saw them mention a "Creation tool"
have they said anything about using/releasing this for mods?
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Katie Louise Ingram
 
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Post » Mon Feb 21, 2011 8:15 pm

I would think they would....I hope so. I do love to mod the game to give myself a free house. :happy:
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Kirsty Collins
 
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Post » Tue Feb 22, 2011 1:20 am

No, nothing specific. TH even calls it a "Creation Kit" so for now we only have speculation.
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Eileen Collinson
 
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Post » Tue Feb 22, 2011 2:52 am

Right now, it's all speculation. But seeing how tremendously big and amazing the modding community is, it's probable that there will be something...
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Adrian Powers
 
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Post » Tue Feb 22, 2011 2:25 am

Seems like it'd be favorable for them to release it.....since the modding community is so huge. Not to mention is makes the resale value for the game go WAYYY WAYY up
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stephanie eastwood
 
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Post » Tue Feb 22, 2011 9:53 am

I dont see why they wouldnt, they'd prob edit it somewhat for us, but I can bet they'll release it.
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Nicole Mark
 
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Post » Tue Feb 22, 2011 10:09 am

Seems like it'd be favorable for them to release it.....since the modding community is so huge. Not to mention is makes the resale value for the game go WAYYY WAYY up

They have done so with Morrowind, Oblivion, Fallout 3, and Fallout: New Vegas. I see no reason for them to not release the Construction Set.

@Raziel_Alex: Garden of Eden Creation Kit is a rename for the Fallout series.
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Janeth Valenzuela Castelo
 
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Post » Mon Feb 21, 2011 8:27 pm

i hope it lets us randomly generate stuff- that way we can make some more provinces
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Anna Krzyzanowska
 
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Post » Tue Feb 22, 2011 3:41 am

I hope they put great freedom for modders, cause usually Bethesda games really need modding.
They provide a shell and modders improve, when they can.
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Chantelle Walker
 
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Post » Tue Feb 22, 2011 8:24 am

They have done so with Morrowind, Oblivion, Fallout 3, and Fallout: New Vegas. I see no reason for them to not release the Construction Set.

@Raziel_Alex: Garden of Eden Creation Kit is a rename for the Fallout series.


Yeah... I know that. So? There isn't a major reason to rename it for the TES series. And again, we know nothing for sure about the CS for Skyrim. I know it's very probable, but not completely sure.
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Jessica Colville
 
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Post » Mon Feb 21, 2011 7:31 pm

But as much as I want the Creation Kit, and all those mods... With all this new stuff, the game seems very complex, things like the Radiant Story and it's randomization, the streamlined UI which seems impossible to mod properly, the real time dynamic dialogue...

I think, we should prepare ourselves, because the possibility of no modding tools is high this time.

We are either not getting the modding tool, or modding won't be as easy as before...
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kristy dunn
 
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Post » Tue Feb 22, 2011 8:15 am

But as much as I want the Creation Kit, and all those mods... With all this new stuff, the game seems very complex, things like the Radiant Story and it's randomization, the streamlined UI which seems impossible to mod properly, the real time dynamic dialogue...

I think, we should prepare ourselves, because the possibility of no modding tools is high this time.

We are either not getting the modding tool, or modding won't be as easy as before...

Or it'll be easier than ever and we are in for a pleasant surprise!
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Jeremy Kenney
 
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Post » Mon Feb 21, 2011 10:10 pm

But as much as I want the Creation Kit, and all those mods... With all this new stuff, the game seems very complex, things like the Radiant Story and it's randomization, the streamlined UI which seems impossible to mod properly, the real time dynamic dialogue...

I think, we should prepare ourselves, because the possibility of no modding tools is high this time.

We are either not getting the modding tool, or modding won't be as easy as before...



In the elder scrolls retrospective article on Game Informer, Todd made a point of how modding really defines the elder scrolls games.. Something tells me we'll get a kit.

Morrowind was a real reboot not just for the Elder Scrolls, but for Bethesda. We built a game while building up a development team. We had shrunk to maybe 6 people in development, and this was probably our last chance. I coded the initial demo of the game by myself and designed the editor when we started. I felt the whole game hinged on having a great tool we could build and tweak the game with, and The Elder Scrolls Construction Set was born. I took the name from the Apple 2 program, “Stuart Smith’s Adventure Construction Set.” To this day, I think what the modders have done with those tools has helped define the series.

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xxLindsAffec
 
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Post » Tue Feb 22, 2011 8:30 am

Their smart enought not to pss off their fans. Were like wingless birds without a creation thingy of some sort.
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zoe
 
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Post » Tue Feb 22, 2011 7:28 am

It would be completely baffling if they didn't.
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Music Show
 
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Post » Tue Feb 22, 2011 4:58 am

But as much as I want the Creation Kit, and all those mods... With all this new stuff, the game seems very complex, things like the Radiant Story and it's randomization, the streamlined UI which seems impossible to mod properly, the real time dynamic dialogue...

I think, we should prepare ourselves, because the possibility of no modding tools is high this time.

We are either not getting the modding tool, or modding won't be as easy as before...


Remember, Devs use those tools, they don't make Construction Set for community alone.

They don't just sit down and code whole game with C++.
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JESSE
 
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Post » Tue Feb 22, 2011 2:33 am

But they wouldn't call it the "Creation Kit" if they didn't plan to release it.
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Shiarra Curtis
 
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Post » Tue Feb 22, 2011 10:09 am

The PC community would explode if there was no SDK. Surely there will be one.
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Rik Douglas
 
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Post » Mon Feb 21, 2011 7:58 pm

Seeing that mods are a major source of ideas for the next game, it's foolish for them not to release a CS/GECK/what have you for it.

I'm hoping that BGS dispensed with all that middleware and was able to just go to id Software for help with that. Then maybe that means we can get an official modeling app plugin. :D Not that the NIFTools plugins are bad, but there's a lot of things it can't export (most namely particle systems) and a lot of guesswork on the NIF format.
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Love iz not
 
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Post » Tue Feb 22, 2011 3:14 am

But as much as I want the Creation Kit, and all those mods... With all this new stuff, the game seems very complex, things like the Radiant Story and it's randomization, the streamlined UI which seems impossible to mod properly, the real time dynamic dialogue...

I think, we should prepare ourselves, because the possibility of no modding tools is high this time.

We are either not getting the modding tool, or modding won't be as easy as before...

So? The complexity already stepped up between Morrowind and Oblivion's CS. I don't see why they would even think of not giving us the modding tools. They are known for how moddable their games are, to me that is not even an option. If the complexity goes up than people will just have to learn. Same way they did when Morrowind came out, and same way they did when Oblivion came out. When you open the CS it is full of examples to show you how to do things, and neat tricks that the devs came up with. You have the whole game, all the scripts, all of the dialogue, all of the AI packages, the heightmap, all of the world building, everything right in front of you to learn with. Examples already there.

To me the possibility of no modding tools has been degrading since they first gave us the tools with Morrowind.
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{Richies Mommy}
 
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Post » Tue Feb 22, 2011 12:10 am

I took the name from the Apple 2 program, “Stuart Smith’s Adventure Construction Set.” To this day, I think what the modders have done with those tools has helped define the series.


If Tod named http://en.wikipedia.org/wiki/Adventure_Construction_Set, he's just earned a lot of bonus points in my eyes.
I tried ACS again recently after so many years, and found that I've become too impatient with its approach to turn-based play. Still, it has an easy-to-use construction strategy and forged the way for future RPG construction tools.

The Elderscrolls' construction application is a selling point. It is because of the active modding community that I purchased Oblivion. If they're using it in-house to make Skyrim, I think we can safely bet that it will be released to the public based on the product line's history.
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Ashley Campos
 
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Post » Mon Feb 21, 2011 8:42 pm

I really don't think Todd would have mentioned it in the video if we weren't going to get it.
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DarkGypsy
 
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Post » Mon Feb 21, 2011 6:21 pm

But they wouldn't call it the "Creation Kit" if they didn't plan to release it.

Sure they would, that's what it is whether they give it to us or not.

To me the possibility of no modding tools has been degrading since they first gave us the tools with Morrowind.


Oh yes, Bethesda has fully embraced the fact that they have got a lock on the sht and they're guarding it and feeding it well too.
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Jennifer Munroe
 
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Post » Tue Feb 22, 2011 3:03 am

In the video you could see a guy using the dev kit before Todd mentioned it. Looked like he was in a render window looking over a town or something.
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Stu Clarke
 
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Post » Tue Feb 22, 2011 7:41 am

Bethesda should be smart about this. If they plan to keep modding support for Skyrim, they should just come out right now and say "Yup, there will be a construction kit". That would put an end to the speculation and would make it possible to give an answer to the massive amount of "Will there be mod support?" threads. Not to mention it will cement the support of the PC community.

In reality, the longer Bethesda goes without mentioning mod support, the less likely it is that there will be any. Now, I don't mean if there is no news about mod support in a month that everyone should panic. However, if we get PAST E3 and nothing gets said about it.... I'd worry.
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Hot
 
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