Skyrim vs Daggerfall

Post » Mon May 20, 2013 9:13 pm

I love roaming the expanse of Skyrim looking for adventure but there are times when i think the game world is too small.

Ive read that Daggerfall's game world was twice the size of Great Britain.

anyone here played Daggerfall? Would love to hear your experience of exploring such a VAST world. What was it like? Boring, exciting, repetitive?
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STEVI INQUE
 
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Post » Mon May 20, 2013 10:56 pm

There is not much to see in Daggerfall. Everything is randomly created and quests are entirely made of radiant fetch quests, except the Main Quest. There is nothing in the wilderness and it's a waste of time to explore it.

Remember that Daggerfall is from 1996. Technology was a bit archaic back then.

Definitely worth a try though. You should give it a whirl. Just watch out - it's hard.

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Sophie Louise Edge
 
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Post » Tue May 21, 2013 12:03 am

How is it randomly generated?
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Justin Bywater
 
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Post » Tue May 21, 2013 2:19 am

Was it just disused wilderness, the spaces between towns and cities?
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Lily Something
 
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Post » Mon May 20, 2013 11:12 pm

Everything is randomly generated in the sense that the environment, cities, NPCs and such were not handcrafted as they are in Skyrim. When you go outside a city, there is nothing. Just trees, trees, maybe a few hills, and some swamps. You can run into a dungeon, but that's about as easy as throwing a marble in the Sahara and then finding it. It's more convenient to fast travel everywhere, and dungeons respawn when you step out of the door so even if you want to grind you don't need more than one dungeon.

If a quest is set in a dungeon, its location is given to you by the quest giver and you can just fast-travel there.

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Rachel Eloise Getoutofmyface
 
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Post » Mon May 20, 2013 9:04 pm

I wont be playing that when I get a PC.
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Katharine Newton
 
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Post » Tue May 21, 2013 8:45 am

It's a tough game. I really loved it but By the Nine, it was buggy, even with it patched. Plenty of CTDs.

You really cannot compare the two. Totally different games.
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Britta Gronkowski
 
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Post » Mon May 20, 2013 10:09 pm

A huge world devoid entirely of detail.

That's the only way I can describe Daggerfall. It may be tens of thousands of KM of space, but once you've seen maybe 1/6400 of it, you've seen all the unique assets the game has to offer.

Daggerfall makes for a great pallette of imagination though, if you're a huge fan of PnP RPG's and are sick of rolling dice, Daggerfall might scratch an itch, other than that, the best thing I can say about Daggerfall is it's a different game, from a different time, and it's best left in that time.

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Killah Bee
 
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Post » Tue May 21, 2013 7:32 am

Such a huge world with nothing to explore. shame.

reminds me of an open world racing game called Fuel. enormous post apocalyptic playfield but nothing much to find and do in it
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Motionsharp
 
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Post » Tue May 21, 2013 10:10 am

It's a hard line to walk. I think we can all agree that we want bigger game worlds, but not at a cost of detail.

That's what games like Just Cause 2 have issues with, the fill everything with Copypasta aside from a couple unique things. I'd love to see an Elder Scrolls game on that order of size, but with the detail intact, I feel Morrowind, Oblivion, but in particular Skyrim are way too "dense". So the same amount of content could be spread out a bit more. Another reason I'd love much larger worlds, is that Dungeons (Particularly Ruins) could have a larger footprint on the overworld. Instead of ruins that are basically decorated entrances and then a cave (Works with the Dwemer), dungeons like Labyrinthian and Skuldafn would become more common.

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Mariaa EM.
 
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Post » Tue May 21, 2013 12:25 am

I really liked some of the added role-playing details though. Types of armor/weapons (Mithril and Adamantium), all the skills (Speak Nymph? Why yes, yes I do!), reputations and factions (They actually mean something, that's right, people wont' like you for a reason.), Banks, wagons (That actually carry loot!), player homes and ships!, etc. and etc. I could go on, but while the graphics are VERY dated, the role-playing is still excellent, better than the current TES games in many areas.

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Georgine Lee
 
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Post » Mon May 20, 2013 9:39 pm

Daggerfall can be a bit of a rough ride at first, but if you persevere, then the game as a whole is worth it. Most of it is randomly generated true, but don't let that put you off.

Not much else I can say but to mirror LeBurns.

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x a million...
 
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Post » Tue May 21, 2013 6:10 am

One thing Daggerfall has that is definitely missing from the later ES games: you can actually get lost in a dungeon. First fighters' Guild quest, to kill a werewolf, I entered the dungeon, thought I'll be sensible, stick to the left wall, and was still in there a real world week later, what with the hidden doors, hidden lifts, pit traps and what have you.

Hard, frustrating, ugly and worth every second you put into it, even if just for the achievement you feel on exiting the first dungeon.

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Sian Ennis
 
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