Ive read that Daggerfall's game world was twice the size of Great Britain.
anyone here played Daggerfall? Would love to hear your experience of exploring such a VAST world. What was it like? Boring, exciting, repetitive?
There is not much to see in Daggerfall. Everything is randomly created and quests are entirely made of radiant fetch quests, except the Main Quest. There is nothing in the wilderness and it's a waste of time to explore it.
Remember that Daggerfall is from 1996. Technology was a bit archaic back then.
Definitely worth a try though. You should give it a whirl. Just watch out - it's hard.
Everything is randomly generated in the sense that the environment, cities, NPCs and such were not handcrafted as they are in Skyrim. When you go outside a city, there is nothing. Just trees, trees, maybe a few hills, and some swamps. You can run into a dungeon, but that's about as easy as throwing a marble in the Sahara and then finding it. It's more convenient to fast travel everywhere, and dungeons respawn when you step out of the door so even if you want to grind you don't need more than one dungeon.
If a quest is set in a dungeon, its location is given to you by the quest giver and you can just fast-travel there.
A huge world devoid entirely of detail.
That's the only way I can describe Daggerfall. It may be tens of thousands of KM of space, but once you've seen maybe 1/6400 of it, you've seen all the unique assets the game has to offer.
Daggerfall makes for a great pallette of imagination though, if you're a huge fan of PnP RPG's and are sick of rolling dice, Daggerfall might scratch an itch, other than that, the best thing I can say about Daggerfall is it's a different game, from a different time, and it's best left in that time.
It's a hard line to walk. I think we can all agree that we want bigger game worlds, but not at a cost of detail.
That's what games like Just Cause 2 have issues with, the fill everything with Copypasta aside from a couple unique things. I'd love to see an Elder Scrolls game on that order of size, but with the detail intact, I feel Morrowind, Oblivion, but in particular Skyrim are way too "dense". So the same amount of content could be spread out a bit more. Another reason I'd love much larger worlds, is that Dungeons (Particularly Ruins) could have a larger footprint on the overworld. Instead of ruins that are basically decorated entrances and then a cave (Works with the Dwemer), dungeons like Labyrinthian and Skuldafn would become more common.
I really liked some of the added role-playing details though. Types of armor/weapons (Mithril and Adamantium), all the skills (Speak Nymph? Why yes, yes I do!), reputations and factions (They actually mean something, that's right, people wont' like you for a reason.), Banks, wagons (That actually carry loot!), player homes and ships!, etc. and etc. I could go on, but while the graphics are VERY dated, the role-playing is still excellent, better than the current TES games in many areas.
Daggerfall can be a bit of a rough ride at first, but if you persevere, then the game as a whole is worth it. Most of it is randomly generated true, but don't let that put you off.
Not much else I can say but to mirror LeBurns.
One thing Daggerfall has that is definitely missing from the later ES games: you can actually get lost in a dungeon. First fighters' Guild quest, to kill a werewolf, I entered the dungeon, thought I'll be sensible, stick to the left wall, and was still in there a real world week later, what with the hidden doors, hidden lifts, pit traps and what have you.
Hard, frustrating, ugly and worth every second you put into it, even if just for the achievement you feel on exiting the first dungeon.