How will dialogue work in Skyrim? More importantly, how would you like it to work?
Option 1: Classic Elder Scrolls. Would you like things to stay how they've been in Morrowind and Oblivion? Basically, there are a lot of things you can say, but they all lead to the same path. An example of this is in the opening of Oblivion when the emperor says, "Listen. You know the Nine? How they guide our fates with an invisible hand?" or something along those lines (going off of memory), and you can reply, "The Nine guide and protect us." or "I'm not on good terms with the Gods." or "I don't know. I don't think about it.". However, nothing will change regardless of what you pick. The emperor will still say the same thing and no one will think differently of you. This option allows you to do everything there is to see and do in the game on a single playthrough, because no matter what you say everything stays the same for the most part. There's usually only one outcome for everything, for example, regardless of whether or not you are the Arch Mage, the Thieves Guild will still act as though you need to steal from someone other than yourself (That's just a popular example of the problems with this method). No player voice.
Option 2: New Vegas Style. Would you like certain events to be locked out if you say certain things to certain people? Certainly! With this option things get a little more realistic, as choosing to side with a certain group may prevent another group from speaking to you. Also, in some instances you can persuade people to do things based on what you say. In Skyrim terms, if you join The Dark Brotherhood the Fighters Guild may refuse to speak with you or even attack you on sight. This option will give the relatively useless skill of Speechcraft some new life in Skyrim if implemented right. Some dialogue options were not available in Oblivion if you didn't have high enough Speechcraft, but not nearly on the same level as the Fallout games. There are still issues with this format though, such as no one really reacting to what you say on a basic level. An example of this is Trudy's conversation about Benny and her radio. You can say something along the lines of "Please, continue what you were saying." or "I don't care about your stupid radio, just tell me where they went". Regardless of how nice you are, the info you get stays the same and Trudy will act no differently outside of that conversation. The game may end differently depending on your dialogue choices. Still no player voice.
Option 3: Mass Effect Wheel. Would you like a fully voiced character at cost of not knowing exactly what you'll say? With this choice, you get choices (hahaa). You can choose to be nice, neutral, or rude with just about everything you say. Another positive (or perhaps negative depending on the person) is that your player character will be fully voiced, adding a lot of emotion and interactivity to the conversations. The downside to this is that the choices you pick on screen do not always pan out like you expected them to. The spoken dialogue is almost always different than the written choices, and sometimes the voice actor will speak with an attitude you didn't intend him to. With this option the main story will stay the same but people will treat you differently based on what you say.
Option 4: I Have A Dream! Pick your poison. Anything else you can think of or some combination of the above options. Explain in detail below!
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Me personally? I would go with option 4. I would really rather not have it be like Classic Elder Scrolls at all though. I don't like how nothing really changes based on what you say and no one will treat you differently based on who you choose to align with. New Vegas Style is a step in the right direction but it's still imperfect. Regular conversations rarely change because of what you say and only certain instances call for decision making. Passing a speech check is really only there to make the gameplay/missions easier and not to affect the conversation itself. Plus, NPC's still don't treat you differently when you talk to them like a jerk and in order to get them upset at you, you'll have to do something really malicious towards them, not usually involving speech. Even then, there's no middle ground. They either talk to you or they don't talk to you and instead attack you on sight.
I think that the Mass Effect Wheel certainly has the best concepts when it comes to a dialogue system, but it too is not perfect for the Elder Scrolls universe. While I like the idea of a fully voiced player character, that would be nigh impossible in Skyrim. With ten different races I just don't see it happening. It also presents an issue with immersion. One/ten voices are not going to convey all the user created faces perfectly. So I think voicing is out. However, the consequences for what you choose to say could definitely adopt a Mass Effect-esque system. These consequences are more immediate in Mass Effect because you can speak to people however you'd like and depending on your attitude, NPC's would react differently in that very same conversation. Since it's been confirmed that conversations will take place in real time, I think a "Wheel" like system will almost be necessary to keep the pace of conversations realistic. If you can't decide what you are going to say before the NPC stops talking, there's going to be a lot of awkward silence in Skyrim. That is assuming you can choose what you want to say and not just pick from random sentences that will always lead to the same events.
Seeing as how Radiant Story is letting Bethesda create realistic reactions to how the player is playing the game... I.E. NPC's will want to use you for a quest suitable for a mage-like character if that's how you have been playing... then I don't see why they can't also have NPC's react based on how you speak to them. It just breaks the immersion completely when I become a Dark Brotherhood assassin and no one questions me when I also want to join the Mage's Guild. That being said, I do like to be able to do everything in one playthrough but I think that's only because it's an option. If joining one group locked me out of joining another group I think I'd be fine with that. That would just make me say, "Well on my next character, I'll do this instead of that".
All I know is that I'd like a bit of interaction, consequences, and realism when it comes to the dialogue system. It doesn't have to go as far as Mass Effect takes it, because Skyrim will obviously have more NPC's to speak to, but a little influence from a great system is never a bad thing right?
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So what about you? What dialogue system would you like to see? Any of these options? A mix of these options? Or something different entirely?
Please share your opinions and vote! :thumbsup: