SKYRIM DLC on the Consoles - A VIRTUAL GOLDMINE

Post » Thu Apr 17, 2014 10:50 pm

Hello,
Can someone GET a REP from BETHESDA SOFTWORKS to REVIEW THIS POST / TOPIC for future consideration on the Consoles?
I posted this concept in a public forum for Saints Row 4 and it makes as much sense HERE for (SKYRIM - PS3/4 - XBOX) to Become a VIRTUAL GOLDMINE for CONSOLE DLC Purchases and Gameplay enjoyment.
HUGE $$ REVENUE $$ GENERATOR EXTREME USER ENJOYMENT BOOSTER listed Below
Every time I finish one of these games, there are only a few things left that I want to try and I am done with the game. After putting some thought into this, I have come up with a Potential Idea that could take the game to a multiple lifespan. Add a Fantasy Mode where you get to change / write the story any way you want and play it out. Only after the user completes the Game the way you designed it. Allow the player to insert their own voice overs for use in this mode. Let the players customize the buildings / costumes, bad guys/gals weapons quests ect, (give them a good editor for this).
This is the next gen console and the hardware should be able to deal with the new complexities of this idea. It would not bother me if it took 1 to 50 hours or more to complete the setup of a "Fantasy Mode Build" just allow for saving so that you do not have to start over, if you are interrupted.
(A DLC purchase could consist of an upload from the user of their custom "Fantasy Mode Build" and compile at BETHESDA then a final download back to the user when ready. This would get around so many limitations of this concept getting off the ground (including Sony / Microsoft Politics) since there are no compilers on the next gen consoles that I am aware of. Then let the community have access to the Best of " Fantasy Mode Builds" as DLC Final download purchases.)
You could even have contests with or without entry fees for the best of show, concept and story line. The Prizes could include working at the studio on the next game or current mods / DLC packs, Games, Consoles, Money, Trips ect. What a great way to hold on to the fans or scout for future talent while you are creating the next release of the game.
HIGHEST REGARDS,
Never say Never
TakeThatMaven
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Lynette Wilson
 
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Post » Fri Apr 18, 2014 7:48 am

So, basically a Creation Kit for the consoles?

I'm sorry to say, this is not a new idea at all. People have been suggesting something similar to this since Morrowind. But it's never happened and it's certainly not happeniong with SKyrim as Bethesda have already moved on to their next project and they aren't going to shift resources and manpower back to a game they moved on from.

This would actually be a lot more work then you you think, not least becuase Skyrim isn't even on the PS4 or Xbox1, so they'd have to spend time and resources porting the game first.

It's not going to happen for Skyrim. Maybe the next game.

edit: And to add, the Creation Kit is avaliable to Pc players becuase it's essentially the same tool that the developers use, so they can provide it for minimal amount of cost and work (They just remove a couple of third party licenced plug ins and tools) To develop an additional tool that works on consoles (The creation Kit is a windows architecture program = requires windows) would take time and resources, that they'd probably prefer to use for other features.

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Danny Warner
 
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Post » Fri Apr 18, 2014 2:40 am

Hey,

I know this general idea is not new and the creation kit available on the PC. There are politics with Sony & Microsoft that are also preventing this from happening. What is NEW about my IDEA, is how the Creation Kit could be created and deployed for the consoles.

This NEW part is the KEY to making it happen on the consoles. BETHESDA would be doing the Compiles NOT the User. Sony & Microsoft does not want you having a compiler on the Consoles.

"(A DLC purchase could consist of an upload from the user of their custom "Fantasy Mode Build" and compile at BETHESDA then a final download back to the user when ready. This would get around so many limitations of this concept getting off the ground (including Sony / Microsoft Politics) since there are no compilers on the next gen consoles that I am aware of. Then let the community have access to the Best of " Fantasy Mode Builds" as DLC Final download purchases.)"

That's what makes this idea NEW & Powerful

Always Thinking Outside of the BoX

Regards,

TakeThatMaven

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Roberta Obrien
 
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Post » Fri Apr 18, 2014 4:03 am

Bethesda Game Studios game director Todd Howard and Bethesda Softworks Vice President (VP) of marketing Pete Hines already said that they will not be able to bring mods that the PC version of The Elder Scrolls V: Skyrim has to the console versions of The Elder Scrolls V: Skyrim. They talked to Microsoft and SONY for a while about this and said nope not going to happen because the mods are high security risks for the console manufacturers and mods get updated constantly which can break your saved games and use 3rd party programs, etc. Some mods contain viruses.

Bethesda Game Studios already said that they hire PC gamers from the modding community who create and develop some of the best mods. So no need for contests, fees, prizes, etc.

The types of mod tools that the PC versions of video games on PC get are not possible on the consoles. They are closed systems. You will only get probably a map editor tool like the Forge map editor for the Halo video games on the Xbox 360 which only let you add or remove vanilla assets.

This has been discussed so many times.

About DLC's. No thanks I want DLC's added for free in patches that fix bugs and only expansion packs to be sold. Hearthfire selling for $5 dollars (USD) is ridiculous should of been added for free in a patch that fixed bugs.

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Vickey Martinez
 
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Post » Fri Apr 18, 2014 11:02 am

Your OP reminds me of a scam email.

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CORY
 
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Post » Thu Apr 17, 2014 11:27 pm

No offence, but I think you're massively underestimating how enormous and probably how difficult a task this would be.
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Elizabeth Lysons
 
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Post » Fri Apr 18, 2014 2:58 am

No, that is not a new idea and it changes nothing. Your idea is basically just submitting ideas to Bethesda who then make the content for you. The creation kid doe not compile much of anything. It just basically makes a list of record changes to the main esm file.

Your idea is not new or better then what has already been beaten to death a thousand times before.

Console modding doesn't work for mostly one major reason. No mouse and keyboard that is basically required to do anything in the editor. Polotics aside, the editor just flat out does not run on consoles, nor could you control it to be of use. That alone just throws out your whole "fantasy mode".
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^_^
 
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Post » Fri Apr 18, 2014 7:52 am

Woah, I missed that bit. Yeah, no.

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ZANEY82
 
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Post » Fri Apr 18, 2014 7:26 am

Have you watched https://www.youtube.com/playlist?list=PLD5AA9F15CAA68B07? Take a look at them, if you haven't done so, yet.

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Emerald Dreams
 
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Post » Fri Apr 18, 2014 10:34 am

Hello Again,

There is always a cost related to such things and that is a given with any IT Project. The Term " CREATION KIT " for the consoles has always included a compiler for the user in the presentation of the IDEA. All I'm saying is to remove the compiler from the Creation Kit for the console players and (RE) Present the Concept. It seems that one of the BIGGEST reasons for the VETO By Vice President (VP) of marketing Pete Hines / SONY / Microsoft is " CONSOLE PLAYERS are NOT to have a Compiler on their Consoles for Security Reasons"

Don't give them a compiler, just give them a Build Only Tool and let BETHESDA do the Compiles.

This could circumvent any road blocks from a security perspective. As for any other replies to this post, can someone tell me if the SKYRIM Creation Kit Idea for Consoles was ever Discussed / Proposed being packaged without " The Compiler "? I honestly do not think it was ever proposed in such a way.

Being highly Creative and a Huge Fan of LBP2 provokes thought for ways ways to get around the VETO of a Creation Tool for Skyrim on the Consoles.

The more we can customize within a Console Game, the Happier We ARE. We want to play games our way and that statement is echoed all over the WORLD and translates into greater revenue for Developers like BETHESDA.

Hey That's me

Regards,

TakeThatMaven

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Monique Cameron
 
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Post » Fri Apr 18, 2014 6:19 am

Why on earth would they want to commit to possibly endless requests to compile a thing (which they would presumably have to do, on account of you paid for the DLC on that basis) which would take resources away from new content? And yes, I can pretty much guarantee that someone has had this idea before, but it still doesn't make any sense why a business would do this, when they can just, you know, make vast amounts off the game and regular DLC, and have modding available to PC users? Oh, wait, you think people would pay for each individual 'not a mod'? Again, nah, don't think that would happen, not least because it would have to be pretty expensive to be worth it. Even if it only took an hour of staff time (*highly unlikely* and would almost certainly be buggy as heck if so), that would be... well, I dunno how much they earn, but I'm guessing at LEAST as much as Dawnguard.

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Melly Angelic
 
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Post » Fri Apr 18, 2014 12:42 am

How would they limit the content? The creation kit is basically what they used to make the game. I doubt Microsoft or Sony would want to allow nvde mods and other fun stuff like torture chambers or celebrity acting inappropriately w/kids mods on their system. Add in anything that would be game-breaking [even experienced modders ran into problems sometimes, like accidentally leaving a spawn-point in the same place as a home] and you have major problems. Who fixes it? Even Bethesda's people managed to make rather significant errors; anyone remember the backwards flying dragons? The console makers want everything put on the consoles run through certification; I don't know whether the price has changed or not, but submitting something for certification was $50,000. I don't think anyone wants mods for their console that badly.

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Alexx Peace
 
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Post » Thu Apr 17, 2014 11:57 pm

"Why on Earth would they do that you said" MONEY bottom line, not to mention Achieving a Higher Level of Customer Satisfaction.

  • The Backoffice deployment of such a project would be Highly Automated and Efficient. They don't mess around when it comes to IT Projects.
  • The endless requests you speak of (DLC USER Purchases/Transactions) would become nothing more than scheduled BATCH Processing Jobs after implementation.
  • If I spent 40 - 100 hours on a custom build of Skyrim, paying $10 $20 or even $30 for a personal custom compiled DLC Pack by BETHESDA would be a reasonable price
  • As far as being Buggy is concerned, that's why they have a QA / QC Team before / during / after / deployment
  • This concept does not have to mirror the existing Creation Kit either and that seems to be a huge roadblock by all who are shooting this down

SKYRIM ASIDE, This " Fantasy Mode Customization " concept can be used in future releases of any game they may send to market. Greater potential revenue and higher customer satisfaction.

Regards,

TakeThatMaven

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Sakura Haruno
 
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Post » Fri Apr 18, 2014 9:57 am

QA teams cost money, more than $30 a DLC will pay for.

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Jordyn Youngman
 
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Post » Fri Apr 18, 2014 9:00 am

At this point, I would like BETHESDA to digest the concept. There are ways to prevent bad graphic images from getting into a build and even fowl language on a console. The Kit could be scaled up or down any way they want for any game.

SONY

LBP - Deep Rooted

MICROSOFT

Project Spark - In Beta

They let you create the way you want within their Guidelines and they have similar issues that you have been bringing up in opposition to this concept. Both have embraced the customers desire to create their own content for that game. Not to mention that, very big revenue has and will be made using Customer Created Content within a game.

Regards,

TakeThatMaven

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Ron
 
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Post » Fri Apr 18, 2014 12:17 am

Um, doubt that. This is like calling up customer service and instantly asking to speak to a supervisor, or 'the president of the company.' You are one person out of millions giving Bethesda attention, you're not going to get special attention in return.

Some of those people take into account things like 'hardware limitation,' 'intellectual property,' and 'massive unnecessary expenditure,' as well. All three of those will make your idea sink faster than a Ponzi scheme between the characters in Open Water. If Bethesda ever manages to overcome any of them, the resulting product will be out of the price range of many African countries.

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Louise Lowe
 
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Post » Fri Apr 18, 2014 11:18 am

In short, you don't understand what you're asking for, or how much it would cost. Even if they only wanted to break even on each 'DLC' it would likely cost significantly more than you think, so where exactly is the profit margin for them? Do you seriously think people would spend more than they paid for the original game on a 'custom' DLC, which might well not even be all that great?

It's not even like that, it's like tweeting something like "Hey, Bethesda, I have a super-cool idea!" without even including their @ username thingy, and expecting them to act on it.

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Saul C
 
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Post » Fri Apr 18, 2014 1:21 am

This looks like a decent attempt to create an, as liberal as it can be (within the boundaries of console regulations) digital creation tool.

Have you used it? I'd be interested to know how it handles kinect recorded animation and sound.

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patricia kris
 
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Post » Fri Apr 18, 2014 8:36 am

Look man, you seem enthusiastic, but everything about this idea is so terrible I don't even know where to begin in picking it apart.

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A Boy called Marilyn
 
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Post » Fri Apr 18, 2014 9:39 am

In fairness to the OP, he's probably tried that :D

I love people who ask to speak to supervisors. Why do they do that? The supervisor has absolutely no chance of solving their problem as it's not their job, they supervise the other staff, hence the name. Rant one of the day: complete.

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Tiffany Carter
 
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Post » Fri Apr 18, 2014 9:12 am

Oh there's no way. First, Bethesda would have to tangle with Microsoft and Sony. And second, there is the fact that Skyrim is over two years old now. They aren't making any more expansions, so I cannot imagine them poring money into something like this. And that's assuming Microsoft and Sony would allow this to happen in the first place.

Someone in an above post mentioned the need for a mouse and keyboard. Good point.

In addition, sometime in the near future, the PS3 and 360 will become yesterday's news once the Xbox1 and PS4 build up their library of games.

I cannot see how Bethesda would profit from this.
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Sweets Sweets
 
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Post » Fri Apr 18, 2014 11:25 am

I wish people would steer away from community made content. it's Bethesda's job to make games, not mine.

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Racheal Robertson
 
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Post » Thu Apr 17, 2014 10:23 pm

I like that we *can* mod our games, I don't like it when the fact that modding is a thing gets used as an excuse for shoddy game-making. Modding should be sprinkles and hot fudge sauce on the vanilla game, not sugar because the game was inadvertently made without any.

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herrade
 
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Post » Fri Apr 18, 2014 7:00 am

I agree, it's a great feature that I'm sure lots of people have fun with. But like you said, it's shouldn't be used as an excuse for shoddy game-making.

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Chenae Butler
 
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Post » Thu Apr 17, 2014 9:45 pm

The mods that are out there for consoles and the number of people that use them would say otherwise. It has gotten to the point where there are several lists of mods that are from Nexus that have been converted for console use.

It's not that nobody wants mods on console that badly, but more so nobody who is "in charge" wants them console that badly. Quite the opposite really.

To the OP:

Bethesda has left it up to the community to do what they need to do to do, on all platforms. Just they only condone it on one. This isn't going to change for Skyrim or the 7th gen consoles. Maybe it will happen for the 8th gen, but only time will tell.

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FirDaus LOVe farhana
 
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