Streamlining, mainstreaming and opening up for a wider audience is NOT A BAD THING.
Even though some might think otherwise, RPGs are not only for the selected few.
This is absurd logic.... An audience (fan-base) should be formed based on the elements of the genre in question, because they like the elements... Not the elements of the genre in question being altered to suite random whims of an ultimately apathetic majority.
If a game isn't for you, it isn't for you. That's all there is to it. Believing a game or god-forbid, a genre should be completely altered to better suite the tastes of specific individuals outside of it's original fan-base is insanity and frankly insensitive to said fan-base.
I enjoyed ME2 and DA2 (to a lesser extent). I can't deny though feeling like something, and I don't even necessarily know what that something is, but something, was missing. It was the something that drew me into games like Fallout 2 and BG2. It was the something that has caused me to love RPGs since I was old enough to read. It's like theres an old-school soul that older RPGs had that new ones just don't... They almost feel soulless.
When I think about it the idea of being "stream-lined" for consolization it does seem like a very plausible explanation.
Back when BG2 and Fallout 2 were made you never heard people saying [censored] like (The graphics svck!, How come I can't fight in real time!, waaah this, waaah that) the games were made according to a vision and they appealed to those who appreciated said vision. If those two classics had been tweaked here, nipped there, tucked here, to appeal to a "wider" audience I doubt they'd be the classics many still remember fondly today.
On another note
I wish we could get some serious hardcoe RPG devs with old-school sensibilities as much as the next RPG lover, the sad truth though is that in order to recoup expenses for making a "AAA" game as the industry likes to call it and still turning a profit is to add appeal to the masses (hoo-ray - Read Sarcasm)...
The only way we could get RPGs done in the vein of old-school classics is if they had significantly reduced development costs, and that means significantly reduced resources (though not necessarily over-all quality - based on opinion of course). Problem is... That's not gonna happen cause your not gonna find a business content to simply exist in symbiosis with it's established fan-base, companies suffer from an ever-increasing hunger to grow and improve profitability and THAT is what ultimately kills the old-school RPG.
Greed.
Yes lets all pretend to be surprised.