Good Article although I got my own opinions on this matter. RPG's aren't dying by any means, In fact in my opinion they are the best games in the industry. Shooters will get more money but they get old after a while and don't have as much replay value as RPG's do. Here's why I think that RPG's will get better over time, What Developers should do with their games, etc.
1. 3 years minimum for Development. This point can't be argued under any circumstances. RPG's need 3 years development minimum for it to be good. The Mass Effects are the exception but still the extra year can't hurt it. Also look at Bethesda Game Studios, 5 and a half years of development for Skyrim including 2 years on the Dragons. Hello what other Developer has the patience to make one part of their game for 2 years. Starcraft 2 is another example although that's not an RPG and is disqualified from discussion.
2. Don't Screw your Fans over espcially your hardcoe Fans. This is something that EA is probably regretting and definitely Bioware. You don't screw over your hardcoe fan base or your fan base period. Did Morrowind Fans throw Oblivion in the garbage because of the changes to the game, no they didn't throw it away they liked the game. Will Oblivion Fans throw their Skyrim copies into the garbage, no they won't either because all 3 games keep the same hardcoe elements of the game. Character Customization, The ability to do what you want, Great Gameplay, etc. Bioware and EA could've did something similar for Dragon Age 2 like they did with Origins but they didn't and the legacy of that company will be damaged in the long run because they screwed over their fans. Skyrim will be a sure lock for GOTY for this year and a definite contender for GOAT (Greatest Of All Time if your wondering).
3. If the Game needs to be delayed then do it. This point is simple if the game has Bugs, Glitches, or Gamebreaking Bugs/Glitches then you don't turn the game gold you fix the Bugs/Glitches that way the Developers won't need to worry about a patch and can focus on that vacation in South Beach or where ever they go on vacation. Deadline for Games needs to go. Also if it takes 3 to 6 months to fix the Bugs/Glitches then you do it and delay the game no matter what. That is also directed at BGS if you have bugs/Glitches including Gamebreaking ones in Skyrim then you delay it. The product and the company will be better in the long run if that is done but only if that situation occurs which I've got a gut feeling that Skyrim will come out on time 11-11-11.
4. Don't take shortcuts when making the game. If a game is made you don't take shortcuts. If it takes you an extra couple of hours or days to get a section right then you do it. You can't get GOTY if you take shortcuts and you certainly won't get GOAT consideration. Rome wasn't built in a day and if it was I'll bet that I could throw a rock at the wall and that rock would destroy the wall.
5. The Final Fantasy Model is bad for RPG's. It's simple Final Fantasys are great at telling you a story and have decent gameplay but that's it. Those games don't have Character Creation, 1st person view of thinking (Meaning Silent Protagonist), no choices or consequences and Linear Storyline. Bioware tries to do the best of both but they never can succeed in that development. The closest they've gotten is Dragon Age Origins and look at what Bioware did to the sequel, they butchered it.
The Silent Protagonist with Character Customization/Create A Character is the way to go for RPG's. I don't know why people haven't copied Oblivion and Bethesda Game Studios way of developing games and no Two Worlds doesn't count you can't create a character in that game. Kingdoms Of Amular Reckoning will be one to watch I think those guys get it as to what you should try with an RPG. Although I still have reservations on that game and will need to see it in action before I commit to it.
6. If developers can do the points given above, then their game can possibly win GOTY and they could be a GOAT as well.
7. This is my last point and it needs to be said
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