Five or six years ago, someone might have taken a look at the properties dominating the gaming industry in terms of both sales and buzz, and seen mostly shooters clearly atop the pile. Quite a bit has changed since then and now RPG titles are just as prevalent, influential and groundbreaking as any other genre. It makes sense though, since some of the first computer games could best be described as role-playing, whether it be text-based games like Zork or games for the die hard graph-paper-types like King’s Quest and Ultima.
The amount of commitment and dedication to gaming that those first titles demanded wasn’t easy to come by, and with the mainstreaming of the video games industry into the billion dollar business it is today, priorities have changed. Instead of designing games specifically for their target audiences, developers and publishers are making it their goal to appeal to the average gamer.
What this means for franchises like Mass Effect, Dragon Age, and now The Elder Scrolls is that the complex and intricate gameplay mechanics that have defined the genre are being tossed aside in favor of a more “user-friendly” approach.
We here at Game Rant aren’t against progression or evolution of gameplay, and we have little interest in debating whether the changes will result in a ‘better’ game.
Instead, we’re wondering what this means for the modern RPG, and whether it has a chance of existing in its current form, or will inevitably be twisted into something that no longer possesses the qualities that defined the genre.
http://gamerant.com/skyrim-dragon-age-2-mass-effect-3-rpgs-dying-dyce-68478/
This is a very good article discussing the state of RPGs these days.
I strongly hate all the dumbing down that keeps on happening in my favorite PC genre. I dislike how much the RPG genre has changed over the last 5-10 years going from deeply complex games with loads of character customization and classes to gradually become simpler and simpler to appeal to people who simply dont like reading manuals or learning how to play the games themselves. I want my favorite genre to remain as strong, deep, complex and completely satisfying to play as it used to be in the past. If there is one reason why 'PC gaming is dying', it is purely due to the dumbing down greed that a lot of developers have developed a strong hunger for in order to try and make games that will appeal and sell to casual FPS gamers. We hardly ever see this level of dumbing down in the PC Strategy game genre, most games in that genre have maintained what makes them great and they retain their appeal to their fans. But the RPG genre for some completely bizarre reason keeps on getting more and more simplified as time goes on, that it raises a very valid point - What will the RPG genre be like 10 years from now? At the rate that they seem to keep on going, I hate to have to imagine that we are literally going to end up with simple FPS games with bows for pistols, swords for knives, and spells for rifles with completely linear stories and games that only last around 20-30 hours being marketed as RPGs.
I dont want that