No, he didn't. Fernando Melo, senior producer of DA2, said that people play games with RPG elements without noticing them, and that you can expand your audience by hiding those well even in a very RP-centric game. Yes, among those was CoD with its perk system in multiplayer. But one would have to be very desperate to translate that into "We want the CoD audience now".
My mistake. It was http://www.eurogamer.net/articles/2011-02-25-bioware-dont-be-scared-of-rpgs article I was thinking of. Laidlaw talking about people who've played Farmville, GTA, or Medal of Honor (not CoD) that have played games with RPG elements.
Choice quote, though the whole thing is pretty short:
"It's honestly on RPGs to try to figure out how to take the mechanics that people are actually loving in other genres and say, 'No, no, no. We had those years ago, but we understand that they kind of were scary.'"
Also:
Discussing how the forthcoming fantasy sequel can bring in a wider audience, lead designer Mike Laidlaw told Gamasutra, "For me, I guess, fundamentally, there are more people who are ready to play RPGs than realise it."
I was wrong in saying it was Gaider and CoD, but it doesn't mean I'm wrong in saying that RPGs are becoming more mainstream. After all, it doesn't get more mainstream than Farmville. And
And Laidlaw did mention Medal of Honor, which has the same target audience as CoD.