Skyrim, Dragon Age 2, Mass Effect 3: Are RPGs Evolving or Dy

Post » Sat Feb 19, 2011 10:10 am

No, he didn't. Fernando Melo, senior producer of DA2, said that people play games with RPG elements without noticing them, and that you can expand your audience by hiding those well even in a very RP-centric game. Yes, among those was CoD with its perk system in multiplayer. But one would have to be very desperate to translate that into "We want the CoD audience now".


My mistake. It was http://www.eurogamer.net/articles/2011-02-25-bioware-dont-be-scared-of-rpgs article I was thinking of. Laidlaw talking about people who've played Farmville, GTA, or Medal of Honor (not CoD) that have played games with RPG elements.

Choice quote, though the whole thing is pretty short:
"It's honestly on RPGs to try to figure out how to take the mechanics that people are actually loving in other genres and say, 'No, no, no. We had those years ago, but we understand that they kind of were scary.'"

Also:
Discussing how the forthcoming fantasy sequel can bring in a wider audience, lead designer Mike Laidlaw told Gamasutra, "For me, I guess, fundamentally, there are more people who are ready to play RPGs than realise it."

I was wrong in saying it was Gaider and CoD, but it doesn't mean I'm wrong in saying that RPGs are becoming more mainstream. After all, it doesn't get more mainstream than Farmville. And

And Laidlaw did mention Medal of Honor, which has the same target audience as CoD.
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Justin Bywater
 
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Post » Fri Feb 18, 2011 10:42 pm

hardcoe this hardcoe that. All I hear is Eliteist this elitest that.

Every time I hear hardcoe gamer/hardcoe RPG/hardcoe fps/hardcoe RTS. All I hear is elitest opinions of some sort

If a game does not function like D&D its not a RPG because its not quite the same they removed this or that so its not a RPG.

A RPG is a RPG is a RPG.

KOTOR RPG

Mass Effect RPG

Dragon age RPG

TES RPG

I can see and understand arguments on tactical shooters because you have to plan everything out beforehand unlike in most FPS games.

But in a RPG I can't really understand it because the arguments always seem to turn into. THis is not like this inventory so its not a RPG the world is not as open so its not a RPG. The stats are simpler so its not a RPG. I dont have as many classes they are similar but theres not as many so its not a RPG. I does not have magic in the conventional sence so its not a RPG. the world is not as open as this game so its not a RPG.

Theres the hardcoe/typical RPG. Like D&D (pen and paper kind). With its dice the stat sheets the charcter sheets for each persons cutom made character with its history that the dungeon master has to approve of on each person before they play and the dungeon master has to make up the world around them and the quests etc etc. if somthing does not match up just so theres usually some sort of fight about it.

then you have the RPG. A game thats simple to understand you are given choices you assume the role of this character you choose the gender the race the class. and so on. You are given a mission you run across some quests you have a choice do I do these quests? Do I pass them and get my main quest done. etc Kinda sounds like the above but some things are coverd but its simpler because a history is allready premade for me and I choose what happens afterwords.

A RPG is a RPG just because its simpler to understand does not make it anyless of a RPG. It just makes it a easier to understand RPG.
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Suzy Santana
 
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