Yeah, that's really useful, because of how GTAIV can't be pirated. No anti-piracy check can work when the pirate owns the system the code is running on, it simply can't be done. The harsher your anti-piracy checks, the more likely you are to start hitting legitimate customers. Do you really think that a week, or a month in the case of Ubisoft's always-on DRM, is worth that? Because as soon as that period is over, pirates play the game as intended, and legitimate customers have to deal with the overbearing DRM.
While games run on a machine locally, whether it be a console or a PC, there will be piracy.
Steam, or product code and disc check, is there for users like you and me. We can't circumvent any of these, or most of the really old ones either. A cracker will create a version that bypasses provided he has the skills to do it. Result; out in a day more than often.
FADE is there to make both crackers and pirates life miserable. The cracker is on a time limit to get his product out fastest - being first is everything to them. So they end up with a shipment that will start, rather than produce the normal "sorry pal, I won't start", but instead over time degrades the game. Slowly, the game that was "cracked" becomes pretty much intolerable or unplayable. Put in lots and lots of these "traps", using many disguising techniques, using calls to procedures that normal code will use too, and it becomes a tedious part to track them all down. If the called procedure is a blurred vision, they can't simply deactivate it without loosing gameplay aspects, they have to check every call once they become aware of it also being part of FADE.
With next game patch, everything is changed, with new methods of disguising, different techniques. Again, all over the place. Pirates are put on hold while the cracker is sweating. No, it won't last forever, but it will prolong the high sales period. Will the pirate want to always be left behind, or will he change his mind and actually buy the game instead? However, it's not something you easily strap the game into, but rather something you put in everywhere in the game.
So I'm not sure what you mean with "legitimate customers have to deal with the overbearing DRM". I'm playing Arma2 with a purchased DVD, which I could choose to activate via Steam or Disc Check. I chose Disc Check because I hate Steam. And since 1.05 patch that Disc Check is completely removed. There is NO DRM with this game now, only copy protection. As a consumer and customer, I can resell my game to someone else if I wanted to. I'm *VERY* concerned about things that crosses my consumer rights and consumer behavior that is common practice and common sense.
Trying to control this is outrageous, and as is already proven, it doesn't make sense to prevent it as by the time becomes a resellable item, the DRM is already circumvented and everyone can just download the cracked game if they wanted to. Especially considering how this is a single player game only. With Arma2 which is also multiplayer, I can sell the game and still play mine (since Disc Check is removed), but if we both go online with it the product key will be banned and none of us can use it. Which is why I have suggested *some* kind of online content making it worthwhile to be a legit user, and block out dupe keys.
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to keep game rentals from being possible since the game company gets no revenue from resales or rentals of the gameand they want to keep that from being an option so that they can continue to charge the inflated prices that they currently charge
Resales isn't a concern, since by that time the DRM is circumvented and anyone can download it from anywhere.
Unsure about rentals. I don't consider this the typical game you rent and play everything. In fact, if renting serves as an appetizer, why not use that and make the player *want* to buy the game? There are many "pirates" who only use the pirated version to try them out - I'm betting there won't be a demo here... In fact:
You know what's funny? My buddy brought me over a cracked copy of his Oblivion game many years ago now, and said "you have to try this game".
I installed the game and played it for a good long while
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I bought a fresh brand new copy of the game
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Quality sells the game to people who would want to buy it. Pirates are not customers, and they never will be.
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Must say I love the contradiction in the end here
Seems to me like a pirate who changed to the right side.
Exactly. You don't loose sales to piracy. These are sales that you would have never gotten in the first place. Make a reason why you want people to buy the game.
While I don't agree on the first part, they *do* loose money to piracy if it's trivial enough (remember the Amiga days?), the second part is the T-Bone here. Make me *want* to buy the game to gain additional benefits, rather than scare me away to piracy by putting on unfriendly DRM schemes. Personally I consider Steam 80% unfriendly if it requires a 3rd party software to start, 40% unfriendly if it requires online activation, and 30% unfriendly if it requires a disc. Ubi style is not even on the list as they blew it more than once - and completely went off the charts, and not in a good way.
I try to roll with the flow and accept changes as they come down the path. I prefer Steam to SecuROM but I can honestly say I've never had a spot of trouble with any DRM that has come across my path.
For me it depends, personally I've only had performance issues with todays, not stability, root kit'ing, or hardware failures. Even disc checks, as they require disk to spin up, and sometimes even slows down the game simply by running. A 5-10 second spinup time is a high annoyance factor if you mod and experience a lot of crashes due to modding. But I still prefer that compared to Steam. Starforce has cause drive failures for me personally. A couple of times have I had friends who couldn't install and run the game they went to a LAN party to game, because of internet connection problems. These may seem "smallish issues" to any developer, but rest assured they are not small to the gamer.
But I guess "Money talks, bullcrap just continues to smell bad"... Hail $