» Sat Aug 28, 2010 11:08 pm
Yeah, they have really upped the puzzles over the years, which I enjoy. Morrowind had almost none, Oblivion had several and now Skyrim is supposed to be fraught with them. I'm glad that they are adding more and more player skill to go with character skill in TES, makes the games so much better. The elements of player skill is what made Oblivion my second favorite next to Daggerfall and with all the first in gaming features in Skyrim with the incredible living world even beyond Oblivion's, I think it will finally surpass Daggerfall as my favorite game.
Oh and all the dungeons in Skyrim are hand made and completely unique unlike in past TES games and most games for that matter where they make set amounts of room styles and then piece them together, which is what most people do because it saves development time but since they had 8 dungeon designers and less dungeons than Oblivion this time around, they could hand craft every one of them by hand instead of having to piece parts of set architecture together, which was still great and had alot of diversity, but completely unique dungeons are always better of course.