Skyrim Dungeons

Post » Sun Aug 29, 2010 12:55 am

Probably posted already but in the new OXM Mag the Skyrim article said that the dungeons are way more dangerous this time around the have far more puzzles and traps in them they said it has a Indiana Jones or a Last Crusade vibe to it.
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Dorian Cozens
 
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Post » Sun Aug 29, 2010 5:21 am

if i see a rolling ball i am gonna turn the game off
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Charlie Ramsden
 
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Post » Sat Aug 28, 2010 6:48 pm

But they only had a look at one dungeon. I am not knocking Bethesda, everyone does it, they were showing off the game and likely picked the very best of the dungeons that are finished. That vibe may only apply to this one, or a very few, dungeons.
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Darrell Fawcett
 
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Post » Sun Aug 29, 2010 4:07 am

But they only had a look at one dungeon. I am not knocking Bethesda, everyone does it, they were showing off the game and likely picked the very best of the dungeons that are finished. That vibe may only apply to this one, or a very few, dungeons.


Of course not all of them.
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TASTY TRACY
 
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Post » Sat Aug 28, 2010 5:17 pm

Really looking forward to exploring this time. Hopefully the quests will be equally above ground, In Oblivion every quest seemed to be at the bottom of a cave.
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Ronald
 
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Post » Sat Aug 28, 2010 9:12 pm

Hopefully each dungeon will feel special in it's own kind of way. I got bored real easy of the lame repetitive caves and fort ruins in Oblivion. Ayleid Ruins were the only dungeons with a bit of character and uniqueness.
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gemma
 
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Post » Sun Aug 29, 2010 9:08 am

Really looking forward to exploring this time. Hopefully the quests will be equally above ground, In Oblivion every quest seemed to be at the bottom of a cave.


They said that in the article and replied that it has a equal amount of ground and surface time this time around they even show the surface shine through the ground where you can see out.
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Laura Hicks
 
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Post » Sat Aug 28, 2010 9:00 pm

In the demo dungeon that one of the Mags have played, at the end of the dungeon, a huge Spider boss had dropped on them from the ceiling.

This could be very scary for some people. Very scary! I like IT!
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michael flanigan
 
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Post » Sun Aug 29, 2010 4:17 am

if i see a rolling ball i am gonna turn the game off

No you won't.
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Chloe Mayo
 
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Post » Sat Aug 28, 2010 11:08 pm

Yeah, they have really upped the puzzles over the years, which I enjoy. Morrowind had almost none, Oblivion had several and now Skyrim is supposed to be fraught with them. I'm glad that they are adding more and more player skill to go with character skill in TES, makes the games so much better. The elements of player skill is what made Oblivion my second favorite next to Daggerfall and with all the first in gaming features in Skyrim with the incredible living world even beyond Oblivion's, I think it will finally surpass Daggerfall as my favorite game.

Oh and all the dungeons in Skyrim are hand made and completely unique unlike in past TES games and most games for that matter where they make set amounts of room styles and then piece them together, which is what most people do because it saves development time but since they had 8 dungeon designers and less dungeons than Oblivion this time around, they could hand craft every one of them by hand instead of having to piece parts of set architecture together, which was still great and had alot of diversity, but completely unique dungeons are always better of course.
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FITTAS
 
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