Again, all I'm saying is it seems odd to DEMAND post-end gameplay when we're perfectly capable of saving the main quest for last, post-end gameplay provides us with little more than a "thank you" line from a select few NPCs and breaks immersion with the fact that they really don't seem to give a damn that Oblivion has been stopped (as an example), and as FO3/Broken Steel has shown, they may end up killing the story in the process of giving us post-end gameplay.
Let it be, let them decide what's best, but let's not pressure them into catering the story to the post-end gameplay.
It's not post-end gameplay. That is precisely where you miss the boat my friend. It is not gameplay intended for use after the end of the main quest. You, personally, play a certain way
Excuse me for saying this, but you keep using words like "seems" and "personally". I am not sure how you don;t see that this is just your personal preference, not how most people like to play, and if they were forced to play your way, well, there would be no gameplay choices any more.