Wait, Oblivion was better on PS3? Since when?
Well it came out on March 20th, 2007 on the PS3. :thumbsup:
to be honest i can't blame beth for the previous transgressions against PS3 users, the system is notoriously hard to optimize for, code for and the install base is much lower then the 360 from a fiscal standpoint it is a second thought, im not saying this is ethically correct but from a business standpoint the PS3 isn't a priority
i was under the impression that the PS3 version of oblivion was actually less visually appealing due to poor anti aliasing and shadows
That's not necessarily true. Many, many developers have said they had no trouble developing for the PS3, including DICE, Infinity Ward, Crytek, and of course most of Sony's first party developers like Naughty Dog. Who do you believe? I don't know but it seems to me that if a developer really wants to they can get their PS3 games up and running without much of a hassle.
As for the install base, that to is not necessarily true. Both the PS3 and the 360 have roughly 50 million units sold, with the 360 ahead by a few million. It's projected that the PS3 will have a higher install base by the end of this year.
In regards to Oblivion, it has been stated on multiple sites, and even shown in various video comparisons that the PS3 version of Oblivion was technically superior to the 360 version. Better draw distance, less frequent loading, shorter loading in general, higher resolution textures especially at a distance on on facial models, and a better framerate. I don't want to turn this into a flame war about PS3 vs. 360, but that's just based on personal experience with both versions, and professional comparisons online.
shouldnt they be able to make it run smoothly with the Blu Ray discs?
Well unfortunately, Blu Ray space doesn't really have much to do with a games core performance. It's more of an advantage for texture resolution and uncompressed audio. However, the ability to install portions of the game onto the PS3's HDD should alleviate some of the work load of the PS3 itself. If some resources are already on the HDD they shouldn't have to be loaded in as frequently from the disc. I'm not a programmer though, so don't take my word on this subject, this is solely based on my experiences and research into how game systems and games in general work.
Bethesda definitely has the ability to ensure both console versions are nearly identical, and the fact that this engine was build after the PS3's launch, unlike Gamebyro, gives me hope that they had the PS3 in mind while making Skyrim's engine. Only time will tell, but I feel... reserved optimism this time around. I just hope that both Sony and Bethesda both realize that the Elder Scrolls should be shared equally with the world when it comes to DLC. Fallout it one thing... but TES is in a whole other league.