Skyrim Enviroment Hazards

Post » Mon Dec 14, 2009 4:58 am

I was thinking about skyrims environment and it got me thinking that the cold is very dangerous if its temperature is low and such plus they have mountains so what if your close to one and a huge avalanche comes out of nowhere and when you get hit it burdens you and when you get out your fatigue is drained and your health slowly falls because you caught hypothermia. I was also thinking of random traps thin the wild left by some setters so they can catch prey and last making you able to fall through frozen water and losing fatigue and health the more you stay in it.

So what are your thoughts.
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Greg Cavaliere
 
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Post » Mon Dec 14, 2009 2:53 am

Definately, imagine being caught in a Snow Storm and you needed to seek shelter or you would slowly lose your health, and DIE
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josie treuberg
 
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Post » Mon Dec 14, 2009 7:08 am

I was thinking about skyrims environment and it got me thinking that the cold is very dangerous if its temperature is low and such plus they have mountains so what if your close to one and a huge avalanche comes out of nowhere and when you get hit it burdens you and when you get out your fatigue is drained and your health slowly falls because you caught hypothermia. I was also thinking of random traps thin the wild left by some setters so they can catch prey and last making you able to fall through frozen water and losing fatigue and health the more you stay in it.

So what are your thoughts.

that would be sick then you would always be like on edge even when your just adventuring out in the mountains i hope that is in there that is a great idea. Like if you get two high on a mountain and u are running instead of being careful the snow could fallout from under you and can be in an avalanche or somthing
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Euan
 
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Post » Mon Dec 14, 2009 10:59 am

that would be sick then you would always be like on edge even when your just adventuring out in the mountains i hope that is in there that is a great idea. Like if you get two high on a mountain and u are running instead of being careful the snow could fallout from under you and can be in an avalanche or somthing


Like if you get two high on a mountain and u are running instead of being careful the snow could fallout from under you and can be in an avalanche or somthing


the snow could fallout from under you


snow could fallout


fallout


You spoke of it...
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Gavin boyce
 
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Post » Mon Dec 14, 2009 3:57 pm

that would be sick then you would always be like on edge even when your just adventuring out in the mountains i hope that is in there that is a great idea. Like if you get two high on a mountain and u are running instead of being careful the snow could fallout from under you and can be in an avalanche or somthing


My thoughts exactly.
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Bad News Rogers
 
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Post » Mon Dec 14, 2009 3:18 pm

Maybe not everywhere at all times, but it could be a good idea for a quest. Maybe a certain area will be REALLY cold and you collapse and almost freeze to death, when a wandering hermit or something saves your ass. And then some quest stuff goes down. Although that it kind of generic.
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Travis
 
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Post » Mon Dec 14, 2009 10:35 am

I hope you are taking notes bethesda.

TES:V needs some kind of survival element to really shine.

after FNV hardcoe, anything else will seem bland.

this survival aspect is really the evolution of open world RPG's imo.

I want to hunt food for a reason, I want to drink out of streams for a reason, I want to wrap up warm for a reason, I want NOT to be able to deep sea dive in frozen arctic waters (ahem bloodmoon), I want to be releived upon finding a campfire, I want a reason to prepare for long journeys, I want a reason to think 'hmmm that mountain pass looks too dangerous for me right now, ill return later' I want to be afraid if im lost in the wild at night
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Elina
 
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Post » Mon Dec 14, 2009 11:41 am

I hope you are taking notes bethesda.

TES:V needs some kind of survival element to really shine.

after FNV hardcoe, anything else will seem bland.

this survival aspect is really the evolution of open world RPG's imo.

I want to hunt food for a reason, I want to drink out of streams for a reason, I want to wrap up warm for a reason, I want NOT to be able to deep sea dive in frozen arctic waters (ahem bloodmoon), I want to be releived upon finding a campfire, I want a reason to prepare for long journeys, I want a reason to think 'hmmm that mountain pass looks too dangerous for me right now, ill return later' I want to be afraid if im lost in the wild at night

I honestly found FNV's hardcoe mode to ultimately be meh. It wasn't that much of a challenge. Basically all it did was weigh me down with ammo, doctor's bags, food and water. None of these commodities were scarce at all. And in a world like TES where food and everything is so readily available, it really does not fit at all. I would want to prepare for long journeys with potions, repair hammers, and a good sword, not food. And being lost in the wild at night can still be dangerous, with, you know, enemies. Bad guys. Things that want you dead. You know, the usual video game enemy.
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Sunny Under
 
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Post » Mon Dec 14, 2009 3:30 am

Yes. Natural/incidental traps (boulders, falling icicles, etc) as well as the less spectacular, but just as deadly hazards. Ideally, the environment itself could be a sort of enemy in the game (albeit an undefeatable one), with menace and personality of its own.
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Ryan Lutz
 
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Post » Mon Dec 14, 2009 12:37 pm

I honestly found FNV's hardcoe mode to ultimately be meh. It wasn't that much of a challenge. Basically all it did was weigh me down with ammo, doctor's bags, food and water. None of these commodities were scarce at all. And in a world like TES where food and everything is so readily available, it really does not fit at all. I would want to prepare for long journeys with potions, repair hammers, and a good sword, not food. And being lost in the wild at night can still be dangerous, with, you know, enemies. Bad guys. Things that want you dead. You know, the usual video game enemy.


But on the food aspect your in skyrim most of the food should be frozen and you would have to thaw it out before eating if not you would get frostbite which would damage your fatigue and maybe strength but overall all they need to do is make every food item or potion very scarce and alchemical ingredients wont work to well in the cold area and more burden and fatigue thats the perfect challenge for the everyday skyrim dweller.
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Jamie Moysey
 
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Post » Mon Dec 14, 2009 7:14 am

I was also thinking about bringing back interrupted due to the weather.

Sorry double post.
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Kelly Upshall
 
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Post » Mon Dec 14, 2009 1:57 pm

Yes, to avalanch, snow shelter cave-ins, glacial caves shifting, falling through the ice, reduce speed in deep snow, and cold. However, I'd think that being in the climate, it'd be pretty easy to get some snivel gear so that point is almost moot. I'd also like to see quests that take camouflage into consideration.

However, one cannot forget about the falling dragon dung! I'm mean eagle poop is bad enough....a dragon? :bolt:
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Tom Flanagan
 
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Post » Mon Dec 14, 2009 5:37 pm

I'd love to see snowstorms, where it gets to a point where you pretty much can't see a metre ahead. Avalanches could also be cool, but I don't really see that happening without looking absolutely atrocious.
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Honey Suckle
 
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Post » Mon Dec 14, 2009 11:29 am

Two things that I can think of is that ice should be slippery to walk on and unpacked snow should make your legs sink deep and make it harder to walk.
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Donald Richards
 
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Post » Mon Dec 14, 2009 1:48 pm

I'm gonna be playing this TES as a much more woodsman-y, survivalist character, unlike my more noble characters in Morrowind and Oblivion, so something like this would be great
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Erika Ellsworth
 
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Post » Mon Dec 14, 2009 5:46 pm

I agree with the slippery ice and deep snow drifts.

Hazards don't have to be direct, they can just be in the form of difficult terrain. also, walking over ice, with the chance of it cracking and being plunged into freezing water would be awesome.
especialy as a tactic to take out unwary enemies, get them to chase you onto a frozen lake, shoot a fireball at their feet and watch them sink into the freezing depths.
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Sara Lee
 
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Post » Mon Dec 14, 2009 8:17 am

Definately, imagine being caught in a Snow Storm and you needed to seek shelter or you would slowly lose your health, and DIE

Or you have a hypothermia meter. I'd be better than suddenly bleeding to death and recoverable with a healing potion.
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koumba
 
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Post » Mon Dec 14, 2009 11:56 am

I honestly highly doubt this will be in the game.
at all.
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Shirley BEltran
 
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Post » Mon Dec 14, 2009 1:35 pm

I'm not opposed to the idea, but if it is included, I feel that it should be fairly restrained. Thick snowbanks should build up in real time, and the player's movement should be slowed walking through these. Strong winds should also restrict player movement slightly. Walking should be affected by ice as well, and small ponds should freeze over in winter but thaw in summer if they are at the right altitude. Maybe when the ice is thin, the player may break it by accident and suffer some damage from the cold water. Intense, biting snow storms should be rare but when they do happen, your stamina should be sapped and perhaps there could be a VERY slow degradation of your health. There should be ways of counteracting these effects though, like holding up in a cave and/or building a fire, or drinking a potion of warmth, or casting a spell, or maybe even eating certain kinds of foods and ingredients.
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sunny lovett
 
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Post » Mon Dec 14, 2009 6:29 am

I'm all for it, as I have suggested it before that there can be avalanches, and tornadoes tearing the landscape apart and so on, but I meant it more as natural phenomenons seen from safe distances, for the effect of that, and a warning of the region's danger level, not a thing that would affect the player character.

But on the other hand, those can be made in a way that can affect the player character, but as it was suggested before, the player affecting versions of those natural disasters should have minimal chance of occurrences.
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Olga Xx
 
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Post » Mon Dec 14, 2009 8:51 am

Could add interesting additions to the game such as camps and warmth and visibility spells, but they should be careful on how they implement it depending on how big the map is. You wouldn't want to get hypothermia in 5 minutes if the trip across the mountains is 10 minutes, that just seems dumb. Also, f there is quick travel, who would actually walk instead? I personally would like to have the map being epic, and needing to walk miles across huge mountains with all of the elements to consider.
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sam westover
 
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Post » Mon Dec 14, 2009 1:56 pm

Yes to environmental effects. Gearing up properly (to counter these effects) is a major part of dice based gaming. Even if it's not in the rulebooks, the GM can be quite inventive. Makes surviving the elements a challenge, not just encountering random bad guys. Not sure if I want it to be a killer though, if so should at least take a considerable time. Preferably with some nice graphics associated with it (maybe just post processing and particles etc), but at the very least in a significant way affect your stats.
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Jerry Jr. Ortiz
 
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Post » Mon Dec 14, 2009 6:36 am

Would love to see some environment hazards. The most dangerous part of any trek into the wilderness is usually not the animals but nature itself.

Avalanches in the mountains, of course as others mentioned temperature, falling rocks, falling trees from being weighted down by ice, ice storms, blizzards.

Something else others mentioned was hunting for food. That would be nice too, seems absurd to have been traveling with over 100lbs of equipment for a week straight and not ever have to eat or sleep. Of course most of this should be an option, as some people don't want hazards other than enemies.
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Sophie Morrell
 
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Post » Mon Dec 14, 2009 1:25 pm

id LOVE to see rockslides, avalanches, blizzards (seek shelter or face damage kind of thing - and not just light damage you can endure at high levels), hypothermia and even falling icicles or collapse :o especially in caves/tunnels
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Dalia
 
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Post » Mon Dec 14, 2009 2:38 am

Psychic video game icicles of doom in caves of course.
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Brad Johnson
 
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