I hope you are taking notes bethesda.
TES:V needs some kind of survival element to really shine.
after FNV hardcoe, anything else will seem bland.
this survival aspect is really the evolution of open world RPG's imo.
I want to hunt food for a reason, I want to drink out of streams for a reason, I want to wrap up warm for a reason, I want NOT to be able to deep sea dive in frozen arctic waters (ahem bloodmoon), I want to be releived upon finding a campfire, I want a reason to prepare for long journeys, I want a reason to think 'hmmm that mountain pass looks too dangerous for me right now, ill return later' I want to be afraid if im lost in the wild at night
I honestly found FNV's hardcoe mode to ultimately be meh. It wasn't that much of a challenge. Basically all it did was weigh me down with ammo, doctor's bags, food and water. None of these commodities were scarce at all. And in a world like TES where food and everything is so readily available, it really does not fit at all. I would want to prepare for long journeys with potions, repair hammers, and a good sword, not food. And being lost in the wild at night can still be dangerous, with, you know, enemies. Bad guys. Things that want you dead. You know, the usual video game enemy.