Skyrim is a fail

Post » Tue Dec 06, 2011 11:58 pm

spells tend to eat away mana until you get the perk that reduces the mana at that level. I started down destruction and even Conjure Familiar took about half my mana until I got the first perk in it.


Makes sense. I imagine it would take every inch of your body and a ton of work/magicka to cast a spelled before being trained in it. i.e. a perk.
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meghan lock
 
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Post » Wed Dec 07, 2011 3:39 am

If you are having trouble on an archer, you probably shouldn't be playing Skyrim at all.

My archer/OHW sneak is unbeatable. I have a full set of Legendary Daedric armor, each peice giving me +47% bow Damage and +47% sneak, with the armor rating being over 1000. This sneak bonus on my armor added to the illusion spell, muffle, allow me to actually walk up to someones face without them noticing me.

My build allows me to play on master with extreme ease. The only enemies that even pose a threat to me are Arch mages and ancient dragons, which is how it should be.
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jodie
 
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Post » Wed Dec 07, 2011 3:31 am

Is it just me or does this guy sound pissed? I would be irritable too if I played for a week straight and had multiple characters. Get some sleep man, you're not thinking straight. Another thing..if a game svcks why would you play it so much?
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Blaine
 
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Post » Tue Dec 06, 2011 5:18 pm

I did not know they belonged to you. Sorry.


Call me crazy, but I think the fans of TES have a huge stake in TES message boards.
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james kite
 
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Post » Wed Dec 07, 2011 3:46 am

Hey OP: I read your post, and it sounds like you just kinda svck at Skyrim. I mean, trying to go from mage to warrior all at once at level 48 is suicide in itself. seriously, I hate it when people think Skyrim is the reason why they svck so bad, my friend, you just svck.

Yup. Spent a week (minus school) playing, got to level 36 as a thief, and had zero issues up until today, where the final quest in the Stormcloak line broke my game, and I can't even leave the city the final step occurs in without crashing.

What REALLY got me about this fool's post is that he went through the whole game with heal and flame? Seriously? He never thought of talking to a court wizard, or going to the damn wizard's college? What an idiot!
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Rach B
 
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Post » Tue Dec 06, 2011 2:07 pm

Morrowind>Skyrim.Close thread.
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Travis
 
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Post » Wed Dec 07, 2011 12:01 am

don't like the game, sell it, trade it in, whatever!


You realize that bethesda trapped the people who bought it with the steam activation, right? Even the retail copy are just a glorified waste of space since the exe isn't in it.
This game is rented, not sold, no one can resell it. Which is kinda illegal for the European market if I remember correctly.
EULA have no legal value anymore unless you can read them before buying in Europe.
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Jessica Raven
 
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Post » Tue Dec 06, 2011 6:34 pm

A RPG is more or less about creating a character, assuming the role of that character, and then going out and exploring a world, interacting with other characters (NPCs).

In Skyrim, character creation is mostly aesthetic, akin to changing your face paint and uniform in Call of Duty.

Then there are the lack of stats that players can change. After each level, players only get to choose 1 of 3 stats to increase and 1 perk. That's ridiculous. What kind of RPG is this? Stats are tools that allow players to extrapolate their characters to paper or to video games. The less stats that can be manipulated, the less complex player-created characters are.

So what is Skyrim? To me it's just a brain dead adventure game/dungeon crawl. You don't get to mess around with many stats, you can't affect the world in any deep way, and most of the dialogue options bring you down the same path. Skyrim doesn't sound like much of a RPG at all.




You complaining that skills level when you use them as opposed to having to click a button to reason them? You train your skills by using them IE by RPing the Charater :facepalm: I Say that Skyrim more of an RPG then some of the TRPG where you can become a master thief but never sneak pickpock pick a lock etc but instead just buy the relevant skill point.
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Rachel Hall
 
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Post » Tue Dec 06, 2011 9:09 pm

Lets be honest, Eldersrolls isn't for everyone. It doesn't really hold your hand and read you a story. You have to go out and make that story yourself and that can be tough on some people, especially when you have a goal and then something random happens (Sanguine quest anyone?). It's not like most games that tell you, "this is who you are and this is what you have to do". Yes, Skyrim does have that option, but that's the thing, it's just an option. I even forgot that my character was the Dragonborn until writing this. I also haven't even used a dragonshout and haven't needed to. I prefer to do it my way.


Elderscrolls takes imagination, creativity, independence and patience in order to enjoy it to its fullest. Discovering how to join the Dark Brotherhood without any help was more rewarding.
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amhain
 
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Post » Tue Dec 06, 2011 11:34 pm

If you don't like it, don't play it IMO
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xxLindsAffec
 
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Post » Tue Dec 06, 2011 2:12 pm

Lets be honest, Eldersrolls isn't for everyone. It doesn't really hold your hand and read you a story.

Skyrim does. As did Oblivion.
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Robert Jackson
 
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Post » Tue Dec 06, 2011 2:26 pm

After playing Skyrim now for one week the game has turned down gradually from "Oh my god the best game ever!" to complete disappointment. The reason for this is the total fail of balance and skill system that was implemented, the incredible amount of bugs and the overall very unpolished game.

So far I played a pure mage to 48, got bored and I tried a few other builds, namely one-hand melee, archer, thief, 2h melee. And every build showed up severe flaws in the system that made all characters either pointless to play or completely boring. Let's start with the mage:

At first the mage was nice and fun to play, till I realized that there is no spellcrafting and I really had to go through the entire game with 2 spells. Now there are some other spells, but either they burn down your mana while not even killing something, they don't work at all because of bugs or pointless effects or you require a certain perk to actually be able to properly use them. In the end all I did was summoning my daedra and threw firebolts. And eventually, after 31 levels and running through the entire main story, I finally got these spells high enough so I could get.... an improved firebolt (incinerate) that was wasting too much mana so I removed it from the hotkey again and continued to spam firebolts. And when I finally (at level 45) reached 100 Conjuration I went out to raise the most powerful undead I could find, just to learn that the AI is so stupid that my pets spend most of the time running against walls or obstacles or just randomly vanish because they can't find a path. So I went to a melee build.

The one-hand melee was nice for a while, till I found the first enemy mage. The first one poisoned me with a deadly posion (drunk 5 health pots then died). The second one was a frost mage that kept me at distance frozen with no chance to get to him (had to use the bad AI to my advantage) and the third one, a lightning mage just one-hitted my 330 hp. I am not sure if Bethesda thinks everyone is running around with 200 pots in their inventory or has enchantment as side-skill to craft resistance on his items, but that was just ridiculously annoying. Why the hell can't my shield block a spell? That would have been such an easy solution.

The 2-handed melee didn't make it far. The big thing is that once you swing your weapon, there is no going back till the swing animation is over. And with a 3 second swing of a 2h hammer you better bring a band-wagon of pots with you, because you will get beaten up like stupid till your first swing hits, the enemy staggers and you just beat him down. Why not just allow to interrupt the swing with the block button? What is the advantage of a 2h weapon to cover for the loss of defense except for a minor increase of damage? And how the hell am I supposed to afford 200 potions for each dungeon?

Thief/Assassin was next on the list, I actually loved that style in Oblivion so I figured why not try it? I went through the starter dungeon realizing that every enemy was able to see through my stealth (which is already kind of annoying for a starter dungeon) and then proceeded to rob the first town blank. Realizing that a pickpocket failure meant that I would be killed as everyone but the guards just grabbed their weapon and beat me to death because I stole one coin, I tried to just rob the local bandits. But since they could see through stealth at 2km away I proceeded to the good old save & load tactic, which is everything but fun. Once I got everyone properly robbed I proceeded to Whiterun with tons of crap in my inventory that I couldn't sell and eventually just dropped somewhere. The whole stealing got me about 1500 gold total, barely enough to buy a set of equipment and some potions. People in Skyrim must be poor.

Now the big thing was, that thanks to my pickpocket and sneak skill now being both over 80, I got to level 21 on the way to the first real quest (I skipped the claw quest in between). But thanks to the level adjustment system my enemies were now enhanced to be a challenge for someone who spent the last 21 levels bringing his combat skills up. Now I love a challenge so I made it through the dungeon towards the dragon stone somehow (and with a lot of loading), but then learned that I had to delete my character. The final boss who inconveniently has the dragon stone in his pockets and cannot be pickpocketed because he is an undead (so where do they keep their equipment??) forced me to fight him. He was 21, I was about level 2 if you just take the combat skills. I could remove a pixel of his life with about 10 swings, he could kill me with 2 hits. After reloading 20 times I just gave up and decided to delete that char.

So whats this all about?
The problems in this game summarize to:
  • Bugs: whether it is the stupid AI, spells like alteration armor which have barely an effect or diseases that don't remove the negative effects once dispelled, quests that go wrong or get stuck and finally crashes.
  • Balance of power: some abilities and builds are so extremely powerful that you just fall asleep playing the game, while others are so severely underpowered that you can't play the game at all. It feels to me like Bethesda made this game for combat-only characters that go exactly one way.
  • Balance of usefulness. Why play a thief if you can just steal everything anyway and the crap you get is almost worthless or cannot be sold? Why use higher level spells if the one you get at the beginning is the most efficient one in the game? Why use 2h weapons if the damage is barely higher but you take so much more damage that you cannot survive? Why are some perks absolutely required to use a skill while others barely have an effect? That list could be endless.
  • Break of immersion. Just one example: as member of the thieves guild I go to a shop and threaten the owner to pay his money by bashing down his beloved and very expensive urn. He almost crawls before me and promised to pay immediately. I decide to take 1 (one) gold from his desk as the beginning of his payment and immediately he and his wife draw their weapons, bash me down and a bunch of guards that magically knew I took the coin jump through the door and arrest me. The list of immersion failures like this are endless in this game.


I was really a great fan of Bethesda, but this game really killed the fanboyism for me. I am not your beta tester Bethesda, I payed money for this game and even endured crap like Steam and then you deliver such an incomplete an unpolished game. That is definitely not going to happen again.


While you write long lists of very opinionated complaints that few will read, I'll go back to having fun with one of the best games I've ever played.
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Chris Duncan
 
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Post » Wed Dec 07, 2011 12:59 am

After playing Skyrim now for one week the game has turned down gradually from "Oh my god the best game ever!" to complete disappointment. The reason for this is the total fail of balance and skill system that was implemented, the incredible amount of bugs and the overall very unpolished game.

So far I played a pure mage to 48, got bored and I tried a few other builds, namely one-hand melee, archer, thief, 2h melee. And every build showed up severe flaws in the system that made all characters either pointless to play or completely boring. Let's start with the mage:

At first the mage was nice and fun to play, till I realized that there is no spellcrafting and I really had to go through the entire game with 2 spells Learn to buy spells/use spell tomes. It's not like we didn't have to buy them in previous games. Now there are some other spells, but either they burn down your mana while not even killing something, they don't work at all because of bugs or pointless effects or you require a certain perk AH HAH!!! Someone didn't pay attention to the whole "perks are in this game, so I should probably pick them if they fit my style" mantra to actually be able to properly use them. In the end all I did was summoning my daedra and threw firebolts. And eventually, after 31 levels and running through the entire main story, I finally got these spells high enough so I could get.... an improved firebolt (incinerate) that was wasting too much mana so I removed it from the hotkey again and continued to spam firebolts. And when I finally (at level 45) reached 100 Conjuration I went out to raise the most powerful undead I could find, just to learn that the AI is so stupid that my pets spend most of the time running against walls or obstacles or just randomly vanish Lolno. AI is actually quite good in this game. They can't jump and they can't scale mountains. That's about it. because they can't find a path. So I went to a melee build.

The one-hand melee was nice for a while, till I found the first enemy mage. The first one poisoned me with a deadly posion (drunk 5 health pots then died) Well then you just don't know how to fight. The second one was a frost mage that kept me at distance frozen with no chance to get to him Try doing something other than charging him? (had to use the bad AI to my advantage) and the third one, a lightning mage just one-hitted my 330 hpDoubt it unless you made this melee build on top of your mage one earlier. That might explain your lack of melee levels, high health, and high enemy level. I am not sure if Bethesda thinks everyone is running around with 200 pots in their inventory or has enchantment as side-skill to craft resistance on his items, but that was just ridiculously annoying. Why the hell can't my shield block a spell It can. L2Perk? That would have been such an easy solution.

The 2-handed melee didn't make it far. The big thing is that once you swing your weapon, there is no going back till the swing animation is over. And with a 3 second swing of a 2h hammer you better bring a band-wagon of pots with you, because you will get beaten up like stupid till your first swing hits, the enemy staggers and you just beat him down. Why not just allow to interrupt the swing with the block button I do. Why can't you.? What is the advantage of a 2h weapon to cover for the loss of defense except for a minor increase of damage? And how the hell am I supposed to afford 200 potions for each dungeon?

Thief/Assassin was next on the list, I actually loved that style in Oblivion so I figured why not try it? I went through the starter dungeon realizing that every enemy was able to see through my stealth Probably because your character is as stealthy as a pack of lit fireworks as a newb (which is already kind of annoying for a starter dungeon) and then proceeded to rob the first town blank. Realizing that a pickpocket failure meant that I would be killed as everyone but the guards just grabbed their weapon and beat me to death because I stole one coin Yeah, they got tired of ignoring pickpockets. Wouldn't you beat the crap out of someone for trying to rob you?, I tried to just rob the local bandits. But since they could see through stealth at 2km away Inb4SneakIsLv15 I proceeded to the good old save & load tactic, which is everything but fun. Once I got everyone properly robbed I proceeded to Whiterun with tons of crap in my inventory that I couldn't sell and eventually just dropped somewhere Duh? Even in real life people don't buy stolen goods. The whole stealing got me about 1500 gold total, barely enough to buy a set of equipment and some potions. People in Skyrim must be poor.

Now the big thing was, that thanks to my pickpocket and sneak skill now being both over 80, I got to level 21 on the way to the first real quest (I skipped the claw quest in between). But thanks to the level adjustment system my enemies were now enhanced to be a challenge for someone who spent the last 21 levels bringing his combat skills up. Now I love a challenge so I made it through the dungeon towards the dragon stone somehow (and with a lot of loading), but then learned that I had to delete my character Over-reaction much?. The final boss who inconveniently has the dragon stone in his pockets and cannot be pickpocketed because he is an undead (so where do they keep their equipment??) forced me to fight him. He was 21, I was about level 2 if you just take the combat skills. I could remove a pixel of his life with about 10 swings, he could kill me with 2 hits. After reloading 20 times I just gave up and decided to delete that char.

So whats this all about?
The problems in this game summarize to:
  • Bugs: whether it is the stupid AI, spells like alteration armor which have barely an effect or diseases that don't remove the negative effects once dispelled, quests that go wrong or get stuck and finally crashes.
  • Balance of power: some abilities and builds are so extremely powerful that you just fall asleep playing the game, while others are so severely underpowered that you can't play the game at all. It feels to me like Bethesda made this game for combat-only characters that go exactly one way.
  • Balance of usefulness. Why play a thief if you can just steal everything anyway and the crap you get is almost worthless or cannot be sold? Why use higher level spells if the one you get at the beginning is the most efficient one in the game? Why use 2h weapons if the damage is barely higher but you take so much more damage that you cannot survive? Why are some perks absolutely required to use a skill while others barely have an effect? That list could be endless.
  • Break of immersion. Just one example: as member of the thieves guild I go to a shop and threaten the owner to pay his money by bashing down his beloved and very expensive urn. He almost crawls before me and promised to pay immediately. I decide to take 1 (one) gold from his desk as the beginning of his payment and immediately he and his wife draw their weapons, bash me down and a bunch of guards that magically knew I took the coin jump through the door and arrest me. The list of immersion failures like this are endless in this game.


I was really a great fan of Bethesda, but this game really killed the fanboyism for me. I am not your beta tester Bethesda, I payed money for this game and even endured crap like Steam and then you deliver such an incomplete an unpolished game. That is definitely not going to happen again.

If you're looking for fanboyism, COD is wating for your return. I'm playing this game on Master difficulty and I haven't had any problems you listed. No underpowered classes, no breaks of immersion, no major bugs (save for that silent guy in the MQ, which was fixed quickly by reading the forums), and I haven't had the immersion broken at all. If you're looking to intimidate a shopkeeper to that extent then I suggest you find the irl thieve's guild. No game can be that immersive.

Edit: color coded.
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CRuzIta LUVz grlz
 
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Post » Tue Dec 06, 2011 8:54 pm

The one-hand melee was nice for a while, till I found the first enemy mage. The first one poisoned me with a deadly posion (drunk 5 health pots then died). The second one was a frost mage that kept me at distance frozen with no chance to get to him (had to use the bad AI to my advantage) and the third one, a lightning mage just one-hitted my 330 hp. I am not sure if Bethesda thinks everyone is running around with 200 pots in their inventory or has enchantment as side-skill to craft resistance on his items, but that was just ridiculously annoying. Why the hell can't my shield block a spell? That would have been such an easy solution.

The 2-handed melee didn't make it far. The big thing is that once you swing your weapon, there is no going back till the swing animation is over. And with a 3 second swing of a 2h hammer you better bring a band-wagon of pots with you, because you will get beaten up like stupid till your first swing hits, the enemy staggers and you just beat him down. Why not just allow to interrupt the swing with the block button? What is the advantage of a 2h weapon to cover for the loss of defense except for a minor increase of damage? And how the hell am I supposed to afford 200 potions for each dungeon?


You know there is a very basic game mechanic you haven't mentioned, so I'll assume you didn't use these, they're called: Shouts or Thu'ums.
I'm playing a two-handed warrior with little magic or thievery/archery. Let me teach you some strategy here. I can tell you as a warrior I only put skill points into Health and Stamina (my Magicka i still on 100) with a 3 / 2 ratio. There is no beast that can stop me while I'm over level 20 or so. Before that I avoided giants and lager groups of bandits, because I knew they are overpowered right for me atm. Now I'm around 30+ and the only thing that can hurt me/kill me is a mage/wizard/magic using undead. BUT. Mostly I'm the winner because I use the thu'ums. There are 3 MUST HAVE shouths for warriors (especially two-handed) and two of them you get at very early in the game;

  • Unrelenting Force
  • Whirlwind Sprint
  • Elemental Fury


Unrelenting Force: with two words this shout can easily stun mages and/or more enemies, so you have time to whack them.
Whirlwind Sprint: I found the Ice mages the most difficult because the can freeze me so I don't have time to get near them also they drain my stamina fast. So with this shout you jump in front of those bastards and whack them before they can do anything! (I very often get a finishing move so that helps as well)
Elemental Fury: You have problems with weapon speed? This will solve it! I whack a dragon/giant easily with it, before it can do any major damage to me!

You see there as a two-handed fighter I concentrate more on getting near and kill that avoid and block, because that's the way for this character! I always change my armor ad focus on smiting as well so I can get the best protection. Sometimes I use oak flesh armor magic which helps to stay alive, and yes I use potions a lot if needed, but tbh I have never needed to buy one, I always have enough if needed
For poison/disease resistance I choose the Redguard class, and also mecame a werewolf so those got nothing on me. Oh yeah Werewolf form: it's useful, try it!
I'm playing on medium difficulty btw.
Other character builds you mentioned I can not comment because I have not played them yet, tough my friend is a mage and says it's fun and he's is mostly untouchable, and has no problem with that part of the game.

So overall you can't play the game the right way so you say that the game is broken. NO. Sorry you are wrong! It has problems and bugs/glitches, but none of them so major that they break gameplay! You should try to play it with using the right tactics or go to cod/bf or such..
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Cool Man Sam
 
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Post » Tue Dec 06, 2011 1:03 pm

Morrowind>Skyrim.Close thread.


No.
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Marcus Jordan
 
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Post » Wed Dec 07, 2011 3:47 am

Skyrim does. As did Oblivion.


To you I suppose. To me it didn't. I played Morrowind too and enjoyed OB even more and I'm still discovering Skyrim.
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Kay O'Hara
 
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Post » Tue Dec 06, 2011 5:56 pm

It just sounds like you svck at the game. Try turning down the difficulty, or use some strategy when it comes to spending your perks.
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Devin Sluis
 
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Post » Tue Dec 06, 2011 6:55 pm

Seems like I hit a nail with these many replies in such a short time. Sadly the answers show that most people didn't even spent time to think about what I wrote, but well, what else to expect in a forum. ;)

So beside the usual forum rant the answers summarize to:

You just svck at playing the game!

I am asking myself what this has to do with any of the points listed? That doesn't justify the bugs, it does not validate the fact that some combination of abilities are extremely and game-breaking powerful while others are useless. Now if I would svck at playing this game, I would just bring down the difficulty, but currently I play at master level and don't have many issues except for the game-play system that is just utterly broken and destroys the fun for me.

You just play too much

I do, definitely. So far I spent about 100 hours playing this game since release and thats because for me this was the absolute game of the year. At least till I learned that it is still in beta state. Yes I got sick of it, but because of the potential wasted. This game could be the absolutely most brilliant game ever, but the game-play system and the bugs completely destroy it. Leveling that thief to 21 by the way took 2 hours of which I spent most sneaking around random peoples houses stealing stuff. I wouldn't call that power-leveling, I just played the game.

You just need to find the right skill build

I very well know how to do that, my main character has no issues from the aspect of level of power. However to be able to play the game in a way that you are able to defeat the enemies (which will block your path eventually) while still feeling a challenge, you need to select certain skills and ignore certain others, because they are either underpowered, overpowered or broken in general. Now if you do that you can have a lot of fun with this game, no doubts about that, but that doesn't change the fact that these parts of the game you had to ignore to have this fun are broken and need to be fixed.

In the example of the thief I did not focus on anything. I just walked from the starter dungeon to the first town stealing everything on the way, and by doing that I broke the game to such extreme, that I was no longer able to defeat even the first quest enemy because the system is designed to level up enemies to your level and not to your skill set. Now if I want to play an thief I have to NOT steal from others, because otherwise I get out-leveled by all the enemies. And that means the game, designed as an "open world do what you like" game does not allow me to do what I like, I need to play the game in the one way the designers have intended it. And that's not Elderscrolls, that's some random no-name RPG.

The break of immersion argument is where your entire argument becomes silly.

Yes the guard arrest me if I steal, that is one part of the fun parts of playing a thief. But in this case I just threatened someone as a thief and demonstrated what doom will hit him should he ever again rebel against the thieves till he whimpers and submits completely. And only a second later he draws his weapon and kills me. Now that opens two questions: was he just acting? And why didn't he just draw that weapon to kill me the first place? In any case the answer is: because he was blindly following his scripted behavior. And if you notice this in such obvious display, the immersion is broken. And this is just one example of the countless immersion breaks caused by bad scripting throughout the game. Just ask yourself why everyone feels like telling you the story of his life when you just walk by (even at level 1), but they pass by everyone else without saying a word (most of the time).

The Gods-of-Mods will eventually make it beautiful once again.

Reading this in many threads, but while that is true it as well holds another truth: the game is so broken that it requires external people to fix it because - and thats the sad part - Bethesda is not able to deliver a polished game. No matter how many mods will follow, that part will still hold true.

Looking at the date of your forum account creation, i don't think you're much of a Bethesda "fan-boy" anyway.

Just quoting this, because this argument is so stupid its funny again. Yeah if these forums would have existed the day I bought Daggerfall, I might have a registry date of 1996. But of course the date of when someone registers for a forum totally makes and breaks his arguments.
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RAww DInsaww
 
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Post » Wed Dec 07, 2011 2:09 am

I have a hard time with immersion and rpg aspect. It feels like a fallout 3 expansion minus VATS. Wish it felt more unique.
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Mrs shelly Sugarplum
 
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Post » Tue Dec 06, 2011 4:51 pm

I did not know they belonged to you. Sorry.


They don't belong to anyone, but compared to everywhere else, these boards definitely seem to attract the pretentious haters who like to relate their gaming history as if it makes them better suited to spout their baseless or absurd criticisms.

I actually somewhat enjoy criticizing games or rather discussing their gameplay elements but for Skyrim in particular that's better done elsewhere, since people here have very inflated opinions of themselves while doing nothing to promote discussion except to say Skyrim svcks because they played Morrowind on release day and so of course are right or some other rubbish.
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Josh Lozier
 
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Post » Tue Dec 06, 2011 3:28 pm

I have a hard time with immersion and rpg aspect. It feels like a fallout 3 expansion minus VATS. Wish it felt more unique.


Feels unique to me. The music, the scenery, the dragons, the armor/weapon designs. Feels like what it should be: a new Elder Scrolls game that reflects the "personality" of the region its set in.
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sally coker
 
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Post » Wed Dec 07, 2011 3:13 am

Play less. Really, you'll discover you can enjoy the game much more when you're taking more distance. Just lay down Skyrim for a couple of days, maybe weeks, then pick it up again. The issues you address are legit, though, but you're ruining your own fun by overplaying the game.
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Maria Garcia
 
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Post » Wed Dec 07, 2011 2:59 am

Dude, you contradict yourself. You say you have a hard time playing a stealth character and then you tell me the game holds your hand?

If you don't like it that's OK. You've stated your opinion and I respectfully disagree with you as do many other people.

I recommend you either wait until it's how you want it to be or you get a new game that will be more fun for you to play. I don't care what you do, just have fun.
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Janette Segura
 
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Post » Tue Dec 06, 2011 8:41 pm

Can't we all agree to this statement?


Of course things could have been done better. But that logic goes for any game. The point is the OP called Skyrim a complete fail after he already spent a 100hrs in it.
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Kristian Perez
 
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Joined: Thu Aug 23, 2007 3:03 am

Post » Tue Dec 06, 2011 3:55 pm

Feels unique to me. The music, the scenery, the dragons, the armor/weapon designs. Feels like what it should be: a new Elder Scrolls game that reflects the "personality" of the region its set in.


Feels like Elder Scrolls: The Area Around Bruma
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Amy Siebenhaar
 
Posts: 3426
Joined: Fri Aug 10, 2007 1:51 am

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