Skyrim is a fail

Post » Tue Dec 06, 2011 3:16 pm

Looking at the date of your forum account creation, i don't think you're much of a Bethesda "fan-boy" anyway.

You're obviously trying to cause trouble here. Shoo~ go back to whatever scumhole u crawled from. Begone!


Join dates mean nothing. I've been around these forums since Morrowind was announced, 2001 I think?

In any case before acting like an ass you might think twice.
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lauren cleaves
 
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Post » Wed Dec 07, 2011 1:29 am

I think we can all agree that Skyrim is better than the sum of it's parts. Look at it as a whole, not the little bits of clipping or sometimes bad voice acting. We have much to do in this fantastic world. Taking your time with it can only make you enjoy it more considering that another TES game won't be out for many years to come. Do nae expect perfection my friends. But there will always be haters..at least until the next game is announced and they can begin the cycle of constant complaining anew.
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Daramis McGee
 
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Post » Wed Dec 07, 2011 12:39 am

After playing Skyrim now for one week the game has turned down gradually from "Oh my god the best game ever!" to complete disappointment. The reason for this is the total fail of balance and skill system that was implemented, the incredible amount of bugs and the overall very unpolished game.

So far I played a pure mage to 48, got bored and I tried a few other builds, namely one-hand melee, archer, thief, 2h melee. And every build showed up severe flaws in the system that made all characters either pointless to play or completely boring. Let's start with the mage:

At first the mage was nice and fun to play, till I realized that there is no spellcrafting and I really had to go through the entire game with 2 spells. Now there are some other spells, but either they burn down your mana while not even killing something, they don't work at all because of bugs or pointless effects or you require a certain perk to actually be able to properly use them. In the end all I did was summoning my daedra and threw firebolts. And eventually, after 31 levels and running through the entire main story, I finally got these spells high enough so I could get.... an improved firebolt (incinerate) that was wasting too much mana so I removed it from the hotkey again and continued to spam firebolts. And when I finally (at level 45) reached 100 Conjuration I went out to raise the most powerful undead I could find, just to learn that the AI is so stupid that my pets spend most of the time running against walls or obstacles or just randomly vanish because they can't find a path. So I went to a melee build.

The one-hand melee was nice for a while, till I found the first enemy mage. The first one poisoned me with a deadly posion (drunk 5 health pots then died). The second one was a frost mage that kept me at distance frozen with no chance to get to him (had to use the bad AI to my advantage) and the third one, a lightning mage just one-hitted my 330 hp. I am not sure if Bethesda thinks everyone is running around with 200 pots in their inventory or has enchantment as side-skill to craft resistance on his items, but that was just ridiculously annoying. Why the hell can't my shield block a spell? That would have been such an easy solution.

The 2-handed melee didn't make it far. The big thing is that once you swing your weapon, there is no going back till the swing animation is over. And with a 3 second swing of a 2h hammer you better bring a band-wagon of pots with you, because you will get beaten up like stupid till your first swing hits, the enemy staggers and you just beat him down. Why not just allow to interrupt the swing with the block button? What is the advantage of a 2h weapon to cover for the loss of defense except for a minor increase of damage? And how the hell am I supposed to afford 200 potions for each dungeon?

Thief/Assassin was next on the list, I actually loved that style in Oblivion so I figured why not try it? I went through the starter dungeon realizing that every enemy was able to see through my stealth (which is already kind of annoying for a starter dungeon) and then proceeded to rob the first town blank. Realizing that a pickpocket failure meant that I would be killed as everyone but the guards just grabbed their weapon and beat me to death because I stole one coin, I tried to just rob the local bandits. But since they could see through stealth at 2km away I proceeded to the good old save & load tactic, which is everything but fun. Once I got everyone properly robbed I proceeded to Whiterun with tons of crap in my inventory that I couldn't sell and eventually just dropped somewhere. The whole stealing got me about 1500 gold total, barely enough to buy a set of equipment and some potions. People in Skyrim must be poor.

Now the big thing was, that thanks to my pickpocket and sneak skill now being both over 80, I got to level 21 on the way to the first real quest (I skipped the claw quest in between). But thanks to the level adjustment system my enemies were now enhanced to be a challenge for someone who spent the last 21 levels bringing his combat skills up. Now I love a challenge so I made it through the dungeon towards the dragon stone somehow (and with a lot of loading), but then learned that I had to delete my character. The final boss who inconveniently has the dragon stone in his pockets and cannot be pickpocketed because he is an undead (so where do they keep their equipment??) forced me to fight him. He was 21, I was about level 2 if you just take the combat skills. I could remove a pixel of his life with about 10 swings, he could kill me with 2 hits. After reloading 20 times I just gave up and decided to delete that char.

So whats this all about?
The problems in this game summarize to:
  • Bugs: whether it is the stupid AI, spells like alteration armor which have barely an effect or diseases that don't remove the negative effects once dispelled, quests that go wrong or get stuck and finally crashes.
  • Balance of power: some abilities and builds are so extremely powerful that you just fall asleep playing the game, while others are so severely underpowered that you can't play the game at all. It feels to me like Bethesda made this game for combat-only characters that go exactly one way.
  • Balance of usefulness. Why play a thief if you can just steal everything anyway and the crap you get is almost worthless or cannot be sold? Why use higher level spells if the one you get at the beginning is the most efficient one in the game? Why use 2h weapons if the damage is barely higher but you take so much more damage that you cannot survive? Why are some perks absolutely required to use a skill while others barely have an effect? That list could be endless.
  • Break of immersion. Just one example: as member of the thieves guild I go to a shop and threaten the owner to pay his money by bashing down his beloved and very expensive urn. He almost crawls before me and promised to pay immediately. I decide to take 1 (one) gold from his desk as the beginning of his payment and immediately he and his wife draw their weapons, bash me down and a bunch of guards that magically knew I took the coin jump through the door and arrest me. The list of immersion failures like this are endless in this game.


I was really a great fan of Bethesda, but this game really killed the fanboyism for me. I am not your beta tester Bethesda, I payed money for this game and even endured crap like Steam and then you deliver such an incomplete an unpolished game. That is definitely not going to happen again.

YOU ARE CRAZY! THAT'S A HELL OF A SPEECH! BONKERS!
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celebrity
 
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Post » Wed Dec 07, 2011 3:53 am

im not going to say it was a fail. but i have stopped playing as much.

i was a bit underwhelmed with some things i really like being left out. like sword parry (this was my whole game in es4) and then the player avatar being minused from the inventory. the ui i think its not SO much of a problem for me but it adds to my dissalussionment.

i think theres a ton of good stuff like terrain and sfx. i read some guys review the other day and he really got me to thinking about the old style rpgs where you werent fast traveling and had to do a lot of THINKING.

im sure with some mods and maybe a dlc itll be the ten out ten i really was hoping for. right now its a good game but it doesnt capture my heart like oblivion did.
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u gone see
 
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Post » Wed Dec 07, 2011 3:18 am

Still trying to grasp these peeps who go on and on about this! Whoa!
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Marina Leigh
 
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Post » Wed Dec 07, 2011 2:56 am

Im having trouble digesting the fact that the game has been out only a week and it seem you played all character archetypes to the point of being able to give a solid review on them !

I played an archer as my intro character and maybe after 20h in and multiple perks did I really start to enjoy it completely and things came together
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alyssa ALYSSA
 
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Post » Tue Dec 06, 2011 9:30 pm

Nope it actually hasn't, it's been a huge success.
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Sista Sila
 
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Post » Tue Dec 06, 2011 8:29 pm

man svcks for you.. im having the best time ever playing this game
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cutiecute
 
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Post » Wed Dec 07, 2011 1:13 am

This game certainly isn't revolutionary, but it's a great game that will actually only get better with time due to patches, mods, and expansions.

That's how it was with Morrowind and OB and it'll be the same with Skyrim. Really, it takes about 1-2 years after the release before the game is finally finished. It's just so large that it'd be impossible to make it perfect from the get go.

If you were looking for something better, then you should have waited one more year.



Well said.

:foodndrink:

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Fam Mughal
 
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Post » Tue Dec 06, 2011 8:38 pm

I assume for a moment that the OP - and the many others who have start posts like this - aren't doing it to get a little bit of attention.

So what gives? You don't like the game. You can say that in five words (see? . . . I just did). Why go on and on about it? Why start a thread on the Skyrim forum telling everyone how much you hate the game? Why make negative comments about people who like the game? Really negative, derogatory comments? Why put so much time and effort into this. What do you trying to accomplish?

Perhaps you . . .

(1) . . . think if you post enough negative comments about the game, Bethesda will suddenly say: "Whoa . . . that guy's a freakin' genius! I mean, hell, we've been making games wrong for over twenty damn years! Where the hell has he been? He should be our leader, our dragonborn! What the hell? Maybe he's the Messiah? Let's pull the game now - right now - and fix all the horrible defects like, you know, how the player can't ride a dragon. For hell's sake, how did we overlook that?"

(2) . . . are lonely, desperately lonely. Lonely like a leper. And you're unemployed. So you're a lonely, unemployed leper. You have lots of time to lurk on forums on like this and take out your dissatisfaction with your life, you wife, your neighbors who insist upon putting their garbage in your cans, your dog who only likes you becasue you put food in his bowl once a day . . . all your unhappiness and loneliness is vented like a custom shock spell on Skyrim.

(3) . . . are thirteen years old. You can't drive, can't date - well, you can, but you're hopelessly in love with a seventeen year old cheerleader who keeps calling you "Eddie" . . . and your name is Kyle. This is funny for you. Hilarious. Like making fart noises in class and bulling around the eleven year olds. You can tell all friends how you dissed Skyrim while you're putting on fake tatoos so you'll look older.

(4) . . . are severely disappointed in Skyrim. Damn Bethesda to hell and back! The last good TES game they made was Morrowind! Everything else was a cheap knockoff of some other idiot video game that only the young kids play. And, of course, Bethesda dummied it down. Way down. Morrowind, now that was a man's game. Why, using alchemy, you could complete the main quest in like sixteen minutes, leaving you pleanty of time to read the books and memorize lore. Who wants to actually play a video game? Why the hell would Bethesda change that!! Sure, the graphics svcked so bad that the Better Bodies mod was made, like, IMMEDIATELY but so what? Time has passed and the ashland-tinted glasses through which you observe the world are completely unforgiving on the subject of spears.

(5) . . . just like to start fights. Forums are the only place you can do it without getting your glasses broke.

(6) . . . still think there's a secret club for people who hate all video games. It's like the cool people's club high school . . . only secret. Really secret.

Harsh? Perhaps. But I can't figure out why you don't just go play another game? Seriously?
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Lil Miss
 
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Post » Tue Dec 06, 2011 11:48 pm

Your characters dont work because your playing a different game this game is not Oblivion or any of the other rpg D&D game. The character has access to all the skills armour and attributes its you that failed to make a viable character not the design of the game.
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Elisha KIng
 
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Post » Tue Dec 06, 2011 8:52 pm

After playing Skyrim now for one week the game has turned down gradually from "Oh my god the best game ever!" to complete disappointment. The reason for this is the total fail of balance and skill system that was implemented, the incredible amount of bugs and the overall very unpolished game.

So far I played a pure mage to 48, got bored and I tried a few other builds, namely one-hand melee, archer, thief, 2h melee. And every build showed up severe flaws in the system that made all characters either pointless to play or completely boring. Let's start with the mage:

At first the mage was nice and fun to play, till I realized that there is no spellcrafting and I really had to go through the entire game with 2 spells. Now there are some other spells, but either they burn down your mana while not even killing something, they don't work at all because of bugs or pointless effects or you require a certain perk to actually be able to properly use them. In the end all I did was summoning my daedra and threw firebolts. And eventually, after 31 levels and running through the entire main story, I finally got these spells high enough so I could get.... an improved firebolt (incinerate) that was wasting too much mana so I removed it from the hotkey again and continued to spam firebolts. And when I finally (at level 45) reached 100 Conjuration I went out to raise the most powerful undead I could find, just to learn that the AI is so stupid that my pets spend most of the time running against walls or obstacles or just randomly vanish because they can't find a path. So I went to a melee build.

The one-hand melee was nice for a while, till I found the first enemy mage. The first one poisoned me with a deadly posion (drunk 5 health pots then died). The second one was a frost mage that kept me at distance frozen with no chance to get to him (had to use the bad AI to my advantage) and the third one, a lightning mage just one-hitted my 330 hp. I am not sure if Bethesda thinks everyone is running around with 200 pots in their inventory or has enchantment as side-skill to craft resistance on his items, but that was just ridiculously annoying. Why the hell can't my shield block a spell? That would have been such an easy solution.


The 2-handed melee didn't make it far. The big thing is that once you swing your weapon, there is no going back till the swing animation is over. And with a 3 second swing of a 2h hammer you better bring a band-wagon of pots with you, because you will get beaten up like stupid till your first swing hits, the enemy staggers and you just beat him down. Why not just allow to interrupt the swing with the block button? What is the advantage of a 2h weapon to cover for the loss of defense except for a minor increase of damage? And how the hell am I supposed to afford 200 potions for each dungeon?

Thief/Assassin was next on the list, I actually loved that style in Oblivion so I figured why not try it? I went through the starter dungeon realizing that every enemy was able to see through my stealth (which is already kind of annoying for a starter dungeon) and then proceeded to rob the first town blank. Realizing that a pickpocket failure meant that I would be killed as everyone but the guards just grabbed their weapon and beat me to death because I stole one coin, I tried to just rob the local bandits. But since they could see through stealth at 2km away I proceeded to the good old save & load tactic, which is everything but fun. Once I got everyone properly robbed I proceeded to Whiterun with tons of crap in my inventory that I couldn't sell and eventually just dropped somewhere. The whole stealing got me about 1500 gold total, barely enough to buy a set of equipment and some potions. People in Skyrim must be poor.

Now the big thing was, that thanks to my pickpocket and sneak skill now being both over 80, I got to level 21 on the way to the first real quest (I skipped the claw quest in between). But thanks to the level adjustment system my enemies were now enhanced to be a challenge for someone who spent the last 21 levels bringing his combat skills up. Now I love a challenge so I made it through the dungeon towards the dragon stone somehow (and with a lot of loading), but then learned that I had to delete my character. The final boss who inconveniently has the dragon stone in his pockets and cannot be pickpocketed because he is an undead (so where do they keep their equipment??) forced me to fight him. He was 21, I was about level 2 if you just take the combat skills. I could remove a pixel of his life with about 10 swings, he could kill me with 2 hits. After reloading 20 times I just gave up and decided to delete that char.

So whats this all about?
The problems in this game summarize to:
  • Bugs: whether it is the stupid AI, spells like alteration armor which have barely an effect or diseases that don't remove the negative effects once dispelled, quests that go wrong or get stuck and finally crashes.
  • Balance of power: some abilities and builds are so extremely powerful that you just fall asleep playing the game, while others are so severely underpowered that you can't play the game at all. It feels to me like Bethesda made this game for combat-only characters that go exactly one way.
  • Balance of usefulness. Why play a thief if you can just steal everything anyway and the crap you get is almost worthless or cannot be sold? Why use higher level spells if the one you get at the beginning is the most efficient one in the game? Why use 2h weapons if the damage is barely higher but you take so much more damage that you cannot survive? Why are some perks absolutely required to use a skill while others barely have an effect? That list could be endless.
  • Break of immersion. Just one example: as member of the thieves guild I go to a shop and threaten the owner to pay his money by bashing down his beloved and very expensive urn. He almost crawls before me and promised to pay immediately. I decide to take 1 (one) gold from his desk as the beginning of his payment and immediately he and his wife draw their weapons, bash me down and a bunch of guards that magically knew I took the coin jump through the door and arrest me. The list of immersion failures like this are endless in this game.


I was really a great fan of Bethesda, but this game really killed the fanboyism for me. I am not your beta tester Bethesda, I payed money for this game and even endured crap like Steam and then you deliver such an incomplete an unpolished game. That is definitely not going to happen again.


Let me guess.. someone stole your sweetrole?
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Steven Nicholson
 
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Post » Tue Dec 06, 2011 4:12 pm

You realize that bethesda trapped the people who bought it with the steam activation, right? Even the retail copy are just a glorified waste of space since the exe isn't in it.
This game is rented, not sold, no one can resell it. Which is kinda illegal for the European market if I remember correctly.
EULA have no legal value anymore unless you can read them before buying in Europe.


This post is so wrong. You knew exactly what you signed up for when you decided to buy the digital version. Bethesda didn't "trap" anyone.
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Cayal
 
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Post » Tue Dec 06, 2011 1:50 pm

You're absolutely right. As a mage player on a challenging difficulty level, you really do have to make use of the other schools of magic in order to succeed. Sadly, the COD players stick to the easiest difficulty, and so don't see a use for the other schools, and that in turn means the removal of magic schools in future TES games, and the inclusion of Japanese School girls dual wielding handguns race, in order to appeal to the new and lesser fanbase.


You're part of a group that is much worse than the supposed sub-humans that play CoD. You're the guy who complains about those people and, in turn, becomes even more annoying than them. You're just another whiny guy on a forum who played Morrowind when you were less of a cynic and can't pull the nostalgia goggles off of your face and the cheetos out of your neckbeard. It didn't take a genius to play Morrowind and you're far from being one. How did finishing a game that only required basic problem-solving and reading build up your ego so much? It's like you're mad that Skyrim is a little more convenient and the only enjoyment you get from these games anymore is telling people they're stupid for enjoying them.
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Lady Shocka
 
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Post » Tue Dec 06, 2011 2:42 pm

What I don't get is how the OP says he's an Oblivion veteran, yet he is totally unprepared for TES trends to continue?

What? Some skills are more useful than others in a TES game??
What? Some characters are much stronger in combat than others in a TES game??
What? The economy is kinda weird in a TES game??
What? Stealth characters play kinda weird in a TES game??
What? Some gameplay systems show seams in the world's facade in a TES game??

Say it ain't so!!
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nath
 
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Post » Tue Dec 06, 2011 7:06 pm

Not to be mean or anything but maybe you are just bad at the game? I play on expert difficulty and it actually takes a ton of actual player skill to be able to kill anything. I like it challenging. I agree with what you say about the bugs and the immersion but your argument about balance is wrong IMO.
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Juliet
 
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Post » Wed Dec 07, 2011 4:32 am

Now the big thing was, that thanks to my pickpocket and sneak skill now being both over 80, I got to level 21 on the way to the first real quest (I skipped the claw quest in between). But thanks to the level adjustment system my enemies were now enhanced to be a challenge for someone who spent the last 21 levels bringing his combat skills up. Now I love a challenge so I made it through the dungeon towards the dragon stone somehow (and with a lot of loading), but then learned that I had to delete my character. The final boss who inconveniently has the dragon stone in his pockets and cannot be pickpocketed because he is an undead (so where do they keep their equipment??) forced me to fight him. He was 21, I was about level 2 if you just take the combat skills. I could remove a pixel of his life with about 10 swings, he could kill me with 2 hits. After reloading 20 times I just gave up and decided to delete that char.

What you did was take a character with low fighting prowess and march him right into the lair of a hardened killer. That isn't a failure of the game, but a mistake by the player. You repeatedly pushed a fight that you weren't ready for. Stay out of that guy's lair and pick on things your own size (or smaller) until you are ready. :)
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claire ley
 
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Post » Tue Dec 06, 2011 4:19 pm

I assume for a moment that the OP - and the many others who have start posts like this - aren't doing it to get a little bit of attention.

So what gives? You don't like the game. You can say that in five words (see? . . . I just did). Why go on and on about it? Why start a thread on the Skyrim forum telling everyone how much you hate the game? Why make negative comments about people who like the game? Really negative, derogatory comments? Why put so much time and effort into this. What do you trying to accomplish?

Perhaps you . . .

(1) . . . think if you post enough negative comments about the game, Bethesda will suddenly say: "Whoa . . . that guy's a freakin' genius! I mean, hell, we've been making games wrong for over twenty damn years! Where the hell has he been? He should be our leader, our dragonborn! What the hell? Maybe he's the Messiah? Let's pull the game now - right now - and fix all the horrible defects like, you know, how the player can't ride a dragon. For hell's sake, how did we overlook that?"

(2) . . . are lonely, desperately lonely. Lonely like a leper. And you're unemployed. So you're a lonely, unemployed leper. You have lots of time to lurk on forums on like this and take out your dissatisfaction with your life, you wife, your neighbors who insist upon putting their garbage in your cans, your dog who only likes you becasue you put food in his bowl once a day . . . all your unhappiness and loneliness is vented like a custom shock spell on Skyrim.

(3) . . . are thirteen years old. You can't drive, can't date - well, you can, but you're hopelessly in love with a seventeen year old cheerleader who keeps calling you "Eddie" . . . and your name is Kyle. This is funny for you. Hilarious. Like making fart noises in class and bulling around the eleven year olds. You can tell all friends how you dissed Skyrim while you're putting on fake tatoos so you'll look older.

(4) . . . are severely disappointed in Skyrim. Damn Bethesda to hell and back! The last good TES game they made was Morrowind! Everything else was a cheap knockoff of some other idiot video game that only the young kids play. And, of course, Bethesda dummied it down. Way down. Morrowind, now that was a man's game. Why, using alchemy, you could complete the main quest in like sixteen minutes, leaving you pleanty of time to read the books and memorize lore. Who wants to actually play a video game? Why the hell would Bethesda change that!! Sure, the graphics svcked so bad that the Better Bodies mod was made, like, IMMEDIATELY but so what? Time has passed and the ashland-tinted glasses through which you observe the world are completely unforgiving on the subject of spears.

(5) . . . just like to start fights. Forums are the only place you can do it without getting your glasses broke.

(6) . . . still think there's a secret club for people who hate all video games. It's like the cool people's club high school . . . only secret. Really secret.

Harsh? Perhaps. But I can't figure out why you don't just go play another game? Seriously?


You'll probably get flamed, but I love this post.

If someone does t like a game, that's cool, but I dont see why they spend 100 hours playing it then go onto forums to [censored] about it.

I hate WOW. Im not gonna go to a WOW forum to [censored] about it. Im just gonna not play WOW, and play something I wanna play, like Skyrim.
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Motionsharp
 
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Post » Wed Dec 07, 2011 3:09 am

I agree that this is an amazing game, possibly even GOTY potential, but when playing it I keep running into the fact that there are HUGE balancing problems with it.

For example, the first character i made, i played on Adept difficulty, and decided to go with a simple light armor dual wielding sword girl. It was pretty fun, because of the insane damage I could do, even at an early level; nothing could even touch me. I could sprint up to my enemy, do a dual-wielding power attack, and invariably they would be stunned...and by the time they had stood up, they were already dead. I'm not just talking about basic draugr here, either; I'm talking about almost every enemy in the game. In total, i can think of THREE enemies that have given me trouble, and all of them happened in a dungeon i dont think i was supposed to enter for at least another 10 levels(i was level 14 or so), and they were two draugr deathlords and a dragon priest. Those fights were actually FUN.

But anything else, including dragons, i can kill in 5 seconds. Flat. I'm only at level 22 now, but i've stopped playing because everything essentially entails doing exactly the same thing. Heck, even giants are insanely easy; i hit them with a full power Unrelenting Force, and while they're flailing around on the ground, I.....run up to them and kill them in 5 seconds. Without even taking any damage.

So dual wielding is insanely powerful, unless you run into a quite tanky enemy. Except for the dragons(balance issue!) that's really not such a bad thing, since it's good to feel like a badass every now and again.


I decided to take a break and play an entirely different character, a heavy armor mace and board Paladin, with extra focus on restoration and alteration magicks, with the idea of being essentially the opposite of my first character; rather than be fast and deadly, i would be slow and TOUGH.

Well, i got my wish. About the slow part, anyway.

The first dungeon was just fine; I was actually feeling extremely good about myself. With my heavy armor and oakflesh magic, barely anything could even scratch me, and i was getting kill animations often enough that i actually felt kinda broken, and i was having a load of fun. Even the first dragon was pretty fun; it took much longer because of my lower damage output, but i got to experiment with spells like lesser ward and stuff to see how they worked, and I ended up having a semi-tough battle that ended in victory.

I guess that should have been my first warning.

Like i said earlier, my 2-hander character can kill them in about 5 seconds. My mace+shield character takes roughly 5-10 times longer to do so. This would not be a problem, if it werent for the fact that...i dont tank 5-10 times better. With my dual wielding character, i essentially leveled two skills(smithing and 1-handed), and i could deal with 95% of dungeons in the game. With my tank character, i was utilizing 4 defensive skills ALONE(block, heavy armor, alteration, restoration), and I have nowhere near the same level of defensive ability the simple raw offense of my dual wielder has.

Here's an example; i was crossing a pass, and ran into a camp of bandits. My dual wielding character could, at the same level(10), kill them fast enough that they could never get any real damage on him; i know, because I actually did it at that level, and it was a FOOTNOTE. My paladin took three hits and was immediately skewered by a two handed sword. I ended up having to reload about 5 times to finally beat it, and it is not a pleasant memory.


Now I admit I didn't HAVE to do it, but it was on the way to the THIRD quest in the game, and you obviously dont expect to run into something so ridiculously tough at that level. Speaking of which...let me speak to you about frost trolls. Did you know that a high damage agile character can both kill a frost troll AND outrun it? Did you know that a low level heavy armor character can't do EITHER?

The only way i was finally able to survive was by AI-scumming it by walking backwards and dashing forwards quickly to chip off bits of its health. Even with stoneflesh and full heavy armor, it was taking out a third of my health with each and every hit...THROUGH my shield.



I'm not foolish enough to say it's ruined it for me, but i CAN say that i'll probably be restarting that character. At this point, the difficulty just seems too difficult to compensate for, and I dont want to waste any more time on it. This is tough, because i went and beat Krosis at level 10 and got the whisper shouts and his mask...none of which i will actually USE on this character, of course.



I wont lie, skyrim has the potential to be a great game, but like oblivion, it will probably take the work of extremely dedicated modders to bring it to life. Bethesda gave us an amazing, but flawed, framework; I guess it's just up to us now to make it the great game it deserves to be.

DoD....Out.
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sara OMAR
 
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Post » Tue Dec 06, 2011 4:31 pm

Lets be honest, Eldersrolls isn't for everyone. It doesn't really hold your hand and read you a story. You have to go out and make that story yourself and that can be tough on some people, especially when you have a goal and then something random happens (Sanguine quest anyone?). It's not like most games that tell you, "this is who you are and this is what you have to do". Yes, Skyrim does have that option, but that's the thing, it's just an option. I even forgot that my character was the Dragonborn until writing this. I also haven't even used a dragonshout and haven't needed to. I prefer to do it my way.


Elderscrolls takes imagination, creativity, independence and patience in order to enjoy it to its fullest. Discovering how to join the Dark Brotherhood without any help was more rewarding.



Well Spoken.

:foodndrink:

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Neko Jenny
 
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Post » Tue Dec 06, 2011 4:08 pm

After playing Skyrim now for one week the game has turned down gradually from "Oh my god the best game ever!" to complete disappointment. The reason for this is the total fail of balance and skill system that was implemented, the incredible amount of bugs and the overall very unpolished game.

So far I played a pure mage to 48, got bored and I tried a few other builds, namely one-hand melee, archer, thief, 2h melee. And every build showed up severe flaws in the system that made all characters either pointless to play or completely boring. Let's start with the mage:

At first the mage was nice and fun to play, till I realized that there is no spellcrafting and I really had to go through the entire game with 2 spells. Now there are some other spells, but either they burn down your mana while not even killing something, they don't work at all because of bugs or pointless effects or you require a certain perk to actually be able to properly use them. In the end all I did was summoning my daedra and threw firebolts. And eventually, after 31 levels and running through the entire main story, I finally got these spells high enough so I could get.... an improved firebolt (incinerate) that was wasting too much mana so I removed it from the hotkey again and continued to spam firebolts. And when I finally (at level 45) reached 100 Conjuration I went out to raise the most powerful undead I could find, just to learn that the AI is so stupid that my pets spend most of the time running against walls or obstacles or just randomly vanish because they can't find a path. So I went to a melee build.

The one-hand melee was nice for a while, till I found the first enemy mage. The first one poisoned me with a deadly posion (drunk 5 health pots then died). The second one was a frost mage that kept me at distance frozen with no chance to get to him (had to use the bad AI to my advantage) and the third one, a lightning mage just one-hitted my 330 hp. I am not sure if Bethesda thinks everyone is running around with 200 pots in their inventory or has enchantment as side-skill to craft resistance on his items, but that was just ridiculously annoying. Why the hell can't my shield block a spell? That would have been such an easy solution.

The 2-handed melee didn't make it far. The big thing is that once you swing your weapon, there is no going back till the swing animation is over. And with a 3 second swing of a 2h hammer you better bring a band-wagon of pots with you, because you will get beaten up like stupid till your first swing hits, the enemy staggers and you just beat him down. Why not just allow to interrupt the swing with the block button? What is the advantage of a 2h weapon to cover for the loss of defense except for a minor increase of damage? And how the hell am I supposed to afford 200 potions for each dungeon?

Thief/Assassin was next on the list, I actually loved that style in Oblivion so I figured why not try it? I went through the starter dungeon realizing that every enemy was able to see through my stealth (which is already kind of annoying for a starter dungeon) and then proceeded to rob the first town blank. Realizing that a pickpocket failure meant that I would be killed as everyone but the guards just grabbed their weapon and beat me to death because I stole one coin, I tried to just rob the local bandits. But since they could see through stealth at 2km away I proceeded to the good old save & load tactic, which is everything but fun. Once I got everyone properly robbed I proceeded to Whiterun with tons of crap in my inventory that I couldn't sell and eventually just dropped somewhere. The whole stealing got me about 1500 gold total, barely enough to buy a set of equipment and some potions. People in Skyrim must be poor.

Now the big thing was, that thanks to my pickpocket and sneak skill now being both over 80, I got to level 21 on the way to the first real quest (I skipped the claw quest in between). But thanks to the level adjustment system my enemies were now enhanced to be a challenge for someone who spent the last 21 levels bringing his combat skills up. Now I love a challenge so I made it through the dungeon towards the dragon stone somehow (and with a lot of loading), but then learned that I had to delete my character. The final boss who inconveniently has the dragon stone in his pockets and cannot be pickpocketed because he is an undead (so where do they keep their equipment??) forced me to fight him. He was 21, I was about level 2 if you just take the combat skills. I could remove a pixel of his life with about 10 swings, he could kill me with 2 hits. After reloading 20 times I just gave up and decided to delete that char.

So whats this all about?
The problems in this game summarize to:
  • Bugs: whether it is the stupid AI, spells like alteration armor which have barely an effect or diseases that don't remove the negative effects once dispelled, quests that go wrong or get stuck and finally crashes.
  • Balance of power: some abilities and builds are so extremely powerful that you just fall asleep playing the game, while others are so severely underpowered that you can't play the game at all. It feels to me like Bethesda made this game for combat-only characters that go exactly one way.
  • Balance of usefulness. Why play a thief if you can just steal everything anyway and the crap you get is almost worthless or cannot be sold? Why use higher level spells if the one you get at the beginning is the most efficient one in the game? Why use 2h weapons if the damage is barely higher but you take so much more damage that you cannot survive? Why are some perks absolutely required to use a skill while others barely have an effect? That list could be endless.
  • Break of immersion. Just one example: as member of the thieves guild I go to a shop and threaten the owner to pay his money by bashing down his beloved and very expensive urn. He almost crawls before me and promised to pay immediately. I decide to take 1 (one) gold from his desk as the beginning of his payment and immediately he and his wife draw their weapons, bash me down and a bunch of guards that magically knew I took the coin jump through the door and arrest me. The list of immersion failures like this are endless in this game.


I was really a great fan of Bethesda, but this game really killed the fanboyism for me. I am not your beta tester Bethesda, I payed money for this game and even endured crap like Steam and then you deliver such an incomplete an unpolished game. That is definitely not going to happen again.


I can't say you're completely wrong, I can't say you're completely right either.
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Mrs shelly Sugarplum
 
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Post » Wed Dec 07, 2011 3:40 am

I lol'd and stopped reading at the title.
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Abi Emily
 
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Joined: Wed Aug 09, 2006 7:59 am

Post » Tue Dec 06, 2011 6:54 pm

Maybe instead of having certain expectations of the game before you play it, you should just simply accept it for what it is and realize your folly.

It basically sounds like this isn't really the sort of game for you, sorry.

Because there are thousands of people playing the same game as you are, and they are not finding the same "issues" as you are, despite the fact that many are playing in some ways the same as you are.

It's kind of like a mystery novel or movie: You don't know what's going to happen, you can't decide it because it's not your framework to begin with. Instead, you let yourself into the experience and go from there. You don't decide what the mystery of the story is, you just enter into it and then find out what the mystery is, within that framework.

If you go in thinking that a game is supposed to work only a certain way because of how you spec yourself, you're doing it wrong when it comes to the Elder Scrolls games, for the most part.

If you go in and just simply become a part of the adventure, and then see how you journey through that and beyond, then you're pretty much doing what the Elder Scrolls series has always been about.

Don't think of it as "I have to be this certain character with these skills or else I can't win" and think of it more as an adventure where you grow into your character.

Stop powergaming your character, and just let your character be.
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jadie kell
 
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Joined: Sat Jul 29, 2006 3:54 pm

Post » Tue Dec 06, 2011 10:15 pm

My only real problem with it is how destruction svcks after a certain level. Apart from that, this is 100x better than unmodded Oblivion.
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Poetic Vice
 
Posts: 3440
Joined: Wed Oct 31, 2007 8:19 pm

Post » Tue Dec 06, 2011 1:11 pm

Ppl getting bored cas they play on expert and adept difficultys = too easy = u dont die = u losing fun.

Balance sux,but there will be new patch in 1week.
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kat no x
 
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Joined: Mon Apr 16, 2007 5:39 pm

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