Skyrim is a fail

Post » Tue Dec 06, 2011 9:25 pm

After playing Skyrim now for one week the game has turned down gradually from "Oh my god the best game ever!" to complete disappointment. The reason for this is the total fail of balance and skill system that was implemented, the incredible amount of bugs and the overall very unpolished game.

So far I played a pure mage to 48, got bored and I tried a few other builds, namely one-hand melee, archer, thief, 2h melee. And every build showed up severe flaws in the system that made all characters either pointless to play or completely boring. Let's start with the mage:

At first the mage was nice and fun to play, till I realized that there is no spellcrafting and I really had to go through the entire game with 2 spells. Now there are some other spells, but either they burn down your mana while not even killing something, they don't work at all because of bugs or pointless effects or you require a certain perk to actually be able to properly use them. In the end all I did was summoning my daedra and threw firebolts. And eventually, after 31 levels and running through the entire main story, I finally got these spells high enough so I could get.... an improved firebolt (incinerate) that was wasting too much mana so I removed it from the hotkey again and continued to spam firebolts. And when I finally (at level 45) reached 100 Conjuration I went out to raise the most powerful undead I could find, just to learn that the AI is so stupid that my pets spend most of the time running against walls or obstacles or just randomly vanish because they can't find a path. So I went to a melee build.

The one-hand melee was nice for a while, till I found the first enemy mage. The first one poisoned me with a deadly posion (drunk 5 health pots then died). The second one was a frost mage that kept me at distance frozen with no chance to get to him (had to use the bad AI to my advantage) and the third one, a lightning mage just one-hitted my 330 hp. I am not sure if Bethesda thinks everyone is running around with 200 pots in their inventory or has enchantment as side-skill to craft resistance on his items, but that was just ridiculously annoying. Why the hell can't my shield block a spell? That would have been such an easy solution.

The 2-handed melee didn't make it far. The big thing is that once you swing your weapon, there is no going back till the swing animation is over. And with a 3 second swing of a 2h hammer you better bring a band-wagon of pots with you, because you will get beaten up like stupid till your first swing hits, the enemy staggers and you just beat him down. Why not just allow to interrupt the swing with the block button? What is the advantage of a 2h weapon to cover for the loss of defense except for a minor increase of damage? And how the hell am I supposed to afford 200 potions for each dungeon?

Thief/Assassin was next on the list, I actually loved that style in Oblivion so I figured why not try it? I went through the starter dungeon realizing that every enemy was able to see through my stealth (which is already kind of annoying for a starter dungeon) and then proceeded to rob the first town blank. Realizing that a pickpocket failure meant that I would be killed as everyone but the guards just grabbed their weapon and beat me to death because I stole one coin, I tried to just rob the local bandits. But since they could see through stealth at 2km away I proceeded to the good old save & load tactic, which is everything but fun. Once I got everyone properly robbed I proceeded to Whiterun with tons of crap in my inventory that I couldn't sell and eventually just dropped somewhere. The whole stealing got me about 1500 gold total, barely enough to buy a set of equipment and some potions. People in Skyrim must be poor.

Now the big thing was, that thanks to my pickpocket and sneak skill now being both over 80, I got to level 21 on the way to the first real quest (I skipped the claw quest in between). But thanks to the level adjustment system my enemies were now enhanced to be a challenge for someone who spent the last 21 levels bringing his combat skills up. Now I love a challenge so I made it through the dungeon towards the dragon stone somehow (and with a lot of loading), but then learned that I had to delete my character. The final boss who inconveniently has the dragon stone in his pockets and cannot be pickpocketed because he is an undead (so where do they keep their equipment??) forced me to fight him. He was 21, I was about level 2 if you just take the combat skills. I could remove a pixel of his life with about 10 swings, he could kill me with 2 hits. After reloading 20 times I just gave up and decided to delete that char.

So whats this all about?
The problems in this game summarize to:
  • Bugs: whether it is the stupid AI, spells like alteration armor which have barely an effect or diseases that don't remove the negative effects once dispelled, quests that go wrong or get stuck and finally crashes.
  • Balance of power: some abilities and builds are so extremely powerful that you just fall asleep playing the game, while others are so severely underpowered that you can't play the game at all. It feels to me like Bethesda made this game for combat-only characters that go exactly one way.
  • Balance of usefulness. Why play a thief if you can just steal everything anyway and the crap you get is almost worthless or cannot be sold? Why use higher level spells if the one you get at the beginning is the most efficient one in the game? Why use 2h weapons if the damage is barely higher but you take so much more damage that you cannot survive? Why are some perks absolutely required to use a skill while others barely have an effect? That list could be endless.
  • Break of immersion. Just one example: as member of the thieves guild I go to a shop and threaten the owner to pay his money by bashing down his beloved and very expensive urn. He almost crawls before me and promised to pay immediately. I decide to take 1 (one) gold from his desk as the beginning of his payment and immediately he and his wife draw their weapons, bash me down and a bunch of guards that magically knew I took the coin jump through the door and arrest me. The list of immersion failures like this are endless in this game.


I was really a great fan of Bethesda, but this game really killed the fanboyism for me. I am not your beta tester Bethesda, I payed money for this game and even endured crap like Steam and then you deliver such an incomplete an unpolished game. That is definitely not going to happen again.
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Roanne Bardsley
 
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Post » Tue Dec 06, 2011 2:09 pm

Yeah, but millions of COD fans bought it, so it must be good.
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Bereket Fekadu
 
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Post » Tue Dec 06, 2011 10:48 pm

Why play a thief if you can just steal everything anyway and the crap you get is almost worthless or cannot be sold?


Join the thief's guild if you want to sell those, or get the spech perks to get shopkeepers to buy your stolen goods.
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Yvonne Gruening
 
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Post » Tue Dec 06, 2011 11:19 pm

K. I dunno which of the first two posts amused me more.
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Jack Bryan
 
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Post » Wed Dec 07, 2011 2:00 am

Yeah, but millions of COD fans bought it, so it must be good.


This proves that this game is epic because it's so good it even got people that play shooters to buy this game!
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Hannah Barnard
 
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Post » Tue Dec 06, 2011 2:47 pm

What? Skyrim's amazing! :)
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TRIsha FEnnesse
 
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Post » Tue Dec 06, 2011 1:04 pm

After playing Skyrim now for one week the game has turned down gradually from "Oh my god the best game ever!" to complete disappointment. The reason for this is the total fail of balance and skill system that was implemented, the incredible amount of bugs and the overall very unpolished game.

So far I played a pure mage to 48, got bored and I tried a few other builds, namely one-hand melee, archer, thief, 2h melee. And every build showed up severe flaws in the system that made all characters either pointless to play or completely boring. Let's start with the mage:

At first the mage was nice and fun to play, till I realized that there is no spellcrafting and I really had to go through the entire game with 2 spells. Now there are some other spells, but either they burn down your mana while not even killing something, they don't work at all because of bugs or pointless effects or you require a certain perk to actually be able to properly use them. In the end all I did was summoning my daedra and threw firebolts. And eventually, after 31 levels and running through the entire main story, I finally got these spells high enough so I could get.... an improved firebolt (incinerate) that was wasting too much mana so I removed it from the hotkey again and continued to spam firebolts. And when I finally (at level 45) reached 100 Conjuration I went out to raise the most powerful undead I could find, just to learn that the AI is so stupid that my pets spend most of the time running against walls or obstacles or just randomly vanish because they can't find a path. So I went to a melee build.

The one-hand melee was nice for a while, till I found the first enemy mage. The first one poisoned me with a deadly posion (drunk 5 health pots then died). The second one was a frost mage that kept me at distance frozen with no chance to get to him (had to use the bad AI to my advantage) and the third one, a lightning mage just one-hitted my 330 hp. I am not sure if Bethesda thinks everyone is running around with 200 pots in their inventory or has enchantment as side-skill to craft resistance on his items, but that was just ridiculously annoying. Why the hell can't my shield block a spell? That would have been such an easy solution.

The 2-handed melee didn't make it far. The big thing is that once you swing your weapon, there is no going back till the swing animation is over. And with a 3 second swing of a 2h hammer you better bring a band-wagon of pots with you, because you will get beaten up like stupid till your first swing hits, the enemy staggers and you just beat him down. Why not just allow to interrupt the swing with the block button? What is the advantage of a 2h weapon to cover for the loss of defense except for a minor increase of damage? And how the hell am I supposed to afford 200 potions for each dungeon?

Thief/Assassin was next on the list, I actually loved that style in Oblivion so I figured why not try it? I went through the starter dungeon realizing that every enemy was able to see through my stealth (which is already kind of annoying for a starter dungeon) and then proceeded to rob the first town blank. Realizing that a pickpocket failure meant that I would be killed as everyone but the guards just grabbed their weapon and beat me to death because I stole one coin, I tried to just rob the local bandits. But since they could see through stealth at 2km away I proceeded to the good old save & load tactic, which is everything but fun. Once I got everyone properly robbed I proceeded to Whiterun with tons of crap in my inventory that I couldn't sell and eventually just dropped somewhere. The whole stealing got me about 1500 gold total, barely enough to buy a set of equipment and some potions. People in Skyrim must be poor.

Now the big thing was, that thanks to my pickpocket and sneak skill now being both over 80, I got to level 21 on the way to the first real quest (I skipped the claw quest in between). But thanks to the level adjustment system my enemies were now enhanced to be a challenge for someone who spent the last 21 levels bringing his combat skills up. Now I love a challenge so I made it through the dungeon towards the dragon stone somehow (and with a lot of loading), but then learned that I had to delete my character. The final boss who inconveniently has the dragon stone in his pockets and cannot be pickpocketed because he is an undead (so where do they keep their equipment??) I had to fight him. He was 21, I was about level 2 if you just take the combat skills. I could remove a pixel of his life with about 10 swings, he could kill me with 2 hits. After reloading 20 times I just gave up and decided to delete that char.

So whats this all about?
The problems in this game summarize to:
  • Bugs: whether it is the stupid AI, spells like alteration armor which have barely an effect or diseases that don't remove the negative effects once dispelled, quests that go wrong or get stuck and finally crashes.
  • Balance of power: some abilities and builds are so extremely powerful that you just fall asleep playing the game, while others are so severely underpowered that you can't play the game at all. It feels to me like Bethesda made this game for combat-only characters that go exactly one way.
  • Balance of usefulness. Why play a thief if you can just steal everything anyway and the crap you get is almost worthless or cannot be sold? Why use higher level spells if the one you get at the beginning is the most efficient one in the game? Why use 2h weapons if the damage is barely higher but you take so much more damage that you cannot survive? Why are some perks absolutely required to use a skill while others barely have an effect? That list could be endless.
  • Break of immersion. Just one example: as member of the thieves guild I go to a shop and threaten the owner to pay his money by bashing down his beloved and very expensive urn. He almost crawls before me and promised to pay immediately. I decide to take 1 (one) gold from his desk as the beginning of his payment and immediately he and his wife draw their weapons, bash me down and a bunch of guards that magically knew I took the coin jump through the door and arrest me. The list of immersion failures like this are endless in this game.


I was really a great fan of Bethesda, but this game really killed the fanboyism for me. I am not your beta tester Bethesda, I payed money for this game and even endured crap like Steam and then you deliver such an incomplete an unpolished game. That is definitely not going to happen again.



Im sorry m8 but you dont have a point... really...
for a game of this size, magnitude and complexity it has incredible low amount of bugs, the AI is better than ever (even tho people say high lvl sneaking is over the top, dunno havnt reach high levels with sneak yet), there are some pathing issues, but even those are few.

as for balance, most of the complaints are just people having a problem learning to use stuff thats all, there are obviously issues with most skills/builds, but hardly gamebreaking at all, magic is pretty good if played properly., people complaining about destruction usually dont use it well.

as for the awckwards events like the coin stealing thing... well thereso nly so much mechanics and code/script that can be put into a game this big dont you think? they could have changed all the theft coding for that particular case I guess... but meh is all the rouble worth it just for that tiny weeny detail?
THAT broke your immerssion? really? I gues being the best most detailed living world ever built on any rpg has no bearing because you stole from a npc you were doing a shackedown :(

best rpg ever,
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Sophie Miller
 
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Post » Tue Dec 06, 2011 2:25 pm

In my opinion, I don't really think that this game is deserving of all of the praise that it receives, you know, game of the century and all, but it is still a very solid and fun game... Game of the Year probably.
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louise tagg
 
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Post » Tue Dec 06, 2011 12:33 pm

Yeah, but millions of COD fans bought it, so it must be good.


This game was made for those who liked these type of games. It was produced awfully. It is the worst elder scrolls in terms of it's original design in my opinion.
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c.o.s.m.o
 
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Post » Tue Dec 06, 2011 12:49 pm

Yeah, but millions of COD fans bought it, so it must be good.


What, objectively, is wrong with Call of Duty besides them hashing out a new one every year?
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ijohnnny
 
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Post » Tue Dec 06, 2011 1:19 pm

my only complain for this game is Horrible UI for pc and necromancy is realy unbalenced(it svcks compaired to atronaches).
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Zosia Cetnar
 
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Post » Wed Dec 07, 2011 1:36 am

I've put around 60-70 hours into this game and had NONE of those problems minus a few bugs. I find the game very hard at times (playing on Expert) but it's nothing which can't be solved with better strategy.

Sorry you had a bad time with the game, I'm having loads of fun.
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Maria Leon
 
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Post » Tue Dec 06, 2011 7:01 pm

Totally disagree.
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Hussnein Amin
 
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Post » Tue Dec 06, 2011 12:53 pm

I dont like COD but i like this game -.- Skyrim is far from perfect but it beats Oblivion by a mile, im pleased with the game but ofcourse it could be better :)
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renee Duhamel
 
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Post » Tue Dec 06, 2011 8:59 pm

There isn't enough facepalm in the world to react to most of what you posted, but....



Why the hell can't my shield block a spell?


Second or third perk on the left side "Shield blocks 50% of elemental damage". I find it very useful against dragonbreath.

As for resistances.... I've found any number of resist items, both in stores and in dungeons. Haven't enchanted an item yet. I've had 80% fire resist, and now I have 50% fire/30% frost + the shield perk. And resist potions (again, found in loot).
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Phoenix Draven
 
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Post » Tue Dec 06, 2011 12:19 pm

This proves that this game is epic because it's so good it even got people that play shooters to buy this game!

Y'know, i really like your optimism. You're the kind of person who brings happiness and good fortune to all those around you.
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lydia nekongo
 
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Post » Tue Dec 06, 2011 12:47 pm

Hmm what I see in this thread is someone who played the game nonstop for a week and burned themselves out. Now every flaw you come across seems like a huge deal when it really is not.
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lexy
 
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Post » Tue Dec 06, 2011 3:39 pm

Why the hell did you post this? it's not like people lurking about the forums are going to agree with you, we're obviously fans.
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Amiee Kent
 
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Post » Tue Dec 06, 2011 6:43 pm

So you got to lvl 48 and even had enaugh time to try other builds in just one week. You are not having fun because you need to get some sleep.
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Dan Endacott
 
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Post » Tue Dec 06, 2011 11:52 pm

Hmm what I see in this thread is someone who played the game nonstop for a week and burned themselves out. Now every flaw you come across seems like a huge deal when it really is not.

= Every Elder Scrolls fan.
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kasia
 
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Post » Wed Dec 07, 2011 2:36 am

Yeah, but millions of COD fans bought it, so it must be good.


Not sure if that's a good sign,mate =D
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x_JeNnY_x
 
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Post » Wed Dec 07, 2011 2:07 am

Granted, this game has a ton of bugs.. I literally had my character's head disappear permanently and had to restart the game. I occasionally get textures that don't load causing the walls to be entirely pink and I have to reload. People being stuck in walls and etc. I want them to hurry their asses up and fix this damn game. But with all that being said I still love the piss out of this game and want to buy it some coffee.
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Nick Pryce
 
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Post » Tue Dec 06, 2011 10:27 pm

I think it's best if we just let this guy just cry here in his thread. I'm guessing he's just met Krosis and has came here to express his anger.

The problem is not with the game, but with the player. I'm on expert and doing fine with three different character types, lern2TES
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Louise Dennis
 
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Post » Tue Dec 06, 2011 12:25 pm

All the problems with the mage spells just makes mages unplayable for me. I want to make my own spells, not buy books for them. And I would much rather have an ugly spell blob or a touching motion with a wide variety of useful spells than a very few select amount of pretty ones.

I'm just stuck on playing a warrior, which basically cuts the game time in half for me, even more though, because mage has always been my favorite. I simply don't play the thief really, and I don't plan to do it in skyrim because of how terrible stealth is at the start and how insanely nonsensical it gets at its higher levels. Besides stealing is pointless in Skyrim
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Mrs Pooh
 
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Post » Tue Dec 06, 2011 1:50 pm

So let me get this straight. The Original Poster flew through the content as he already hit level 48 in less then a week and is now here to gripe what a crummy game Skyrim is?

Hilarious!
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Kat Lehmann
 
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