Skyrim feels more like Morrowind right?

Post » Sat Dec 17, 2011 10:24 am

I agree, it gives me the same feeling as Morrowind.
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Michael Russ
 
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Post » Sat Dec 17, 2011 1:01 am

There is way to much sheogorath hate in this thread! >:|
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SaVino GοΜ
 
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Post » Sat Dec 17, 2011 7:03 am

i know "Skyrim is her own game and she'll stand on her own two feet", but doesn't the combination of music, and the amount of cross country travel necessary in the begining of a new game feel like Morrowind?

You are correct that it is more like Morrowind [than Oblivion]. It's still not very comparable to Morrowind, but they did make a few steps in the right direction post-Oblivion.
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Angelina Mayo
 
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Post » Sat Dec 17, 2011 9:39 am

skyrim is a lot more fun than morrowind, I dont understand why people always say morrowind is great.

1. morrowind's animations are [censored]
2. morrowind characters are fugly
3. morrowind looked pretty fugly in general considering the massive hardware requirements
4. ashlander speaks broken language, then when you ask him about rumors he suddenly speaks perfectly, wtf?
5. everyone in morrowind has the exact same dialogue choices, see #4
6. lots of useless skills, spear is useless, medium armor is useless, acrobatics is useless.
7. leveling system sux, I have to be careful what skills I use in order to get +5 attribute when I level
8. if your major skill is atheletics, lul.
9. cliffracer, CLIFFFF RACEERRR
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Sherry Speakman
 
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Post » Sat Dec 17, 2011 8:15 am

This turd is nothing like Morrowind.


All you do is troll these boards. If you don't like the game that's fine, but why come on here and talk about it? You're just here to annoy people.
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Hussnein Amin
 
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Post » Fri Dec 16, 2011 8:30 pm

This thread (and all like it) is a very good illustration of the fact that people have different ideas of what the ideal TES game would be. I have to laugh when I see people pointing to elements of a former game as an example of superior game design, then the next thread has someone pointing to the same thing as an example of inferior game design.
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Tiffany Holmes
 
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Post » Sat Dec 17, 2011 3:29 am

In Morrowind you had to use your brain and figure things out from time to time. In Skyrim you just fallow the arrow and kill things. It takes away any sense of accomplishment when "solving" a quest, it's like winning the Paralympics as a healthy person.
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Jeff Turner
 
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Post » Sat Dec 17, 2011 3:23 am

In Morrowind you had to use your brain and figure things out from time to time. In Skyrim you just fallow the arrow and kill things. It takes away any sense of accomplishment when "solving" a quest, it's like winning the Paralympics as a healthy person.


Try turning off quest tracking? :s or if you're really serious about it, turn off the HUD.
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Tamara Dost
 
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Post » Sat Dec 17, 2011 12:02 am

In Morrowind you had to use your brain and figure things out from time to time. In Skyrim you just fallow the arrow and kill things. It takes away any sense of accomplishment when "solving" a quest, it's like winning the Paralympics as a healthy person.


Thats easily remedied, by looking at where the general area (if outside) then turning the quest marker off or just outright tutnring it off (in dungeons). I complete some quests this way, rather than "activating" them.
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Trevi
 
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Post » Sat Dec 17, 2011 4:15 am

Try turning off quest tracking? :s or if you're really serious about it, turn off the HUD.



Why not recommend that I close my eye's? Because trying to do quests with no information what so ever comes pretty much down to the same. There is no alternative information available regarding locations of persons or places. Whenever the location you are supposed to go to is around the next corner or at the other end of the map, you'll never know.
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*Chloe*
 
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Post » Fri Dec 16, 2011 11:38 pm

I'm not really sure what the point being made is. Because of the music and amount of cross country traveling (which people can skip if they want to) it feels quite different from Morrowind in terms of atmosphere and environment.

It should feel like it is part of the same world as Morrowind because it is - which is does - but it should also feel like its own distinct location with its own culture, people, environment and so forth. Which it also does.

Morrowind had a certain alien feel to it, Skyrim (and Oblivion) are set in human dominated nations and reflect that. If it was real world Morrowind would probably be some place like Australia while Oblivion and Skyrim are more European in feel.

Being able to go a wandering around a large game world, delve into dungeons and so forth is a feature of TES games (which includes Morrowind), not a feature of Morrowind alone.

This turd is nothing like Morrowind.


Thank you for joining today to tell us that, your contribution is both important and appreciated*.











*Ok, I'm lying, it totally isn't important or appreciated. :biggrin:
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Alexander Lee
 
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Post » Fri Dec 16, 2011 8:58 pm

As I recall, in the context of what that was referring to, yes, it does. Morrowind had a great sense of place and atmosphere. With as many complaints I have about Skyrim, it's atmosphere is not one of them. They did an absolutely beautiful job creating a sense of place. I might even call it one of their most successful aspects of the game.
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Tanika O'Connell
 
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Post » Sat Dec 17, 2011 4:38 am

I feel Skyrim is what happens with you merge Oblivion's superior technical gameplay mechanics with Morrowind's superior choice, depth and complexity.

You merge those 2 together, and you get Skyrim. It's the best of both worlds.


Wahoo !
You said Choice, depth and complexity in the same sentance to qualify Skyrim through Morrowind. That was bold, didn't think anyone would dare go this far lol.
Don't get me wrong, i think it is a very very good game, but it is shallow compared to Morrowind in term of "choice", "depth" and "complexity".
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Wanda Maximoff
 
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Post » Sat Dec 17, 2011 9:46 am

what cross-country travel? you go to riverwood, then whiterun, then fast-travel everywhere. there is absolutely no way to get lost and the best route anywhere is always jumping up the side of a cliff because you have no concept of how to find something other than running directly at the marker. there is no cross-country travel, there is only mountain-climbing and getting frustrated and lost because you dont want to mountain climb.


It would seem a lot of people disagree with your "you go X, then Y, then fast-travel everywhere" - me, for example. I've never used it a lot (never for main characters) - I liked exploring this world.

morrowinds tombs looked like temples, like somewhere they actually went to worship their ancestors, and the ghosts inside are only hostile because youre not family. skyrims tombs look like zombie factories; it looks quite jarring to see the same black foreboding architecture in the town halls of the dead: they look like no one was meant to ever go there, which makes sense considering the draugr are apparently all dragon-worshiping traitors, which kind of takes away from the whole tomb atmosphere when you know they were built as mass graves and not out of respect.


Well different cultures can have different approaches to death, how they honor it and how they deal with physical remains. Not every game needs to make tombs seem like places of respect.
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Jason Rice
 
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Post » Sat Dec 17, 2011 6:05 am

No. Aside from a few Dwemer ruins and giant mushrooms, Skyrim really lacks a lot of what made Morrowind so special.
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Andres Lechuga
 
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Post » Sat Dec 17, 2011 10:04 am

If Skyrim's a turd... I guess that makes Morrowind a whole [censored]storm.

Skyrim has captured everything that made Morrowind great to me, and built on that to an absolutely awesome experience.


Morrowind had quest directions, Skyrim doesn't. I don't know what you were enjoying so much in Morrowind more than the sense of exploration and journey that comes from having to actually experience the world.
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Nathan Risch
 
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Post » Sat Dec 17, 2011 7:10 am

This turd is nothing like Morrowind.

nostalgia is nice, buy skyrim is a much better game all the way around. its gonna easily secure itself as the best elder scrolls game to date. its way better than oblivion or morrowind. in so many areas.
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Laura Tempel
 
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Post » Fri Dec 16, 2011 11:24 pm

I was thinking about the comment that Morrowind would be like Australia while Cyrodiil and Skyrim are more like Europe, and I think that's right. Specifically, Vvardenfell is like Australia in that it is a giant island. It makes sense that it would have crazy animals not seen anywhere else. So I suppose I shouldn't want Skryim to be as exotic as Morrowind. However, it does remind me of my first thought when I first heard about Skyrim: They just did a Eurocentric, LotR like game, why are they doing another one? I would rather have seen Elsweyr or Black Marsh. Some place more exotic than Cyrodiil. So, to sum it up, the team did a great job creating Skyrim, but I think a more exotic locale would have been a more fitting follow up to Oblivion.
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Flutterby
 
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Post » Sat Dec 17, 2011 9:02 am

If anything Skyrim is more like Fallout than any TES game.

I think Bethesda said to hell with intellectual engrossing RPGs, lets hop on the Gears of War/FPS derp derp crowd.
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ZANEY82
 
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Post » Sat Dec 17, 2011 10:47 am

In Morrowind you had to use your brain and figure things out from time to time. In Skyrim you just fallow the arrow and kill things. It takes away any sense of accomplishment when "solving" a quest, it's like winning the Paralympics as a healthy person.


You know Skyrim dungeons have puzzles to solve?

Morrowind doesn't.

Which game needs you to use your brain?
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LuBiE LoU
 
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Post » Sat Dec 17, 2011 9:06 am

Other than the music and the nod to the Dwemer, skyrim feels very different. I do feel a little nostalgic because of the way many of the mines are designed. It's familiar as an elderscrolls game without being a rehashing of things from an old game.

Now if we could only get the people who inhabit the world to show an awareness of the changes we bring about while we adventure I'd be happy. It seems like no matter what we do it's like our only contribution is to put the riff raff into their graves. At least in Oblivion I was the hero of Kvatch.
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Devils Cheek
 
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Post » Sat Dec 17, 2011 12:10 am

Wahoo !
You said Choice, depth and complexity in the same sentance to qualify Skyrim through Morrowind. That was bold, didn't think anyone would dare go this far lol.
Don't get me wrong, i think it is a very very good game, but it is shallow compared to Morrowind in term of "choice", "depth" and "complexity".


I disagree.

My reason why is in another thread. The (paraphrasing the title) "Why are there so many differing opinions on Skyrim" thread.
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Causon-Chambers
 
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Post » Sat Dec 17, 2011 12:13 am

The political climate and all the shades of a gray colored rainbow are very reminiscent of Morrowind. Oblivion lacked all this; it was bland, uninteresting, and, while still a good game for it's game play, lacked everything I felt that made the Elder Scrolls series great.
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HARDHEAD
 
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Post » Fri Dec 16, 2011 8:54 pm

I don't have time for elitism and nostalgia. Skyrim (10 million copies) outsold Morrowind (4 million), so it is clear that TES attracted a lot more players who seem to like Skyrim for what it is.
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Latisha Fry
 
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Post » Sat Dec 17, 2011 10:09 am

I think it is a mixture of Daggerfall and Oblivion rather than Morrowind.
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Lindsay Dunn
 
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