Skyrim feels more like Morrowind right?

Post » Sat Dec 17, 2011 6:32 am

I don't have time for elitism and nostalgia. Skyrim (10 million copies) outsold Morrowind (4 million), so it is clear that TES attracted a lot more players who seem to like Skyrim for what it is.


http://www.youtube.com/watch?v=-hJf4ZffkoI

http://www.youtube.com/watch?v=kffacxfA7G4
User avatar
Jeneene Hunte
 
Posts: 3478
Joined: Mon Sep 11, 2006 3:18 pm

Post » Sat Dec 17, 2011 11:07 am

You know Skyrim dungeons have puzzles to solve?

Morrowind doesn't.

Which game needs you to use your brain?


Skyrim has puzzles...but let's be honest, the vast majority of them are highly simplistic and require little brain power.
User avatar
Caroline flitcroft
 
Posts: 3412
Joined: Sat Nov 25, 2006 7:05 am

Post » Fri Dec 16, 2011 10:49 pm

Skyrim doesn't quite feel like Morrowind to me.

It has the scale and the unique identity that defines it, but it's lacking some depth. To me, most of it seems to do with the lack of interaction with NPCs and in turn, the game world itself. I miss the ability to simply ask passers by about themselves or the latest gossip. In Skyrim it's all about business and what people want, or what they want you to do for them. Every time you walk into a group of people in Skyrim they stop what they're doing and watch you intently, as if they expect you to butt-in and ask them for quests and adventure. Seriously, take a second and look some time. They don't really feel like they have anything going on beyond their personal issues that they keep droning about with the same one or two lines of voiced dialog. They also don't care to talk to you much about other things happening in the world, or topics that don't end with you raiding a cave for their lost bauble.

This lack of interaction has caused me to completely forget about some towns and even a major hold, Falkreath. I spent maybe a half-hour trying to find something interesting to see or do there before I realized it was nothing but another quest hub. You have your generic tavern, your generic smithy, and your handful of talkative NPCs who send you off on tasks. The biggest highlight of the place was a scene at the graveyard which was entirely too short and lacked any sort of follow-up (NPCs completely ignored the fact they had even done anything).

With Morrowind, you may not have heard them talking to each other as much either, but they did often have loads to say. They even had context-specific general dialog. Whether this is because text-based dialog offers more depth than voiced is really only something the developers can answer. Sometimes I think in the effort to get everyone their own real voice, they left out what makes NPCs actually interesting to listen to.

My $0.02.
User avatar
Dawn Porter
 
Posts: 3449
Joined: Sun Jun 18, 2006 11:17 am

Post » Sat Dec 17, 2011 5:32 am


Skyrim has captured everything that made Morrowind great to me, and built on that to an absolutely awesome experience.


I agree. There's definitely a return to a less generic landscape and environment and a certain uniqueness. I had more of a Morrowind feeling with Skyrim. Which in general is good.
User avatar
Leanne Molloy
 
Posts: 3342
Joined: Sat Sep 02, 2006 1:09 am

Post » Sat Dec 17, 2011 6:04 am

http://www.youtube.com/watch?v=-hJf4ZffkoI

http://www.youtube.com/watch?v=kffacxfA7G4


Are you trying to say that Bieber has outsold Mozart?

Because I highly doubt that, simply because of the amount of time Mozart's work has had to be recorded and sold. Not to mention anything the composer actually made before we had records.

The other difference is that people like both Morrowind and Skyrim.

No one likes Justin Bieber.
User avatar
Jake Easom
 
Posts: 3424
Joined: Sun Jul 29, 2007 4:33 am

Post » Sat Dec 17, 2011 9:12 am

i know "Skyrim is her own game and she'll stand on her own two feet", but doesn't the combination of music, and the amount of cross country travel necessary in the begining of a new game feel like Morrowind?

dungeons and wild life also, not extactly like Morrowind, yet they still lean more on the Morrowind side. What i mean is, creepy burial tombs.... giant animals that make you go "ewwwww look at that thing.. what is it?"



Skyrim feels like Skyrim :D
I can honestly say nothing in the game reminds me of Morrowind, apart from the theme perhaps, and if anything, Skyrim probably reminds me more of Daggerfall with the radiant story quest system (aka generated quests).
User avatar
Hairul Hafis
 
Posts: 3516
Joined: Mon Oct 29, 2007 12:22 am

Post » Fri Dec 16, 2011 9:31 pm

Skyrim has puzzles...but let's be honest, the vast majority of them are highly simplistic and require little brain power.


it's still more puzzle work and problem solving than morrowind.
User avatar
Laura Mclean
 
Posts: 3471
Joined: Mon Oct 30, 2006 12:15 pm

Post » Sat Dec 17, 2011 10:56 am

it's still more puzzle work and problem solving than morrowind.


If they give you pause then you wouldn't be able to deal with Morrowind's quest directions.
User avatar
Bones47
 
Posts: 3399
Joined: Fri Nov 09, 2007 11:15 pm

Post » Fri Dec 16, 2011 7:23 pm

morrowind from 2002, definitely among the classics
they use same music from morrowind in skyrim ^_^ thats niice
User avatar
Lauren Dale
 
Posts: 3491
Joined: Tue Jul 04, 2006 8:57 am

Post » Fri Dec 16, 2011 11:24 pm

You know Skyrim dungeons have puzzles to solve?

Morrowind doesn't.

Which game needs you to use your brain?


Morroiwnd requires you to use your brain in a more natural way. Following directions, looking for clues and so forth. While Skyrim puts these"puzzles" which consist of turning stones the right way. Which do you think requires more brainwork?
User avatar
JD FROM HELL
 
Posts: 3473
Joined: Thu Aug 24, 2006 1:54 am

Previous

Return to V - Skyrim