Skyrim feels more like Morrowind right?

Post » Sat Dec 17, 2011 6:52 am

i know "Skyrim is her own game and she'll stand on her own two feet", but doesn't the combination of music, and the amount of cross country travel necessary in the begining of a new game feel like Morrowind?

dungeons and wild life also, not extactly like Morrowind, yet they still lean more on the Morrowind side. What i mean is, creepy burial tombs.... giant animals that make you go "ewwwww look at that thing.. what is it?"
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Robert DeLarosa
 
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Post » Sat Dec 17, 2011 1:56 am

This turd is nothing like Morrowind.
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Amber Ably
 
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Post » Fri Dec 16, 2011 10:18 pm

some of the songs ripped from morrowind soundtrack. the dwemer turned out a bit different that what i was expecting but i like them nonetheless.
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MISS KEEP UR
 
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Post » Sat Dec 17, 2011 5:16 am

This turd is nothing like Morrowind.

If Skyrim's a turd... I guess that makes Morrowind a whole [censored]storm.

Skyrim has captured everything that made Morrowind great to me, and built on that to an absolutely awesome experience.
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Emma Parkinson
 
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Post » Fri Dec 16, 2011 6:44 pm

This turd is nothing like Morrowind.


You could provide some meangingful conversation for once. Not just bashing.
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Ray
 
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Post » Sat Dec 17, 2011 5:13 am

To me, what made Morrowind that feel was the alien envrionment never visited before in an RPG. It was full of unexpected surprises like giant mushrooms and strange creatures, as well as volcanoes and lava rivers and other environments. Skyrim isn't like Morrowind because everyone knows what Skyrim is like. I knew there would be northern stuff like Mammoths and snowy mountains, as well as ancient nord/viking ruins and people before Skyrim came out. As for Morrowind, when I first played, I didn't know what to expect because the Dunmer are quite original and not ripped off of any culture in real life.

Skyrim does have it's fair share of surprises (Blackreach is a perfect example) but not as many as Morrowind.
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Chenae Butler
 
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Post » Sat Dec 17, 2011 2:50 am

This turd is nothing like Morrowind.

Easy now.

Never played morrowind but skyrim is a whole different game, of course it's going to feel the same, it's the same series.

Cheers
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Liii BLATES
 
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Post » Fri Dec 16, 2011 10:14 pm

If anything I felt it was even less than Morrowind than Oblivion was. If we only look at traveling methods the fact that you start off running at amazing speeds that even surpass the starting speed most character have in Oblivion completely trivialize any feeling of distance felt when you travel said cross country distances.
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I’m my own
 
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Post » Sat Dec 17, 2011 4:52 am

Never played morrowind but skyrim is a whole different game, of course it's going to feel the same, it's the same series.


Eh, Bethesda tries to mix it up between games a bit.
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Everardo Montano
 
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Post » Sat Dec 17, 2011 10:55 am

If Skyrim's a turd... I guess that makes Morrowind a whole [censored]storm.

Skyrim has captured everything that made Morrowind great to me, and built on that to an absolutely awesome experience.

Yep.

Skyrim is the [censored]!
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Jesus Duran
 
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Post » Fri Dec 16, 2011 8:34 pm

uh...no. the mudcrabs look like morrowinds but thats about it. its much more similar to oblivion. morrowind had giant mushrooms and all kinds of crazy alien life: skyrim has very few fantastical creatures or landscapes. everything is just slightly exotic human: giants, draugr, trolls, skeletons. most animals are actual animals and not gaur or kwama or giant hovering jellyfish; just wolves and bears and mammoths.

what cross-country travel? you go to riverwood, then whiterun, then fast-travel everywhere. there is absolutely no way to get lost and the best route anywhere is always jumping up the side of a cliff because you have no concept of how to find something other than running directly at the marker. there is no cross-country travel, there is only mountain-climbing and getting frustrated and lost because you dont want to mountain climb.

morrowinds tombs looked like temples, like somewhere they actually went to worship their ancestors, and the ghosts inside are only hostile because youre not family. skyrims tombs look like zombie factories; it looks quite jarring to see the same black foreboding architecture in the town halls of the dead: they look like no one was meant to ever go there, which makes sense considering the draugr are apparently all dragon-worshiping traitors, which kind of takes away from the whole tomb atmosphere when you know they were built as mass graves and not out of respect.

i hardly notice the music, and frankly its one of the only unique things about skyrim. morrowind and oblivion had good, but very similar and generic music.

what animal or creature could you not identify in skyrim? i am seriously curious. the sabre cats are insanely buff so maybe you can confuse them for something else, but what is so fantastical in skyrim as to be nearly as alien as anything from morrowind?
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Nicole Coucopoulos
 
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Post » Fri Dec 16, 2011 8:29 pm

@frotality
I don't think anyone was saying anywhere that Skyrim was as alien as MW. More in terms of how the game felt then anything that had to do with astetics.
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Darlene Delk
 
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Post » Sat Dec 17, 2011 12:03 am

This turd is nothing like Morrowind.

Why are you even on this forum if hate the game so much?
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^_^
 
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Post » Sat Dec 17, 2011 2:29 am

To me, what made Morrowind that feel was the alien envrionment never visited before in an RPG. It was full of unexpected surprises like giant mushrooms and strange creatures, as well as volcanoes and lava rivers and other environments. Skyrim isn't like Morrowind because everyone knows what Skyrim is like. I knew there would be northern stuff like Mammoths and snowy mountains, as well as ancient nord/viking ruins and people before Skyrim came out. As for Morrowind, when I first played, I didn't know what to expect because the Dunmer are quite original and not ripped off of any culture in real life.

Skyrim does have it's fair share of surprises (Blackreach is a perfect example) but not as many as Morrowind.

Exactly! It's been years sincei played Morrowind, but it feels like Morrowind was a corner stone for the elder scrolls. The fact that Skyrim doesn't feel completely alien isn't necessarly a bad thing tho. I enjoy being able to mentally grasp nordic mythology. It's more realistic to me. Skyrim feels "real". Morrowind felt like a bad sci fi movie.

flamer no flaming!

flamer no flaming!

flamer no flaming!
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Naughty not Nice
 
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Post » Fri Dec 16, 2011 10:55 pm

uh...no. the mudcrabs look like morrowinds but thats about it. its much more similar to oblivion. morrowind had giant mushrooms and all kinds of crazy alien life: skyrim has very few fantastical creatures or landscapes. everything is just slightly exotic human: giants, draugr, trolls, skeletons. most animals are actual animals and not gaur or kwama or giant hovering jellyfish; just wolves and bears and mammoths.

what cross-country travel? you go to riverwood, then whiterun, then fast-travel everywhere. there is absolutely no way to get lost and the best route anywhere is always jumping up the side of a cliff because you have no concept of how to find something other than running directly at the marker. there is no cross-country travel, there is only mountain-climbing and getting frustrated and lost because you dont want to mountain climb.

morrowinds tombs looked like temples, like somewhere they actually went to worship their ancestors, and the ghosts inside are only hostile because youre not family. skyrims tombs look like zombie factories; it looks quite jarring to see the same black foreboding architecture in the town halls of the dead: they look like no one was meant to ever go there, which makes sense considering the draugr are apparently all dragon-worshiping traitors, which kind of takes away from the whole tomb atmosphere when you know they were built as mass graves and not out of respect.

i hardly notice the music, and frankly its one of the only unique things about skyrim. morrowind and oblivion had good, but very similar and generic music.

what animal or creature could you not identify in skyrim? i am seriously curious. the sabre cats are insanely buff so maybe you can confuse them for something else, but what is so fantastical in skyrim as to be nearly as alien as anything from morrowind?

Wow, what game have you been playing? Skyrim is NOTHING like what you seem to be describing. Fast travel after going to Whiterun? Only if you restrict your game to Whiterun, Riverwood, and Helgen. Jumping up the side of the cliff? How about you try reading the map, or actually looking at your surroundings instead of staring at the arrow like an idiot? You seemed to have missed a large part of Skyrim's lore.

Honestly, I found most of Morrowind's animals to look stupid, not exotic or alien. Crazy, yes, but in a "I've had too much sugar and cheese" kind of crazy.
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Izzy Coleman
 
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Post » Sat Dec 17, 2011 7:17 am

uh...no. the mudcrabs look like morrowinds but thats about it. its much more similar to oblivion. morrowind had giant mushrooms and all kinds of crazy alien life: skyrim has very few fantastical creatures or landscapes. everything is just slightly exotic human: giants, draugr, trolls, skeletons. most animals are actual animals and not gaur or kwama or giant hovering jellyfish; just wolves and bears and mammoths.

what cross-country travel? you go to riverwood, then whiterun, then fast-travel everywhere. there is absolutely no way to get lost and the best route anywhere is always jumping up the side of a cliff because you have no concept of how to find something other than running directly at the marker. there is no cross-country travel, there is only mountain-climbing and getting frustrated and lost because you dont want to mountain climb.

morrowinds tombs looked like temples, like somewhere they actually went to worship their ancestors, and the ghosts inside are only hostile because youre not family. skyrims tombs look like zombie factories; it looks quite jarring to see the same black foreboding architecture in the town halls of the dead: they look like no one was meant to ever go there, which makes sense considering the draugr are apparently all dragon-worshiping traitors, which kind of takes away from the whole tomb atmosphere when you know they were built as mass graves and not out of respect.

i hardly notice the music, and frankly its one of the only unique things about skyrim. morrowind and oblivion had good, but very similar and generic music.

what animal or creature could you not identify in skyrim? i am seriously curious. the sabre cats are insanely buff so maybe you can confuse them for something else, but what is so fantastical in skyrim as to be nearly as alien as anything from morrowind?

Mammoths and Sabre tooth are extinct.... but seeing how you saw one on the history channel makes you an expert, huh? uhhhuhhuhehehuhuhe i think its a good thing huhuhuhuh that uhuhuhuhuhu Skyrim tombs are not 100% like Morrowind huhuuhuhuhuh it's called huh originality.. huuhhuuheheheuhuhhu
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Add Meeh
 
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Post » Sat Dec 17, 2011 10:41 am

Too much sugar and cheese crazy?

So Sheogorath crazy?
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Kortniie Dumont
 
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Post » Fri Dec 16, 2011 10:47 pm

Too much sugar and cheese crazy?

So Sheogorath crazy?

Except... Sheogorath manages at least a few moments of having a genuinely entertaining, insane personality, instead of the personality an internet-addicted 13-year-old thinks a "Random Crazy Person might Say".

But, not enough.

I hate Sheogorath.
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Rhysa Hughes
 
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Post » Fri Dec 16, 2011 9:42 pm

I feel Skyrim is what happens with you merge Oblivion's superior technical gameplay mechanics with Morrowind's superior choice, depth and complexity.

You merge those 2 together, and you get Skyrim. It's the best of both worlds.
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Unstoppable Judge
 
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Post » Sat Dec 17, 2011 11:01 am

Except... Sheogorath manages at least a few moments of having a genuinely entertaining, insane personality, instead of the personality an internet-addicted 13-year-old thinks a "Random Crazy Person might Say".

But, not enough.

I hate Sheogorath.

i wanted to kick Sheogorath's ass sooo bad. His world had nothing to do with Cyrodiil. idk, he was just some random ass hat that came out of the wet work with his hearty laugh "AHAAHAHAHAHHA now that's what i call BLAHAHAHAHA"
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Ruben Bernal
 
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Post » Sat Dec 17, 2011 2:51 am

Exactly! It's been years sincei played Morrowind, but it feels like Morrowind was a corner stone for the elder scrolls. The fact that Skyrim doesn't feel completely alien isn't necessarly a bad thing tho. I enjoy being able to mentally grasp nordic mythology. It's more realistic to me. Skyrim feels "real". Morrowind felt like a bad sci fi movie.

flamer no flaming!

flamer no flaming!

flamer no flaming!

This is exactly how I felt too. I loved Morrowind, but I always found myself on Solsthiem maybe because I love Norse Mythology.

Not that I don't like alien worlds, I just rather visit them in small doses.
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Monika Krzyzak
 
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Post » Sat Dec 17, 2011 2:42 am

Gameplay wise Skyrim is nothing like Morrowind. The art style and design are incredibly similar, and that is a great thing.
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Eileen Collinson
 
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Post » Fri Dec 16, 2011 9:03 pm

no spears, crossbows, or spells(sarcasm on this one, but still holds truth). No attribute system either. No jumping or speed difference between characters. More skills being lumped together to appeal to 12 year olds, or people with a 12 year old mentality.

[deleted] they did make some things a lot better. I won't bother listing the good stuff because I think it's more important to focus on what they totally screwed up on. I don't care if you like dragons or the graphics or whatever. I'm here to focus on what needs fixing.
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Kat Ives
 
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Post » Sat Dec 17, 2011 2:34 am

It's not about gameplay, mechanics, or story. It's about soul, and I can definitely see where the OP is coming from. I noticed the same thing a few weeks ago and didn't think to post. I almost got nostalgic. There are echoes of Morrowind.
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Jesus Duran
 
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Post » Sat Dec 17, 2011 3:13 am

absolutely not, in morrowind if i killed a main character i was told that i would not be able to complete the story line, in skyrim they just fall to the ground and become immortals. sometimes its better to break a story line that to take away from the believablility of the game, when you put invisible walls in a game you always wonder whats on the other side.
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Multi Multi
 
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