Skyrim French coverage summary

Post » Sun Feb 06, 2011 4:17 pm

AWESOME!!!!!!
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Flash
 
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Post » Mon Feb 07, 2011 1:15 am

Awesome info thank for posting!!
The Part that most interested me is:
Every city and town is bound to some particular resources meaning if you burn their mill or mine, you affect their economy and they'll be forced to buy flour or mineral somewhere else and when you'll want to buy these resources here again it will be more expensive.
Does this mean that destructable inviroment has been included. I really hope that this is the case so I can let Pyro side of my rebel Dunmer Fire mage out :flamethrower:
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Bethany Short
 
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Post » Sun Feb 06, 2011 4:22 pm

Awesome info! :celebration:
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Syaza Ramali
 
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Post » Sun Feb 06, 2011 2:11 pm

The screenshot isn't new.

My bad, I'll edit my original post :P
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Gemma Woods Illustration
 
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Post » Sun Feb 06, 2011 6:13 pm

-in Oblivion there was only 1 guy working on the dungeons, this time for Skyrim, 8 devs are working on them.


That's hilarious! It was obvious though, haha.
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xemmybx
 
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Post » Sun Feb 06, 2011 7:37 pm

That's hilarious! It was obvious though, haha.

You should watch the "making of Oblivion" videos (i think i found it on youtube), you can see this guy who works alone on dungeons.
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Multi Multi
 
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Post » Sun Feb 06, 2011 5:52 pm

-again from M. Carifano : "after Oblivion where every place looked alike, in Skyrim you'll find once agin the excentricity of Vvardenfell. Here every Nord Clan has its own colors, its own identity."


I am a happy man. :)

-Every city and town is bound to some particular resources meaning if you burn their mill or mine, you affect their economy and they'll be forced to buy flour or mineral somewhere else and when you'll want to buy these resources here again it will be more expensive.


Radiant AI? I have to see it myself.

-dialogues : most "inimportant" NPC like simple villagers won't have any dialogue tree (instead they'll directly comment on rumors or on what they're doing) ; only important NPCs will actually exchange dialogue with you, you can cut short the dialogue only by walking away.


Ala Fallout I guess. Fine by me.

-Todd Howard Interview :
-"a cause-consequence tree for each mission",
-each mission will be a bit different according to which mission you did before and the path you play.


Finally! Still, need to see it myself.

-it seems he says that when most NPCs give you a quest, they'll give you precise directions or accompany you to the road showing you which direction to take to go on on you quest.


Much better than an actual GPS and without the NPCs giving any directions (so now we can ignore the GPS I guess).
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JAY
 
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Post » Sun Feb 06, 2011 8:45 pm

Thank you so much for the info, man... These are awesome news! :celebration:
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Kaylee Campbell
 
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Post » Mon Feb 07, 2011 3:48 am

PS: Sorry for synthax and grammatics, I'm not a native english speaker. :wink_smile:


Don't mention it, buddy. Thank you for taking the time to translate it and post it on here! :foodndrink:
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scorpion972
 
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Post » Mon Feb 07, 2011 6:08 am

most "inimportant" NPC like simple villagers won't have any dialogue tree (instead they'll directly comment on rumors or on what they're doing)

So,this is like in FO3 and New Vegas.I'm a little bit disappointed,but then again,its not really that important.No harm done.Hopefully there'll be as much "important" npcs like in Oblivion.
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Svenja Hedrich
 
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Post » Mon Feb 07, 2011 3:12 am

-Every city and town is bound to some particular resources meaning if you burn their mill or mine, you affect their economy and they'll be forced to buy flour or mineral somewhere else and when you'll want to buy these resources here again it will be more expensive. (good thing for evil characters :) )


WHAT?! really?

I take it the translation would mean, if you destroyed the workers?
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Bird
 
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Post » Mon Feb 07, 2011 2:51 am

Good news indeed . Thanks
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Bad News Rogers
 
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Post » Mon Feb 07, 2011 4:33 am

I stand in awe
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Dan Wright
 
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Post » Sun Feb 06, 2011 11:26 pm

Good stuff
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Alexandra Louise Taylor
 
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Post » Mon Feb 07, 2011 3:41 am

Thanks a bunch ca tjoup, appreciate this!
Awesome news about the rumour and directions thing
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DeeD
 
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Post » Sun Feb 06, 2011 3:45 pm

So basically we now have two information laden international articles with more information about the game in the two of them than in every Game Informer article written so far combined...

Very positive stuff here. Especially like the idea that not every NPC will have extensive dialogue (basically sounds like Fallout 3) and the idea that there will actually be some artistic differences between Nord Clans (hopefully these will be joinable factions). It's good that they acknowledge how boring Oblivion's artistic design was.

Also with 8 guys working on fewer dungeons than what 1 guy was working on in Oblivion (wtf, never knew this...), that guarantees more interesting and unique dungeon design. (Gee, no wonder there were basically only five dungeons repeated ad nauseum in vanilla Oblivion...). Hopefully means more hand-placed loot as well.
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GLOW...
 
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Post » Sun Feb 06, 2011 8:29 pm

...and that's why I hate spanish magazines and their idiotic reviews ?? They don't give half as much info as you've got. Anyway, awesome report, I just love that the "exotism" of Morrowind is back...I REALLY HOPE it's true!

(BTW, first post under Windows 7 x64 SP1, upgraded from XP SP3....-FINALLY!-).
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m Gardner
 
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Post » Sun Feb 06, 2011 4:24 pm

One of the small things I wanted the most was a Dunmer city Thank you OP.
If you meet a Giant on the road he might totally not attack you unless you attack him.

very interesting...
Things are looking promising with almost all pieces of information.
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Rude_Bitch_420
 
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Post » Sun Feb 06, 2011 7:28 pm

Screw Gameinformer, Europe has the good news!

I hope I can get my hands on the German cover story soon.
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Becky Palmer
 
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Post » Sun Feb 06, 2011 8:57 pm

Great info, thanks!

The dunmer city sounds great.

Probably in the east, founded by refugees.

I like all of the info.
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jess hughes
 
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Post » Sun Feb 06, 2011 8:20 pm

most "inimportant" NPC like simple villagers won't have any dialogue tree (instead they'll directly comment on rumors or on what they're doing) ; only important NPCs will actually exchange dialogue with you


What does this mean? Is this saying that we won't be able to talk to ANY NPCs that aren't "important"? Not even to Oblivion's level?
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JeSsy ArEllano
 
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Post » Mon Feb 07, 2011 1:26 am

Skyrim just sounds better and better and better with every piece of new info :celebration:
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Heather beauchamp
 
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Post » Sun Feb 06, 2011 7:01 pm

You can actually set fire to a mill and burn it down and it will affect the town's economy?? Wow, that's pretty amazing if it's actually true.
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quinnnn
 
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Post » Mon Feb 07, 2011 1:35 am

Wonderful, thanks!
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Tarka
 
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Post » Mon Feb 07, 2011 3:57 am

Add dynamic shadows to the list of good news.
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Adam
 
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