- Add
dynamic shadows to the op, I've seen people asking about them, and they're in. (*edit* Not sure if they have been confirmed before : if they have, that needs repeating, people keep asking for them in the Todd Interview thread.)
-new spells confirmed : Detect Life, Fury (force ennemies to fight between them), Circle of Protection (hurl ennemies outside a magic circle), Snow trap (triggers only when an ennemy walks on it), Lightnings, Fireballs.
"80 spells, among which some are entirely new", like that "snow trap". Yeah, they don't try to pass off detect life as new.
-Concerning skills : Athletics doesn't exist anymore (to prevent the player boosting this only by jumping on stand)
Yeah, that's worded like that. I don't get it, that's Acrobatics you boost by jumping, so which do they mean ?
-Every city and town is bound to some particular resources meaning if you burn their mill or mine, you affect their economy and they'll be forced to buy flour or mineral somewhere else and when you'll want to buy these resources here again it will be more expensive. (good thing for evil characters
)
Think that means
destructible environments. By the way, there's no say of mine-burning.
-Dark Brotherhood is again mentionned to be in (the reason beeing that the devs had a lot of fun developping it in Oblivion)
"Missions of Dark Brotherhood
might be in"
-"cause-consequence tree for each mission",
The way it's worded, it refers to this : "each mission will be a bit different
from the same mission played by another player who has done other quests.". It's not really saying we get multiple-paths quests, the Raven Rock way, but we're getting there.
-rumors spoken by NPCs between them : they can speak vaguely about places of interest around the village and it's all up to yourself to find them if you're interested in.
Not seen that, about the link between rumours and places to find by yourself. However, the testers mark the most beautiful landscape, so they should have things like temples,
stuff that will entice the player to go and check by himself. :celebrate:
Also :
- More on that favorite menu, and how it fits with dual wielding, I quote :
"Cliking on a key, the screen freeze and a list of weapons or 'favorite' spells is shown next to each hand".And folks, Todd Howard in his interview, when he talks about mining and stuff, insist on the
importance of activities apparently useless, but important for immersion. Between that and the assurance they take their aesthetical inspiration from the "eccentricity of Vvardenfell", that's stuff we needed to hear.
And yes, thanks a bunch, ca.tchoup. :hugs: Great work, to bring awesome news.