Skyrim French coverage summary

Post » Sun Feb 06, 2011 6:14 pm

Why are a lot of people worried about the non-important NPCs only answer the players with rumors and what the AI directs them to do.

Skyrim is a very populated province, with 5 huge towns and a lot of smaller ones and villages, and giving all of those NPCs unique dialogs and quests, with the limits resulted by the full voice acting trend, was virtually impossible.

Now we have a lot of filler NPCs and some important ones in the middle of them.

Sounds good.


Agree wholeheartedly. One of the reasons I cringed at full voice acting in Oblivion. Look at what we got in return. Far fewer npcs and shallow, short dialogue, and repetitive, limited budget voice acting. Compare that to Fallout 3's voice acting and I think it's obvious that full voice acting can only work and still maintain the quality of the dialogue if it's limited. No more wiki-NPCs. Sure you can talk to every NPC in Morrowind, but does it add anything to the game? You can do the same in Oblivion, but they only have one or two unique sentences, sometimes not even that. The cost to payoff ratio isn't worth it. So I definitely think this is the way to go.

I just recently started playing Morrowind with all the Less Generic NPCs mods. Excellent, AAA quality writing in that mod, but it certainly highlights the amount of work that would be involved in making every single NPC unique (just looking at the number of NPCs that haven't gotten the LGNPC treatment yet). You could never do LGNPCs in a game with full voice acting. There's probably more dialogue in one LGNPC than in all of Oblivion combined.

Is it just me? Every time I read something from Game Informer I get worried about the game. Every time I read one of these international articles or watch the Bethesda devs themselves I start looking forward to it again...
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Sierra Ritsuka
 
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Post » Mon Feb 07, 2011 3:00 am

Thanks for the summary but this needs a bit of clarification



From the sound of it it seems you're referring to Acrobatics.

It's said exactly like that in the magazine, I confirm. Very odd. Mind you, they say 80 spells and 120 dungeons, and that's not accurate either. *shrug*
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LittleMiss
 
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Post » Mon Feb 07, 2011 9:40 am

Is it just me? Every time I read something from Game Informer I get worried about the game. Every time I read one of these international articles or watch the Bethesda devs themselves I start looking forward to it again...

Well, I didn't get worried, but I know what you mean. I think it's just the way that the GI writers word things, they don't exactly sound like actual fans of the series, more like bored reporters or something. But I've only been happier and more confident with every single news release of any kind. Same way I felt about Oblivion, and despite the general consensus among Morrowind fans, I think Oblivion delivered exactly what it promised and was a great damn game, and improvement over Morrowind even if I didn't like the storyline as much. And now I feel the same way about Skyrim, perhaps even more so.
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Michelle Serenity Boss
 
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Post » Mon Feb 07, 2011 5:23 am

All of this info is outstanding. In bold becuase it's just that good.

My highlights:

-it seems that smithing can only be done in forges (you cannot repair your equipment everywhere like in morrowind or oblivion)


One thing I wanted. Much more realistic.

-Every city and town is bound to some particular resources meaning if you burn their mill or mine, you affect their economy and they'll be forced to buy flour or mineral somewhere else and when you'll want to buy these resources here again it will be more expensive.


Fascinating concept, will definitely make the world feel a lot more alive.

-"a cause-consequence tree for each mission",


YES!!! Also on my wish list :tops:

-If you meet a Giant on the road he might totally not attack you unless you attack him.


Good! More passive enemies is much more realistic, another thing I have been in favor of in forum discussions.

-it seems he says that when most NPCs give you a quest, they'll give you precise directions or accompany you to the road showing you which direction to take to go on on you quest.


This is the best part. Hopefully no more magic compass!!!
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Quick draw II
 
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Post » Mon Feb 07, 2011 6:19 am

Why are a lot of people worried about the non-important NPCs only answer the players with rumors and what the AI directs them to do.

Skyrim is a very populated province, with 5 huge towns and a lot of smaller ones and villages, and giving all of those NPCs unique dialogs and quests, with the limits resulted by the full voice acting trend, was virtually impossible.

Now we have a lot of filler NPCs and some important ones in the middle of them.

In Oblivion, there were quests where you could get related information from any town or faction member that pertained to that town or faction. Like if you were given a quest to find someone in a particular city, you could go to the city and ask about that person, and they could tell you where specifically to look, or at least ackknowledge him. With this unimportant-NPCs-only-have-rumors setup, does that mean only specific NPCs could tell me about that person in the city? That doesn't seem very nice or logical.
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Crystal Clarke
 
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Post » Mon Feb 07, 2011 3:34 am

Oblivion: 1 person - 200 + dungeons

Skyrim: 8 people - 130 + dungeons


YESYESYESYESYES!!!!!

I am super stoked! The quality of the dungeons in Skyrim is going to be fantastic! This is what I wanted! Quality, not Quantity!

It's like Beth read my mind! ( and the minds of thousands of fans)

I just can't help it, I am super excited!!
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casey macmillan
 
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Post » Sun Feb 06, 2011 8:42 pm

And yes, thanks a bunch, ca.tchoup. :hugs: Great work, to bring awesome news. :D

And thank YOU for your feedback on the translation. :hugs:
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Davorah Katz
 
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Post » Mon Feb 07, 2011 10:07 am

Thanks for the summary. Everything in there sounds cool.
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Josh Dagreat
 
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Post » Mon Feb 07, 2011 9:57 am

Here's the guy who made the dungeons in OB : http://www.youtube.com/watch?v=nWvbVhfWnK0&t=6m35s


Eight guys like that... I think we might be in trouble. :ahhh: They've already said that they've used more traps and puzzles. Fewer dungeons and more people working on them could be a deadly combination. I hope they hired a bunch of devious bastards.
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lucy chadwick
 
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Post » Mon Feb 07, 2011 4:01 am

-it seems he says that when most NPCs give you a quest, they'll give you precise directions or accompany you to the road showing you which direction to take to go on on you quest.


Great, this will fix my problem with directions :)
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Daramis McGee
 
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Post » Mon Feb 07, 2011 8:23 am

Hey, merci l'ami ! o/


I've read it already on an another website for the most part, but there are bits and pieces I missed.

If you ever need help with translation again, just hola at me too ( but your english seems just fine :thumbsup: ).

So about the infos, well I feel quite confident. I mean, like many others I'm still pretty afraid because they promessed a lot for Oblivion back in the days, and they didn't really deliver for the most part... Especially concerning the whole Radiant A.I stuff. So when I hear stuff about commercial roads and all that, I mean... I wanna believe, but I take that with extreeeeeeme precaution :confused:

On the other hand, I'm SUPER excited about the dungeons, it really seems they worked a lot on them, make them less dull and generic. Because let's face it, dungeons are awesome. And I just CANNOT FRIGGIN WAIT for a video.

Seriously, I'd kill a rabbit just to have a video right now :'(


Ps : it's my first post, but I used to have a much older account, way before Morrowind even came out, I just couldn't find my damn account infos... So yeah, hi everyone o/
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Tiffany Holmes
 
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Post » Sun Feb 06, 2011 9:38 pm

Fantastic news.
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chloe hampson
 
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Post » Mon Feb 07, 2011 4:36 am

I am super stoked! The quality of the dungeons in Skyrim is going to be fantastic! This is what I wanted! Quality, not Quantity!

Me too. I'm glad they are cutting down the number of dungeons and instead make the fewer dungeons unique and fun. More puzzles, more traps, more awesome! :)

Oh, and thank you ca.tchoup! Great info.
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Karine laverre
 
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Post » Mon Feb 07, 2011 3:46 am

Oh man that's fantastic :foodndrink: I love all of this.
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Emily Martell
 
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Post » Mon Feb 07, 2011 11:08 am

Do you "burn" as in burn through or "burn" as in burn down?
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Ray
 
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Post » Mon Feb 07, 2011 1:29 am

By Dunmer city do you guys think it's a fully blown Dunmer-ran city controlled by the remnants of the Houses or just a Dunmeri styled city under Skyrim control with a few refuges?

I hope for the former but either way... Nerdgasm! :biggrin:
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Angela Woods
 
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Post » Mon Feb 07, 2011 7:21 am

Wrong topic.
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luke trodden
 
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Post » Mon Feb 07, 2011 3:18 am

The new spells seems cool. And I like that there are more people developing dungeons, but I'm not so pleased with the number of dungeons. I think there should be less dungeons to improve the quality of them even more.
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Louise Lowe
 
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Post » Mon Feb 07, 2011 5:25 am

-dynamic shadows


:D :D :D :D Yaaay Bethesda!!!
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{Richies Mommy}
 
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Post » Mon Feb 07, 2011 4:54 am

Ps : it's my first post, but I used to have a much older account, way before Morrowind even came out, I just couldn't find my damn account infos... So yeah, hi everyone o/

Hi, welcome back :foodndrink:

This info is just fantastic, I like everything especially the npcs who give you directions and show you the way! That's damn immersive! Ruining a town's economy is something I suggested before, it sounds great! I hope it affects people's mood and activities too, not only the merchants' supplies. I want it living and organic! And if Radiant AI works as intended, plus all this sabotage, it will be so fing cool I just can't wait!
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Bethany Short
 
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Post » Mon Feb 07, 2011 1:18 am

Ps : it's my first post, but I used to have a much older account, way before Morrowind even came out, I just couldn't find my damn account infos... So yeah, hi everyone o/

HI, welcome to the forum.
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barbara belmonte
 
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Post » Mon Feb 07, 2011 2:19 am

The new spells seems cool. And I like that there are more people developing dungeons, but I'm not so pleased with the number of dungeons. I think there should be less dungeons to improve the quality of them even more.

I much prefer 8 dudes working on 100+ dungeons ( which they said are going to be more unique from each other ) over 1 dude working on almost 200 dungeons, and have them basically all the same like Oblivion.
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gemma
 
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Post » Mon Feb 07, 2011 7:22 am

thanks ca.tchoup, we appreciate the info :thumbsup:
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kasia
 
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Post » Mon Feb 07, 2011 7:46 am

Hey, merci l'ami ! o/


De rien :smile:

If you ever need help with translation again, just hola at me too ( but your english seems just fine :thumbsup: ).


I guess we covered pretty much everything the article says but you're welcome if you catch anything else I forgot.

Ps : it's my first post, but I used to have a much older account, way before Morrowind even came out, I just couldn't find my damn account infos... So yeah, hi everyone o/

Welcome back! Actually I'm new too, I made this account some time ago but never posted before, mostly spying :ninja: and salivate on Skyrim :drool:
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IM NOT EASY
 
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Post » Mon Feb 07, 2011 2:55 am

The more information we get, the more I cannot even fathom in my mind what this game is going to be like... I cant even imagine if I will love or hate some of these changes they just seem so radically different. This really is going to be a totally different game from Oblivion and Morrowind. I'm optimistic, but I think this is one of those games you need to play (or see played) to really understand the level of immersion.



On a side note, I love the idea of weather systems and economies for towns.
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bonita mathews
 
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