Skyrim is a very populated province, with 5 huge towns and a lot of smaller ones and villages, and giving all of those NPCs unique dialogs and quests, with the limits resulted by the full voice acting trend, was virtually impossible.
Now we have a lot of filler NPCs and some important ones in the middle of them.
Sounds good.
Agree wholeheartedly. One of the reasons I cringed at full voice acting in Oblivion. Look at what we got in return. Far fewer npcs and shallow, short dialogue, and repetitive, limited budget voice acting. Compare that to Fallout 3's voice acting and I think it's obvious that full voice acting can only work and still maintain the quality of the dialogue if it's limited. No more wiki-NPCs. Sure you can talk to every NPC in Morrowind, but does it add anything to the game? You can do the same in Oblivion, but they only have one or two unique sentences, sometimes not even that. The cost to payoff ratio isn't worth it. So I definitely think this is the way to go.
I just recently started playing Morrowind with all the Less Generic NPCs mods. Excellent, AAA quality writing in that mod, but it certainly highlights the amount of work that would be involved in making every single NPC unique (just looking at the number of NPCs that haven't gotten the LGNPC treatment yet). You could never do LGNPCs in a game with full voice acting. There's probably more dialogue in one LGNPC than in all of Oblivion combined.
Is it just me? Every time I read something from Game Informer I get worried about the game. Every time I read one of these international articles or watch the Bethesda devs themselves I start looking forward to it again...