1. Other -- A genuine interest as an RPG player on if they managed to improve their formula on making their games and produce a decent aRPG (which, generally, they did when looking back at their two previous titles).
2. PC
3. Gave it a 6 (would've given a 6,5, but it was not an option). It's fun for a time and for what it is, but the issues are too glaring to consider it a "really good" or "remarkable" (aside from the environs, everything just feels bland after the initial impact -- as is custom with Bethesda games -- the quests are repetitive dungeon dives for the most part, most charcters lack chacter and there's generally very little to make me care, to want to help them and do their quests, and the gameplay is the standard generally uninspiring Bethesda gameplay with too much freedom and too little boundaries for the games own good thus causing nothing to really matter), but as said, it's fun for its time and for what it is, a decent timeburner and a showcase that Beth did indeed improve on some aspects. And 6 is plenty a score from me.
You know I see something here that reminds me of my own thoughts on games such as these. I was wondering, after nearly 40 hrs of skyrim so far, when does the magic wear off? Not as regards Skyrim itself. Not that at all. But in regards to these huge, open world "sandbox" games in general.
Lets face it. 'Open World' may as well be a synonym for 'fetch quest.' They go hand in hand. Every quest in these worlds revolves around 'go here, get/kill/observe this, and come back.' That, in essence, is an open world game. There is no progression. Quests are not quests. They are errands. You never really feel as if you are getting anywhere - rather, you just retrace ground you have trod numerous times before, looking for the next magical macguffin.
Now, there is something entertaining in this formula to be sure. People love it. It offers a semblance of freedom never known in video games, this 'open world sandbox.' But like the FPS and the Platformer before it, it is a fad. Pretty soon, 'open world' will be the new FPS, and people will tire of playing the prophesied savior who must retrieve numerous magical artifacts for people too lazy to go get them (or pay a team of mercenaries to do so) and they will move on. After all, that is, at the heart of it, all this is. Something new, a fad.
Pretty soon, crossing and recrossing the same old territory time and again, to look at the same cave walls for the 50th time in order to get the next best weapon in order to go get the next best weapon (that repeat is not a typo, but rather a synopsis of open world gaming) will wear people out.
And where will the RPG genre go, once people tire of going over the same old ground time and again for little to no reason?