OMG OMG OMG. Lol no but seriously I have yet to be dissapointed by anything I've read so far. The level scaling seems to be under control. Sounds to me like bandits will almost be the same low level bandits and not uber bandits. The scaling I assume comes in when and where you see certain enemies. Sounds good enough for me. A similar setup to Fallout 3 will be fine. Hopefully there won't be any leveled items especially uniques.
The leveling system sounds awesome to me. I'd usually be the first one to criticize and change in game mechanics from previous games but this is an improvement in my books. It's a much more realistic way of handling it. You're no longer bound by the skills you pick at the start. Though it is advised you specialize you have the option of testing out skills before you pick them.
Radiant Story sound amazing. It seems like a good alternative to eliminate or at least keep the number of essential characters to a minimum.
The menu system sound pretty cool. I'm interested in seeing if fast travel is the only form of transportation. I haven't read otherwise, but I'm not counting a normal mode of transportation out yet. If anyone knows more please inform me. No more magical compass on my screen telling me that there's a cave in front of me.
The combat system sound much improved. I love that you can't run backwards slashing away anymore. While there may be times that I [censored] about it, I support it entirely
Bow mechanics seem quite nice as well. Not sure yet about magic, but I'm sure magic lovers have something nice in store for them. And I love the customizable hands. Reminds me of the left handed thread I read awhile back, those guys have even more to look forward to.
Graphics appear to be much better. More realism. I see vascular hands, and less orange glow! Better faces as well, though that was to be expected after fallout. Better draw distances, flowing water and the scenery will make my next computer upgrade very worth it(yep new computer in celebration of running Skyrim on max settings, no more medium settings for me) Speaking of flowing water, I'm curious as to how the waterfalls will be handled though. Will it just be an object that appears to be a waterfall, or will it be realtime(if you dropped a large rock in the river would it slow/dam up or would the water magically flow through it) Just something that crossed my mind.
I'm very excited to say the least. Most of my worries are at ease though still somewhat there(level scaling, spoiler giving compass on your screen, combat system) The only things I can still hope appear would be a tradition travel system and static unique items(no level scaling at all)