Skyrim Game Informer Thread XVII

Post » Thu Jul 29, 2010 4:37 pm

The Skyrim issue of Game Informer will be available for sale in stores around the 14th of January.

Copied from the previous thread:

Spoiler

The February Game Informer Cover Thread XVII


http://www.gameinformer.com/b/news/archive/2011/01/06/february-cover-revealedesv-the-elder-scrolls-v-skyrim.aspx


"And yeah, once people read this, heads will explode."
- Andy McNamara, Editor-In-Chief of Game Informer

When responding to a question asking how the game looks:

As most of us know the February issue of the Game Informer magazine will feature 14 whole pages of Skyrim information/pictures/awesomeness.
The prestigious cover of the mag will also belong to Skyrim!

This thread is for thoughtful discussion and speculation of the topic and what we think will be revealed. Once the cover has been revealed we can keep all discussions to this series of threads so the mods don't have to spend all their time redirecting people's rants about how the cover is "zomg cool". Once the Mag is shipped to subscribers we can post small bits of information to share with other forum members who don't subscribe to GI.

For information on the rules of posting info on the magazine click on this http://www.gamesas.com/index.php?/topic/1149624-do-not-post-magazine-scans-transcripts-or-links-to-either/.
*
It seems people keep missing the above Magnificent http://www.gamesas.com/index.php?/topic/1149624-do-not-post-magazine-scans-transcripts-or-links-to-either/ GO READ THAT BEFORE POSTING ABOUT THE ARTICLE PLEASE. It covers the forum rules on Scans, Transcripts and Links. Thank you - Outlander

*

Fortunately Todd Howard has already stated that "when we show it, we want to show a lot, because there's a lot of game there to play right now." http://www.eurogamer.net/articles/2010-08-16-todd-howard-working-on-two-new-games

Here is the link to the Game Informer article on the matter: http://www.gameinformer.com/b/news/archive/2010/12/13/the-elder-scrolls-v-skyrim-coming-next-issue.aspx

Here is the link to the Bethesda Podcast in which Todd Howard touches on the subject: http://www.bethblog.com/podcast/
(They start talking about GI around the 6:50 mark in the podcast if anyone just wants to skip to it.) - Wahoo

"They saw a lot [Game Informer visited the office of Bethesda last week] and I think, I hope, everybody is surprised with how much stuff were showing. It's... it's a lot. We wanted to sorta compress the amount of time that we talked about the game. It's still eleven months, it's a long time, but traditionally we're going on like two years talking about a game, so we start out very slow and we wanted to come out of the gate with a lot of... A lot of STUFF. So I think the fans will be excited."
- Todd Howard


"And wait until you see what this game is all about! Mind...blown..."
- Andrew Reiner

"Our Elder Scrolls V: Skyrim coverage has expanded from 12 pages to 14, making it our largest game-based cover story."
- Andrew Reiner http://twitter.com/#!/Andrew_Reiner


If anyone has any other information then post it here and I will add it to the first post.


What we have learned so far (copied from MrTamarian's Got The Magazine thread):

Spoiler

Confirmed Features:

-2-handed weapons and duel wielding confirmed.

-A variation of level scaling.

-18 skills.

-Perk picking at every level-up

-Finishing moves, unique to each weapon and enemy you fight.

-Dynamic Shadows

-Kids

-Overhauled Combat-system Example :(Dual wielding spells, able to pick diffrent spells for each hand, or put the same in both for a more powerful effect.)

Radiant story

-5 Major Cities

-Improved Faces/Improved Models Example: Faces have been dramatically overhauled. Characters now exhibit more emotion show of distinctions between different races and just plain looks better.


-Radiant AI

-Updated Engine Snow falls dynamically (not as a basic texture on the ground)
Trees and branches move independently with the wind
Water flows and huge draw distances !

-The Hero has a mentor: His name is Esbern and Voiced by Mark Von Sydow (Surviving Blade)

-The game takes place 2 centuries after Oblivion

-Initiating a conversation between a NPC no longer zooms: Quote (Conversations aren't done in a zoomed in static shot anymore. Start a conversation with some and they will act like someone would in real life, looking at you occasionally and walking around a bit and also continue doing a task if they were doing one while talking.)

-Sprint is added !

-Randomly generated quests.

-Beards

- Dialog will pop up when you approach an enemy

- You can't run backwards as fast as you do forward.

- 10 races to choose from

- confirmed creatures: zombies, skeletons, trolls, giants, ice wraiths, giant spiders, dragons, wolves, horses Elk, mammoth, saber-toothed cats

- presumeably open cities (as dragons can attack)

- cooking/farming/mining/woodcutting/blacksmithing

-Hud-free first-person view and improved third-person perspective

-5 Magic Schools Destruction Alteration Conjuration Restoration Illusion. (Alchemy Enchant (now added) are not magic schools (?) )

-very unique landscapes! Also unique dungeons! In other words, lots of uniqueness!

-Character creation improved, body features customizable

-Radiant story

-Plot: The plot is that you are possibly the last Dragonborn, a group characterized by their ability to hunt dragons. The Septim line was a prominent Dragonborn line protected by the Dragonguards which eventually became the blades. After the death of the Septim line, the Blades were hunted down and killed one by one and now are almost completely gone. The return of the dragons was foretold in the Elder Scrolls and was ushered in by the destruction of the Staff of Chaos, the creation of the Numidium, the events at Red Mountain and the Oblivion Crisis. The last event to unfold before the dragons return was the people of Skyrim turning against each other which is happening at the beginning of the game. Dragons start to appear in greater and greater numbers as the game goes on and will eventually culminate with Alduin possibly coming into the world, but we have no idea yet.

-Combat: The combat system has once again been overhauled. Now you may choose what you place in each hand, whether it be a sword and shield, dagger and sword, two swords or even a weapon in one hand and a spell in another. Assaulting with your shield is now apart of melee combat, being able to shield bash them to stagger them to give yourself an advantage in combat. Spells can now be dedicated to a certain hand meaning you can fight with your left hand aflame while your right hand is charged with lightning. Ranged combat has been improved by increasing the damage bows deal significantly, so much so that it is possible for one to one shot an npc from stealth but also so the draw time of your bow has been increased. Ranged combat shouldn't be able to be abused from stealth like in Oblivion due to the fact that NPCs are FAR more intelligent than any TES game ever and possibly any game to date, we shall see.


Have something new to add to the list? Post and I will try to add it.

Useful Links:

http://www.gamesas.com/index.php?/topic/1156432-skyrim-game-informer-thread-xvi/
http://www.gamesas.com/index.php?/topic/1156392-got-the-magazine-iii/
http://www.gameinformer.com/p/esv.aspx
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Chloe :)
 
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Post » Fri Jul 30, 2010 12:41 am

You should probably wait for the current thread to be closed before you start a new thread... I know we all love to be the one who starts the popular thread, and I'm sure you reporting the last one for being over the limit, but until it's actually closed, this thread is redundant.
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Eibe Novy
 
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Post » Fri Jul 30, 2010 12:07 am

Except that mods like to keep threads at a max of 200 posts, so by making the new thread I was trying to direct what would be overflow posts here. I have requested for the other thread to be closed.
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Deon Knight
 
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Post » Thu Jul 29, 2010 6:36 pm

Random Quests, beards and dual wielding are the most important to me
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Eddie Howe
 
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Post » Thu Jul 29, 2010 8:04 pm

When will screens be publicly released?
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Laura Richards
 
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Post » Thu Jul 29, 2010 3:32 pm

When will screens be publicly released?

There is supposed to be an update to the Skyrim hub on Game Informer's website on Monday. There may be see some screens then, but probably not all 20 from the magazine. I expect they will let the magazine run its course before they release all of them, so maybe in a month or two.
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John N
 
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Post » Thu Jul 29, 2010 4:58 pm

There is supposed to be an update to the Skyrim hub on Game Informer's website on Monday. There may be see some screens then, but probably not all 20 from the magazine. I expect they will let the magazine run its course before they release all of them, so maybe in a month or two.



Ahh, why is that magazine only available in USA? We Brits have to wait another month while you laugh at the pictures and have them as your screen savers. :brokencomputer:
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Kyra
 
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Post » Thu Jul 29, 2010 11:21 am

Ahh, why is that magazine only available in USA? We Brits have to wait another month while you laugh at the pictures and have them as your screen savers. :brokencomputer:

Hey, I am from the US, and I don't have a copy in my hands yet either. :sad:
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Antony Holdsworth
 
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Post » Thu Jul 29, 2010 10:40 am

I still don't understand why Bendu Olo is so amusing :S
In what context did they say it?
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Eire Charlotta
 
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Post » Thu Jul 29, 2010 6:31 pm

Someone posted this in the last thread but I'm not sure what it means. Its related to the camera. Does anyone have any idea what he meant?....

"I really liked the idea of the new map, if I understood correctly (the scan cut a lot of text off). But it seemed almost like the map would be like in Shivering Isles how you're sent into the sky. Except the camera would take off from the ground and then rise to an extremely high view above the game."
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Darlene Delk
 
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Post » Thu Jul 29, 2010 1:34 pm

Someone posted this in the last thread but I'm not sure what it means. Its related to the camera. Does anyone have any idea what he meant?....

"I really liked the idea of the new map, if I understood correctly (the scan cut a lot of text off). But it seemed almost like the map would be like in Shivering Isles how you're sent into the sky. Except the camera would take off from the ground and then rise to an extremely high view above the game."

The new map system is that when the player selects to go to the map, it zooms way into the sky, and the world itself functions as the new map. A really, really cool feature, in my opinion.
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K J S
 
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Post » Thu Jul 29, 2010 4:07 pm

The new map system is that when the player selects to go to the map, it zooms way into the sky, and the world itself functions as the new map. A really, really cool feature, in my opinion.

Wow, I missed that. That really is cool. Did this info come from the magazine?
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Ludivine Poussineau
 
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Post » Thu Jul 29, 2010 9:30 pm

I still don't understand why Bendu Olo is so amusing :S
In what context did they say it?


I have given you an answer in previous post. I don't know what's amusing about it though.


The new map system is that when the player selects to go to the map, it zooms way into the sky, and the world itself functions as the new map. A really, really cool feature, in my opinion.


Where did you got that from? Source? What if it's cloudy? lol
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Scott
 
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Post » Thu Jul 29, 2010 4:41 pm

I still don't understand why Bendu Olo is so amusing :S
In what context did they say it?

Bendu Olo is the default name for the PC since Morrowind, I think. He's also a minor historical figure.
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Eve Booker
 
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Post » Thu Jul 29, 2010 1:40 pm

The new map system is that when the player selects to go to the map, it zooms way into the sky, and the world itself functions as the new map. A really, really cool feature, in my opinion.

what? I'm honestly confused. Shivering isles did this too? I don't remember that. So when you go into the journal and go to the map section the world functions as the map? Can anyone break this down for me please?
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Tanya Parra
 
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Post » Thu Jul 29, 2010 4:04 pm

Anyone got any idea what woodcutting might be usefull for? The wood you cut must have some sort of use.. building ur own house would be cool.
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Ron
 
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Post » Thu Jul 29, 2010 7:12 pm

what? I'm honestly confused. Shivering isles did this too? I don't remember that. So when you go into the journal and go to the map section the world functions as the map? Can anyone break this down for me please?


*SNAP!* here, broken. Shivering isles has map in same style as the rest of Oblivion.



Anyone got any idea what woodcutting might be usefull for? The wood you cut must have some sort of use.. building ur own house would be cool.

Edit:
maybe we'll have to light campfires for roasting meat?
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Averielle Garcia
 
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Post » Fri Jul 30, 2010 2:44 am

Anyone got any idea what woodcutting might be usefull for? The wood you cut must have some sort of use.. building ur own house would be cool.

Maybe you can sell it, or use it to craft items with. Its a nice addition, anyway, being able to make money without killing.
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+++CAZZY
 
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Post » Thu Jul 29, 2010 5:19 pm

I have given you an answer in previous post. I don't know what's amusing about it though.




Where did you got that from? Source? What if it's cloudy? lol

The mag, section "Inside the Interface".

what? I'm honestly confused. Shivering isles did this too? I don't remember that. So when you go into the journal and go to the map section the world functions as the map? Can anyone break this down for me please?

The camera moves to the ground, then pans very high into the sky. I have to assume at some point the map loads up a simple texture or some other thing to prevent lag.

The interface is now built somewhat into the world around you.

It wasn't used in Shivering Isles, but people are referring to when you attack Sheogorath, you get teleported high into the sky and can see everything around you. They speculate it will FEEL like that. Without the falling and death on contact that breaks through even cheat codes.
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!beef
 
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Post » Thu Jul 29, 2010 11:14 am

Maybe you can sell it, or use it to craft items with. Its a nice addition, anyway, being able to make money without killing.


It can probably be used together with blacksmithing, but there has to be more use to it then that i think.
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Kim Kay
 
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Post » Thu Jul 29, 2010 8:31 pm

I must admit I am VERY impressed by the info I have learned so far, it looks like they have addressed pretty much every thing that I had concerns about in Oblivion, mind you I still sunk 250+ hours into Oblivion :D Not to mention they are adding alot of things in that I would have never thaught of!

Amazing Bethesda, still months away and I can almost taste Skyrim, can't wait for GI or Bethesda to release Hi-Res pictures and even maybe a 'GASP' ingame Video! :drool: :goodjob:

Wish I could get a copy for myself but alas I am in Australia, I have a feeling we sell the Aussie version here which means no Skyrim writeup for me :( As usual you guys in the US get to see things before everyone else in the world !
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Melissa De Thomasis
 
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Post » Thu Jul 29, 2010 3:26 pm

Maybe the reference to Shivering Isles is the punishment Sheo inflicts upon you if you attack him?
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STEVI INQUE
 
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Post » Fri Jul 30, 2010 12:39 am

*SNAP!* here, broken. Shivering isles has map in same style as the rest of Oblivion.




Edit:
maybe we'll have to light campfires for roasting meat?

Yea I thought the map system in si was the same as oblivion thanks for clarification. Its just that someone had said the skyrim map will be like the isles where it zooms into the sky I'm confused by this?

Also, I read the article but where did it mention woodcutting and mining and crafting?
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luke trodden
 
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Post » Thu Jul 29, 2010 6:28 pm

Woodcutting can be a source of fuel or commerce in addition to potential building supplies. Maybe we can use the logs to make fires for cooking food. Makes sense since they also mentioned cooking in GI, I believe... It would be sweet if we could construct our own traps with logs we cut.
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Ysabelle
 
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Post » Fri Jul 30, 2010 1:31 am

Anyone got any idea what woodcutting might be usefull for? The wood you cut must have some sort of use.. building ur own house would be cool.

I've seen it referred to as a skill. Can I get a link or confirmation about that? I hope it doesn't replace a skill.

From what I can infer, weapons are now broken down into one-handed and two-handed skills (a far cry from Blade, Axe/Blunt).

It seems to me a lot of the weapons specialization will now be done with perks. Want to become a master of longswords? There's a perk for that. Etc.
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Nicole Coucopoulos
 
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