Skyrim Game Informer Thread XVIII

Post » Wed Nov 17, 2010 6:46 am

Somehow I don't think he would lie to our face like that. In any case it makes me optimistic.

But it won't be uncorrect information. Like: this is ingame screenshot but edited in Photoshop. So he didn't lie but gave you only a half of information :)
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Hope Greenhaw
 
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Post » Wed Nov 17, 2010 9:11 am

How in depth do you think crafting will be? Will we be able to break down weapons and armor for material and then build/upgrade our own stuff or will it be like shivering isles where you find ore and stuff and bring it to a blacksmith and choose what you want?

Well smithing is in as an actual skill so I suppose DIY, or you could ask the blacksmith to do it for a cost, maybe you can make a fine steel long sword while the blacksmith can only make a simple steel longsword, and you should have more skiled smithers along the way (maximum can craft ebony maybe) such as the master trainer in smithing. I'm hoping if daedra armour is added, it would take a load of rare ebony infused with the angry soul of a daedra.
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Laura Simmonds
 
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Post » Wed Nov 17, 2010 4:33 am

Hehe, hearing your free to shield bash and choose what is in each hand reminds me of a Gamefaqs board thread for Monster Hunter. Basicly someone slipped up by typing Dual Shields instead of Dual Swords, but the idea did sound pretty cool. Now imagine dual shield bash a path through enemies to get companions through, maybe it's just me but that sounds fun, the ultimate tank character :D Anyway, dual spells sound good too, especially the power-up from have the same spell in each hand. Radiant Story sounds more like the story changes depending on how you interact with the skyrim world. Take Oblivion for example, once you completed Kvatch's quest the gates started opening and then nothing, daedra just milled around outside gates waiting for you to close them. So perhaps it'll be more that the storyline is affect by you do or fail to do, like releasing the dragons gets towns attacked, if you fail to save them and they were part of the story, then the story changes to a new path to reflect your actions. Man, Skyrim is gonna be resource heavy if it is...
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Richard
 
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Post » Wed Nov 17, 2010 4:49 am

ROFL
Just imagine: you drop 10 swords in the street and this action causes 2 fights, 2 young boys run towards you asking if you want to take your sword back. :brokencomputer:


If you dropped 10 swords in the streets it wouldn't cause any fights because everyone gets a sword. Not everything will always be EXACTLY as they described.
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Devils Cheek
 
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Post » Wed Nov 17, 2010 1:39 pm

I know it doesn't make sense, but I would like know if you can use two shields, one on each hand. :D just in case your health is really low and your out of potions.
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Amanda Furtado
 
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Post » Wed Nov 17, 2010 9:42 am

I can tell Radiant AI is going to svck unless Bethesda can figure out some way for NPCs to settle disagreements without killing each other. They mentioned that Radiant AI in Oblivion would jump to bat-**** insane conclusions and murder people for slight things like having a rake or something when they wanted one.

Maybe these random fights should end in one NPC losing about half his health. When he gets to that mark, he forfeits and runs off. Or if they are fighting with fists, first one to get knocked out loses.


It looked to me like the problem with radiant AI in Oblivion was that it was too randomly aggressive. I mean in the demo, where they had it more advanced before they cut it becuase of deaths, the woman got annoyed at her dog so she paralsed it and SHOT IT WITH FIRE. I mean that's just ridiculous. I'd say in casual fights, depending on the aggression level of the NPC, but generally, they'd only use fists, and would avoid killing each other. Also, some NPCs might be less greedy and give up and let the other one take it, for example. There's plenty of ways to work around it.
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Marguerite Dabrin
 
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Post » Wed Nov 17, 2010 1:16 pm

Anyone else worried all this might be too resource heavy?
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x_JeNnY_x
 
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Post » Wed Nov 17, 2010 7:39 pm

It looked to me like the problem with radiant AI in Oblivion was that it was too randomly aggressive. I mean in the demo, where they had it more advanced before they cut it becuase of deaths, the woman got annoyed at her dog so she paralsed it and SHOT IT WITH FIRE. I mean that's just ridiculous. I'd say in casual fights, depending on the aggression level of the NPC, but generally, they'd only use fists, and would avoid killing each other. Also, some NPCs might be less greedy and give up and let the other one take it, for example. There's plenty of ways to work around it.


Agreed. Bethesda is typically good at learning from their mistakes; so I would imagine the AI has been changed severely. And most people keep forgetting that this game was made for a console that was not developed yet. They were not sure what their limits are, but now they do.
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Anna Watts
 
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Post » Wed Nov 17, 2010 3:51 pm

Anyone else worried all this might be too resource heavy?


Not really. I mean besides the bodies, the graphics aren't even that impressive.
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ezra
 
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Post » Wed Nov 17, 2010 1:50 pm

Not really. I mean besides the bodies, the graphics aren't even that impressive.


Eh, I wouldn't say that for sure until we see a gameplay video.
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LittleMiss
 
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Post » Wed Nov 17, 2010 5:16 pm

Most likely:
OXM.
PSM.
and PC gamer.
The big 3, I don't see multi-platform magazines in England often.


Thanks very much :)

Back on topic, I for one am glad they are removing HUD for 1st person view. In real life there is no HUD, and it's annoying that it has become the norm for most games. I'd like to see some more natural alternatives, such as blurred vision and heavy breathing when the PC is heavily injured. Not sure how you would display magicka deficiency - perhaps a slight glow around the hands when a spell is equipped, which diminishes as the magicka pool diminishes. Whatever it is, I'm confident it will be better than an obtrusive blue bar at the bottom left of the screen.
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lillian luna
 
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Post » Wed Nov 17, 2010 4:47 am

Not really. I mean besides the bodies, the graphics aren't even that impressive.

Oh you've seen the game in motion in full hd? Or have you seen only low res screens printed in a magazine?
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Georgia Fullalove
 
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Post » Wed Nov 17, 2010 1:22 pm

Eh, I wouldn't say that for sure until we see a gameplay video.


Well going by the screens, the hay on the house roofs for example, does not look smooth, and the vegetation seems pretty average. The cobbled ground is just a simple flat texture.
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Claire Mclaughlin
 
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Post » Wed Nov 17, 2010 4:59 am

If you dropped 10 swords in the streets it wouldn't cause any fights because everyone gets a sword. Not everything will always be EXACTLY as they described.

Hm. Let's say you drop 10 swords on the street. Next 10 events may be triggered. Some events may have higher probability than others. Like "no action" will have higher probability than "2 man fight for sword" or "young boy picks your sword and rushes after you". If we don't have some checks in our system then all 10 events can occur simulteniously. Ofcourse it is a very dumb example but I doubt that system won't have a lot of funny errors like the one described above. And we'll end up with users uploading funny videos with Radiant Story funny moments etc on youtube.
But I must agree that we don't know much about Radiant Story system. But after reading GI article I think that it is a situations & quests generator which is based on some sets of rules. Maybe I'm wrong. Time will show :biggrin:
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Theodore Walling
 
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Post » Wed Nov 17, 2010 4:37 pm

Oh you've seen the game in motion in full hd? Or have you seen only low res screens printed in a magazine?


Only the screens, but I can see that some edges are not as smooth as they could be, for example.
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Louise
 
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Post » Wed Nov 17, 2010 10:15 am

Only the screens, but I can see that some edges are not as smooth as they could be, for example.

Yea but I mean we saw screen grabs from a magazine with a release date ten months away. Kind of hard to conclude the graphics won't be "impressive". I think they look great but seeing it in motion will be the defining moment. Then we can actually see the snow fall, the water flow, the characters move, and see the scenery in all its glory.
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Jade
 
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Post » Wed Nov 17, 2010 6:12 am

Yea but I mean we saw screen grabs from a magazine with a release date ten months away. Kind of hard to conclude the graphics won't be "impressive". I think they look great but seeing it in motion will be the defining moment. Then we can actually see the snow fall, the water flow, the characters move, and see the scenery in all its glory.


Yeah, I'll give it a chance. I just don't think we'll need to worry about it pushing the limits too hard when even on consoles (assuming PCs have advanced further since then, which they inevitably will have) you have things like God of War III, which is amazingly impressive.
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casey macmillan
 
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Post » Wed Nov 17, 2010 4:26 pm

Yea but I mean we saw screen grabs from a magazine with a release date ten months away. Kind of hard to conclude the graphics won't be "impressive". I think they look great but seeing it in motion will be the defining moment. Then we can actually see the snow fall, the water flow, the characters move, and see the scenery in all its glory.



I agree, let's wait for the HD Gameplay Videos, before jumping to conclusions.
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Robyn Lena
 
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Post » Wed Nov 17, 2010 11:16 am

Yea but I mean we saw screen grabs from a magazine with a release date ten months away. Kind of hard to conclude the graphics won't be "impressive". I think they look great but seeing it in motion will be the defining moment. Then we can actually see the snow fall, the water flow, the characters move, and see the scenery in all its glory.


Yup. Static screemshots rarely look as good as the actual gameplay, there are some things that you don't notice while having fun playing the game.

And also, do you really expect Crysis/Metro 2033 graphics on a game with such depth and so expansive? It's nearly impossible, unless you make it PC exclusive that requires a GTX580 in order to get 30 FPS...
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Sierra Ritsuka
 
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Post » Wed Nov 17, 2010 7:21 pm

One thing that comforts me about the radiant AI and world is that when they started talking about RAI from Oblivion they were still early in development. They've been at this for a while, so I think there's a much lower chance of the features being cut.
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Jade Muggeridge
 
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Post » Wed Nov 17, 2010 11:00 am

Yup. Static screemshots rarely look as good as the actual gameplay, there are somethings that you don't notice while having fun playing the game.

And also, do you really expect Crysis/Metro 2033 graphics on a game with such depth and so expansive? It's nearly impossible, unless you make it PC exclusive that requires a GTX580 in order to get 30 FPS...


Of course. So far this game, in terms of graphics that is, looks to be on par with most of the games out right now. Graphics won't be able to get much better before we reach a stalemate anyway.
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Anthony Diaz
 
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Post » Wed Nov 17, 2010 2:52 pm

One thing that comforts me about the radiant AI and world is that when they started talking about RAI from Oblivion they were still early in development. They've been at this for a while, so I think there's a much lower chance of the features being cut.


I agree. 5 years perfecting something they had in mind since Oblivion will definately be great!
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Milad Hajipour
 
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Post » Wed Nov 17, 2010 5:54 pm

What do people expect from a multiplatform game? This thing still has to be able to run on the 360/PS3, hardware that's 5 years old already, and that had trouble running New Vegas perfectly. I'm just hoping its optimized very well, so we don't have to deal with the stutteryness of Oblivion again.
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Nikki Hype
 
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Post » Wed Nov 17, 2010 3:27 pm

What do people expect from a multiplatform game? This thing still has to be able to run on the 360/PS3, hardware that's 5 years old already, and that had trouble running New Vegas perfectly. I'm just hoping its optimized very well, so we don't have to deal with the stutteryness of Oblivion again.


I wouldn't blame it on the PS3, its the 360's fault..:P

But I digress, the game should look amazing. We just need a gameplay trailer. Hopefully one from each console and the PC.
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Chavala
 
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Post » Wed Nov 17, 2010 11:08 am

What do people expect from a multiplatform game? This thing still has to be able to run on the 360/PS3, hardware that's 5 years old already, and that had trouble running New Vegas perfectly. I'm just hoping its optimized very well, so we don't have to deal with the stutteryness of Oblivion again.

Well the problems the consoles had (stutteryness works) were largely due to the fact that the hardware was new. Even if the hardware is old, there's all sorts of new software and, well, okay I'm gonna go ahead and say it: whatever people want to think of the platforms they don't use just looking at any new game will show that they can still look consistently good.
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xemmybx
 
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