Skyrim Game Informer Thread XVIII

Post » Wed Nov 17, 2010 4:56 pm

What do people expect from a multiplatform game? This thing still has to be able to run on the 360/PS3, hardware that's 5 years old already, and that had trouble running New Vegas perfectly. I'm just hoping its optimized very well, so we don't have to deal with the stutteryness of Oblivion again.


Am I seriously the only person that practically never got lag on Oblivion? I mean I had the PS3 version. Shouldn't that be worse?
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Steph
 
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Post » Wed Nov 17, 2010 7:51 pm

Am I seriously the only person that practically never got lag on Oblivion? I mean I had the PS3 version. Shouldn't that be worse?

Nope I'm with you. I have oblivion goty for ps3 and it runs smooth. It actually performs better than my original launch copy I had for 360.
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Erika Ellsworth
 
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Post » Wed Nov 17, 2010 3:11 pm

Nope I'm with you. I have oblivion goty for ps3 and it runs smooth. It actually performs better than my original launch copy I had for 360.

Yeah same with New Vegas, in playing that on my Xbox right now, no flaws.
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LijLuva
 
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Post » Wed Nov 17, 2010 6:37 am

Nope I'm with you. I have oblivion goty for ps3 and it runs smooth. It actually performs better than my original launch copy I had for 360.


So why does everyone say it's so bad on the consoles?
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victoria johnstone
 
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Post » Wed Nov 17, 2010 6:03 am

So why does everyone say it's so bad on the consoles?

That's a long and often hard-fought debate that it would be best to drop now with a shrug and a "I like it just fine my way."
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Mizz.Jayy
 
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Post » Wed Nov 17, 2010 5:11 pm

So why does everyone say it's so bad on the consoles?


Mods. Thats the only reason the PC version is any better.

I play console; I just can't get used to PC gaming.
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ZANEY82
 
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Post » Wed Nov 17, 2010 6:42 pm

Me too,I'm only used to playing RTS's on my PC anything large scale my computer can't handle.
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Charles Mckinna
 
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Post » Wed Nov 17, 2010 2:08 pm

That's a long and often hard-fought debate that it would be best to drop now with a shrug and a "I like it just fine my way."


It's just I often hear them saying that the consoles caused this and that limitation in Oblivion because of the inferior hardware that couldn't handle it and yet it runs so well, in my experience better, even though they were unfamiliar with it. Is it just misinformation being handed down to the general community from PC purists?
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Emily Rose
 
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Post » Wed Nov 17, 2010 3:33 pm

It's just I often hear them saying that the consoles caused this and that limitation in Oblivion because of the inferior hardware that couldn't handle it and yet it runs so well, in my experience better, even though they were unfamiliar with it. Is it just misinformation being handed down to the general community from PC purists?

... yes. Now let's drop it.
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Alexxxxxx
 
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Post » Wed Nov 17, 2010 9:53 am

What do people expect from a multiplatform game? This thing still has to be able to run on the 360/PS3, hardware that's 5 years old already, and that had trouble running New Vegas perfectly. I'm just hoping its optimized very well, so we don't have to deal with the stutteryness of Oblivion again.



5 Years seriously ? Maybe the Xbox 360 I'm not sure, but the PS3 is 3 Years old if i recall correctly...

But yeah, let's drop it.
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Siobhan Thompson
 
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Post » Wed Nov 17, 2010 9:06 am

I have faith Bethesda will include some PC centric features still. Even if not added, they still have 8 months, plenty of time to add in toggles for some cool graphical effects on pc. (Even if they arent as optimized out of the gate, at least they are there)

Hell, PC games pretty consistently add DX10 and 11 features in PATCHES let alone while the game is still in development.

Morrowind had Hardware Tesselation 9 years ago. No reason for Skyrim not to, along with other things.


However, Vannilla, the Engine is already heads and shoulders above oblivion. So on PC Vaniilla, with AF, AA, the game will look glorious. Even before the inevitable, Texture Pack, SGE, ect.
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Melis Hristina
 
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Post » Wed Nov 17, 2010 4:54 pm

Morrowind had Hardware Tesselation 9 years ago.

Prooflink or fail
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Nathan Barker
 
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Post » Wed Nov 17, 2010 11:54 am

Prooflink or fail

http://en.wikipedia.org/wiki/TruForm

http://forum.beyond3d.com/showpost.php?p=1397892&postcount=30
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Laura Cartwright
 
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Post » Wed Nov 17, 2010 2:25 pm

http://en.wikipedia.org/wiki/TruForm

http://forum.beyond3d.com/showpost.php?p=1397892&postcount=30


I did not experience any sort of Teseslation in MW...
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Flesh Tunnel
 
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Post » Wed Nov 17, 2010 7:48 pm

I almost had a double rainbow moment reading the list of confirmed features.

I'm not even [censored] joking.

Even as I clicked "post reply" I was still slipping out the occasional "oh my god". I was a lot quieter, though, as it's 4am and I didn't wanna wake anyone. But words cannot describe my excitement, I keep having to correct my spelling mistakes becaues it's so hard to focus on typing.

It's like they've gathered a list of the things we wanted done, and they did them all.

I knew this game was gonna be epic, but now I'm almost angry at Bethesda for making us wait untill November!
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Ridhwan Hemsome
 
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Post » Wed Nov 17, 2010 2:57 pm

Like I said in the last thread,

I hope they don't scrap radiant AI and story again, just look at http://www.youtube.com/watch?v=Zsxl7l1otUE
I went to that bookstore, nothing happened. :sadvaultboy:

The bookstore in the game wasn't the same bookstore as in the demo. They created a set area for the demo; it was for E3 and they had 20 minutes to show off the whole game. It was set up with the pc ubered with the console, starting out with skills and 10,000 health and magic and the enemies were nerfed so they would be one shot kills. The 20 minute demo that had to show off the world, the combat system, the magic system, and the npcs that, again, had the settings changed with the console for the demo. To show off the AI, they set the schedules to run in a very short span of time. It wouldn't have been much of a demo watching the bookseller wake up, open her shop, stand around for a few in-game hours, head off to lunch, go back to work for a few more in-game hours, head off to dinner, and go to bed, to start over again the next day. Or they could have followed David Surile to work in his vineyard all day. That would have taken a lot longer than 20 minutes, and could have proved to be rather boring, as well. The AI had to be toned down because the npcs were screwing up quests. Finding a deserted town because the inn ran out of food and everyone left to find lunch, or finding a lot of dead npcs because one was supposed to do a job that needed a rake, and the other npc had it, so the first one killed him for it and the other npcs joined in wouldn't have made players happy after the first "OMG that is funny" reaction. Enough people complained when they themselves broke a quest, if the game was breaking the quests all by itself, there would have been a lot of complaints.
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El Khatiri
 
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Post » Wed Nov 17, 2010 11:55 am

And again, here's the Peter Molyneaux problem being cleanly avoided. How long was the wait between announcement and release for Oblivion? How much earlier was it in development when we first saw those features? The reason people get mad at Fable games is because Petey talks about the features they want to put in. Oblivion we saw features that were put in an early build. Skyrim we're seeing features that have likely already survived a round or two of testing and debugging.
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GPMG
 
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Post » Wed Nov 17, 2010 2:19 pm

I almost had a double rainbow moment reading the list of confirmed features.

I'm not even [censored] joking.

Even as I clicked "post reply" I was still slipping out the occasional "oh my god". I was a lot quieter, though, as it's 4am and I didn't wanna wake anyone. But words cannot describe my excitement, I keep having to correct my spelling mistakes becaues it's so hard to focus on typing.

It's like they've gathered a list of the things we wanted done, and they did them all.

I knew this game was gonna be epic, but now I'm almost angry at Bethesda for making us wait untill November!


I'm very very excited too and i can't wait for November either argh !
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lydia nekongo
 
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Post » Wed Nov 17, 2010 5:29 pm

I found a great website for someone who has pieced together the information in their own words about what is happening. I did search, but couldn't find any summaries of everything

Anyway, this isn't transcribed and I thought it was a well summarised post, so I thought to share :D




"The story

Skyrim is set in… well, Skyrim, which is located north of Cyrodil. It is a snowy area and it’s ultimately where Nords are from. The story is set 200 years after the events of Oblivion. You play as a Dragonborn (a dragon hunter) and you are mentored by the last living Blade member. There is also a civil war going on after the death of the king. Looking back at the song we decoded, there is a strong hint here that 2 brothers will wage war, causing Alduin; the dragon who can destroy the world, to be spawned.

Enemies

enemies will include zombies, skeletons, trolls, giants, ice wraiths, giant spiders, dragons, wolves, horses Elk, mammoth and saber-toothed cats among others.

The engine

The new engine is brand new. Snow now falls dynamically. Trees are more detailed (and they have fixed branches and leaves). Wind is used to determine the flow of water and the direction in which leaves point. Also, there are now dynamic shadows.

Combat and weapons

Combat with weapons is said to be more dynamic in Skyrim. Bethesda are working hard to make sure every weapon type feels different to play with. Also, you can now smith your own weapons out of red hot metal. There is also supposedly a duel-wield option, in which you can wield any one-hand weapon in your left or right hand, so a warrior might have 2 swords, whilst a battle-mage might have one sword and one hand free for magic. Also, weapons have unique finishing moves.

Magic

There are now 5 magic schools; Destruction, Alteration, Conjuration, Restoration and Illusion. Mysticism has been removed. Enchanting is now a skill.

Cities

There are 5 “massive” cities. There is now more to do in cities, including cooking, farming, mining, woodcutting and blacksmithing, but exactly how these will work is yet to be described. Killing a shop keeper will not close it down for good, a relative of the keeper will usually take over the shop. There is talk of cities being attacked by dragons too.

Levels and skills

There are now 18 skills to choose from (3 less than Oblivion). The skills will be tailored to you, so if you would like to be a powerful mage, you would be able to put up the skills relevant to you, but there is also room for people who like all the skills. The game now has perks, similar to Fallout 3. You can choose a perk when you level up, and you can also choose to put up your health, magicka or stamina upon leveling up. Once you have reached level 50, it will be harder to level up, and you won’t be able to select new perks.

NPCs

Non-playable characters are more dynamic and interactive. When you talk to someone, the camera won’t zoom into their face, they will instead move around and do things (you know, like a human). Depending on where you drop something, NPCs can interact differently with it. For example, dropping a weapon could lead to a child trying to return it to you, it could also spark a fight between men who want to claim it. Oh, and if you didn’t catch that, there are now children. You can now duel NPCs in cities.

Quests

Quests can be more dynamic than ever. Some quests will be randomly generated for you. For example, an NPC could ask you to find something, the game will check all near-by caves/forts to see which ones you haven’t entered and which ones have suitable enemies, and then the quest would be to go to the selected area and retrieve it. Also, some quests will be tailored to your preferences (magic, combat etc).

“The game eventually logs a huge storehouse of knowledge about how you’ve played, and subsequently tailors content to your capabilities and experiences. Entering a city, a young woman might approach you and beg you to save her daughter from kidnappers. The game will look at the nearby dungeons you’ve explored, automatically set the mission in a place you’ve never visited, and designate opponents that are appropriately matched to your strengths and weaknesses.”

The player

There are several player improvements. 3rd-person view has been improved. Players (and NPCs) can now have beards (hooray!). Upon creating your character, you will be able to edit their body as well as their face. There are 10 races to choose from, but you won’t choose a class at the start of the game (your class is determined by your skills). Players can now sprint, which will take up stamina."




Personally I can't wait for the game and think the changes they've made are great.
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Gavin Roberts
 
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Post » Wed Nov 17, 2010 8:23 am

Noticing that the article said that there were 85 spell effects it made me go back and count Oblivion's. There was 111 of them in OB. Now I know a few are Oblivion specific like summon Rufio's Ghost, but there still seems to be a lot missing. Sorry if this was already brought up, but I haven't seen it yet. If it has, can someone just tell me the best accepted answer on it, because it is leaving me a little worried on what got cut.
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No Name
 
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Post » Wed Nov 17, 2010 3:41 pm

Noticing that the article said that there were 85 spell effects it made me go back and count Oblivion's. There was 111 of them in OB. Now I know a few are Oblivion specific like summon Rufio's Ghost, but there still seems to be a lot missing. Sorry if this was already brought up, but I haven't seen it yet. If it has, can someone just tell me the best accepted answer on it, because it is leaving me a little worried on what got cut.


That is not correct, actually in oblivion there are only like 61 spell Effects this is from Todd howards own mouth.
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Quick Draw III
 
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Post » Wed Nov 17, 2010 9:39 am

I love everything I read in the article. I have one question about leveling though. Every level we get to upgrade either health, magic or stamina and choose a perk? Or is one every level and the other every other level?

Edit: and is alchemy not under magic school anymore? If not, where is it?
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yessenia hermosillo
 
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Post » Wed Nov 17, 2010 6:59 pm

I love everything I read in the article. I have one question about leveling though. Every level we get to upgrade either health, magic or stamina and choose a perk? Or is one every level and the other every other level?

Edit: and is alchemy not under magic school anymore? If not, where is it?

Not sure about the leveling, but Alchemy has always been a skill of magic, and not a school. The six schools of Oblivion were Alteration, Conjuration, Destruction, Illusion, Mysticism, and Restoration. For Skyrim we know that Mysticism has been cut and Enchanting is back from Morrowind, but Enchanting will probably also be only a skill and not a school, as Todd stated in the interview there are only five schools of magic in Skyrim.

Edit: Forgot to make my point - Alchemy will be in Skyrim as a magic skill, just not a school.
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Krista Belle Davis
 
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Post » Wed Nov 17, 2010 1:56 pm

Not sure about the leveling, but Alchemy has always been a skill of magic, and not a school. The six schools of Oblivion were Alteration, Conjuration, Destruction, Illusion, Mysticism, and Restoration. For Skyrim we know that Mysticism has been cut and Enchanting is back from Morrowind, but Enchanting will probably also be only a skill and not a school, as Todd stated in the interview there are only five schools of magic in Skyrim.

Edit: Forgot to make my point - Alchemy will be in Skyrim as a magic skill, just not a school.

I thought melee, magic and stealth all had seven skills in oblivion and alchemy was one of the seven under magic?
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Nicole M
 
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Post » Wed Nov 17, 2010 6:31 am

I thought melee, magic and stealth all had seven skills in oblivion and alchemy was one of the seven under magic?

It was. It's kind of hard to describe, if I even understand it correctly myself. The schools of magic are the different types of spells you cast, and your skill in those schools is how well you can cast them. You don't cast spells with Alchemy and Enchanting, so they are only skills. Alchemy and Enchanting are more of a physical craft like Smithing, etc.

..make sense?
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tannis
 
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