Skyrim Game Informer Thread XVIII

Post » Wed Nov 17, 2010 5:02 pm

Like I said in the last thread,

I hope they don't scrap radiant AI and story again, just look at http://www.youtube.com/watch?v=Zsxl7l1otUE
I went to that bookstore, nothing happened. :sadvaultboy:


They won't scrap them. They've had many years to refine them and the only reason they scrapped them in Oblivion because in it's prototype form, gamebryo in all it's buggy glory made it where it would cause mass genocide from a cascade effect and they just couldn't put that in or it would just make one more thing for people to complain about how Oblivion is so "bad".
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Andres Lechuga
 
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Post » Wed Nov 17, 2010 7:27 am

The bookstore in the game wasn't the same bookstore as in the demo. They created a set area for the demo; it was for E3 and they had 20 minutes to show off the whole game. It was set up with the pc ubered with the console, starting out with skills and 10,000 health and magic and the enemies were nerfed so they would be one shot kills. The 20 minute demo that had to show off the world, the combat system, the magic system, and the npcs that, again, had the settings changed with the console for the demo. To show off the AI, they set the schedules to run in a very short span of time. It wouldn't have been much of a demo watching the bookseller wake up, open her shop, stand around for a few in-game hours, head off to lunch, go back to work for a few more in-game hours, head off to dinner, and go to bed, to start over again the next day. Or they could have followed David Surile to work in his vineyard all day. That would have taken a lot longer than 20 minutes, and could have proved to be rather boring, as well. The AI had to be toned down because the npcs were screwing up quests. Finding a deserted town because the inn ran out of food and everyone left to find lunch, or finding a lot of dead npcs because one was supposed to do a job that needed a rake, and the other npc had it, so the first one killed him for it and the other npcs joined in wouldn't have made players happy after the first "OMG that is funny" reaction. Enough people complained when they themselves broke a quest, if the game was breaking the quests all by itself, there would have been a lot of complaints.

That's true I did hear about NPC's killing each other other rakes, Seeing NPC's greet each other like friends and talking about a crisis in detail would make Skyrim for me, instead of "I saw a snow mudcrab the other day" :obliviongate:
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Lisha Boo
 
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Post » Wed Nov 17, 2010 2:44 pm

Wow, just looked at some, dun dun duhhhh. scans. and the game looks awesome, I just wanted to see some screenies, I'll pick up the whole article tomorrow. When does the mag come to Gamestop?
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Amy Melissa
 
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Post » Wed Nov 17, 2010 5:32 pm

Wow, just looked at some, dun dun duhhhh. scans. and the game looks awesome, I just wanted to see some screenies, I'll pick up the whole article tomorrow. When does the mag come to Gamestop?

The 14th.
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Christie Mitchell
 
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Post » Wed Nov 17, 2010 7:32 pm

Well smithing is in as an actual skill so I suppose DIY, or you could ask the blacksmith to do it for a cost, maybe you can make a fine steel long sword while the blacksmith can only make a simple steel longsword, and you should have more skiled smithers along the way (maximum can craft ebony maybe) such as the master trainer in smithing. I'm hoping if daedra armour is added, it would take a load of rare ebony infused with the angry soul of a daedra.

Are you serious? Yay, Woo! I was hoping for smithing.

Edit: Just read the list of what has been confirmed, I am in awe right now, much of what I had hoped for and more is in the game! I'ma go run around the block now.
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Céline Rémy
 
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Post » Wed Nov 17, 2010 4:02 pm

Skyrim will feature blacksmithing, farming, woodcutting and mining. I am so DAMN excited!
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john page
 
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Post » Wed Nov 17, 2010 10:41 am

For those that have seen the magazine, I just noticed something I haven't seen mentioned. If you look at the bottom left picture on the page with the header "Relates Well With Others," they guy in the horned helmet is wearing some sort of straps around his torso that meet at a ring at the center of his back, with nothing but his bare skin under it. Then, if you look at the picture of the guy fighting the spider, there looks like some sort of metal tunic under the same straps or whatever they are. Could layered clothing and armor sets be back?
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ashleigh bryden
 
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Post » Wed Nov 17, 2010 3:27 pm

Skyrim will feature blacksmithing, farming, woodcutting and mining. I am so DAMN excited!



this. oblivion was great in terms of going around and questing but at times you just wanted to do something for yourself like going to explore at least with mining and crafting you go explore and find a rare... tree for instance where you can collect wood for making a bow or w/e. it just adds TONNS of depth.
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Dewayne Quattlebaum
 
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Post » Wed Nov 17, 2010 5:19 pm

Skyrim will feature blacksmithing, farming, woodcutting and mining. I am so DAMN excited!

Same here, that kind of stuff has always been appealing to me in RPG's. I can't wait to get into my smoke-filled smithing shop with my braided beard and smith's apron and start shaping my ebony longsword, then going out into the wild to test it out on a couple of goblin heads. It just makes that weapon feel that much more personal.
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Kelly Osbourne Kelly
 
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Post » Wed Nov 17, 2010 11:36 am

For those that have seen the magazine, I just noticed something I haven't seen mentioned. If you look at the bottom left picture on the page with the header "Relates Well With Others," they guy in the horned helmet is wearing some sort of straps around his torso that meet at a ring at the center of his back, with nothing but his bare skin under it. Then, if you look at the picture of the guy fighting the spider, there looks like some sort of metal tunic under the same straps or whatever they are. Could layered clothing and armor sets be back?


I actually just noticed that a few hours ago. It certainly looks to be the same straps, so it is either layered clothing or the same model being used for two different armors. My hopes lie on the former.
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Cathrin Hummel
 
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Post » Wed Nov 17, 2010 6:37 pm

It was. It's kind of hard to describe, if I even understand it correctly myself. The schools of magic are the different types of spells you cast, and your skill in those schools is how well you can cast them. You don't cast spells with Alchemy and Enchanting, so they are only skills. Alchemy and Enchanting are more of a physical craft like Smithing, etc.

..make sense?

Oh ok yea makes sense. So is crafting and smithing two separate things? Did the article mention both of them?
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Pumpkin
 
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Post » Wed Nov 17, 2010 5:00 pm

Oh ok yea makes sense. So is crafting and smithing two separate things? Did the article mention both of them?

I'm pretty sure it did. I haven't read the entire thing yet but people have been talking about smithing, mining, farming, cooking, etc. a lot so I assume they didn't just pull it out of thin air.
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Bereket Fekadu
 
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Post » Wed Nov 17, 2010 10:25 am

Can someone tell me what it says regarding the woodcutting, etc. In the article?
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Stacy Hope
 
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Post » Wed Nov 17, 2010 10:48 am

Can someone tell me what it says regarding the woodcutting, etc. In the article?

Found it.

"Explore the mundane through farming, mining, woodcutting, or even cooking. Towns are filled with activities when you're looking for a break from life-and-death adventuring."
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Tamika Jett
 
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Post » Wed Nov 17, 2010 9:51 pm

I wonder if those'll be mini games of some sort.
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Bellismydesi
 
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Post » Wed Nov 17, 2010 10:11 pm

I actually just noticed that a few hours ago. It certainly looks to be the same straps, so it is either layered clothing or the same model being used for two different armors. My hopes lie on the former.

Perhaps the way that pauldrons are represented now is with the single pauldron/spaulder (perhaps they are still one item) and are connected to a leather strap that goes across the chest. That would make sense, as pauldrons/spaulders are held on with leather straps, either under the arm or across the chest, sometimes attached to the cuirass with a leather strap and buckle.

Basically, the leather may not be a chest piece, but part of the pauldrons/spaulders.
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Stay-C
 
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Post » Wed Nov 17, 2010 3:28 pm

Perhaps the way that pauldrons are represented now is with the single pauldron/spaulder (perhaps they are still one item) and are connected to a leather strap that goes across the chest. That would make sense, as pauldrons/spaulders are held on with leather straps, either under the arm or across the chest, sometimes attached to the cuirass with a leather strap and buckle.

Basically, the leather may not be a chest piece, but part of the pauldrons/spaulders.

I'm not sure if this is what you are talking about or not, but I just realized the guy wearing the straps with no cuirass clearly has a single pauldron on his left shoulder but none on his right, and no cuirass. This means pauldrons have to be back as they were in Morrowind, seperate from the cuirass and seperate from themselves! :celebration:
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Jason King
 
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Post » Wed Nov 17, 2010 1:39 pm

Is the GI hub being updated tomorrow? anyone have any clues to what it will be? sorry if it was already talked about
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T. tacks Rims
 
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Post » Wed Nov 17, 2010 8:25 pm

For those that have seen the magazine, I just noticed something I haven't seen mentioned. If you look at the bottom left picture on the page with the header "Relates Well With Others," they guy in the horned helmet is wearing some sort of straps around his torso that meet at a ring at the center of his back, with nothing but his bare skin under it. Then, if you look at the picture of the guy fighting the spider, there looks like some sort of metal tunic under the same straps or whatever they are. Could layered clothing and armor sets be back?


More then back it would seems. I can see hair under those helmets.
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Roberta Obrien
 
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Post » Wed Nov 17, 2010 2:22 pm

Is the GI hub being updated tomorrow? anyone have any clues to what it will be? sorry if it was already talked about

Yes, it's going to be updated tomorrow. Nobody knows for sure what the update will be yet, though.
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Elizabeth Davis
 
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Post » Wed Nov 17, 2010 3:51 pm

This means pauldrons have to be back as they were in Morrowind, seperate from the cuirass and seperate from themselves! :celebration:
There's at least three different characters with those leather straps in the screens, and they all have the exact same pauldron on the exact same shoulder. Make of that what you will :shrug:
I wouldn't get excited about it just yet.
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SHAWNNA-KAY
 
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Post » Wed Nov 17, 2010 8:10 pm

There's at least three different characters with those leather straps in the screens, and they all have the exact same pauldron on the exact same shoulder. Make of that what you will :shrug:
I wouldn't get excited about it just yet.

The Dunmer and the shirtless guy only have one, but the guy fighting the spider has two.

Edit: And I'm not so sure they're all the same set of pauldrons.
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Kayleigh Williams
 
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Post » Wed Nov 17, 2010 2:17 pm

More then back it would seems. I can see hair under those helmets.

Oh my god, you're right, I didn't even notice that. Now I don't have to look like a complete idiot when I have a hood on.
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Brandon Bernardi
 
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Post » Wed Nov 17, 2010 10:13 am

The Dunmer and the shirtless guy only have one, but the guy fighting the spider has two.
I think that's the shirt's sleeve :shrug:
But given the angle, maybe.
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Emma Pennington
 
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Post » Wed Nov 17, 2010 11:34 am

There's at least three different characters with those leather straps in the screens, and they all have the exact same pauldron on the exact same shoulder. Make of that what you will :shrug:
I wouldn't get excited about it just yet.


The Dark Elf's pauldron is on top of the strap, while Conan have his under the strap. The "Conan" in "Newtscale" have 2 pauldrons and the left one is under the strap (can't tell for the right one).

Also, the Dark Elf's pauldron look a bit different.
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kasia
 
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