Skyrim- In game 'radio' (hear me out!)

Post » Thu Feb 10, 2011 5:48 am

I think your idea would be far more accepted if you never called it a radio, just talked about being able to set a listening stone down, walking away, and setting another stone down so that you can hear what's happening from far away. If you explained this concept first and in length, then later moved onto saying something along the lines of "As a bonus, we could set the stone in a tavern to listen to live music."

Your presentation of the idea is terrible for this audience, as it absolutely screams 'Fallout radio ripoff' and any 'ripoff' of Fallout is instantly hated in this community. You also managed to set yourself up for ridicule by questioning your own sanity and even making up a random name rather than setting the name as a blank slate.

Do I support your idea? No, I think it would be a gimmick and would end up being more trouble than it would be worth. Do I think this is a terrible idea? No, I think it was just presented poorly.


Gabbo:

You are absolutely right and I appreciate your even-handed feedback immensely. I did set myself up to fail with that gimmicky thread title and by focusing the attention on a very specific novel usage of the proposed item, rather than starting with my main hope- the far more agreeable proposition that Skyrim be a place with a vibrant Music Culture. A place where Bards aren't just smooth-talking characters but actual singing storytellers. A place where taverns are lively places with ale and music and drunken fights and laughter. "Ultima" had Iolo the famed Bard playing his lute in Britannia back when The Cold War was still on. Yet Oblivion- for all of it's infinite superiority- was a world largely without music. In 2007! So I should've started with that obvious and uncontroversial point. My bad.

Red Dead Redemption only barely tried to create a musician element- with piano players in the saloons and fireside fiddlers at dusk. But even those small gestures contributed so much to the experience (for me at least). I only found myself wishing Rockstar would've made the extra effort to have some variety, so it didn't feel like a 3 minute loop.

Anyway... I'm preaching to the choir. Again, I thank you for taking the time to write a civil bit of constructive and insightful criticism free of ad hominen. And I'll be mindful of this entire silly experience if I post new threads in the future...
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courtnay
 
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Post » Thu Feb 10, 2011 12:32 am

Gabbo:

You are absolutely right and I appreciate your even-handed feedback immensely. I did set myself up to fail with that gimmicky thread title and by focusing the attention on a very specific novel usage of the proposed item, rather than starting with my main hope- the far more agreeable proposition that Skyrim be a place with a vibrant Music Culture. A place where Bards aren't just smooth-talking characters but actual singing storytellers. A place where taverns are lively places with ale and music and drunken fights and laughter. "Ultima" had Iolo the famed Bard playing his lute in Britannia back when The Cold War was still on. Yet Oblivion- for all of it's infinite superiority- was a world largely without music. In 2007! So I should've started with that obvious and uncontroversial point. My bad.

Red Dead Redemption only barely tried to create a musician element- with piano players in the saloons and fireside fiddlers at dusk. But even those small gestures contributed so much to the experience (for me at least). I only found myself wishing Rockstar would've made the extra effort to have some variety, so it didn't feel like a 3 minute loop.

Anyway... I'm preaching to the choir. Again, I thank you for taking the time to write a civil bit of constructive and insightful criticism free of ad hominen. And I'll be mindful of this entire silly experience if I post new threads in the future...


You're welcome, thank you for replying in a pleasant and well thought out manner. I really do love music, I personally hold first chair as a trombone player. I would love to see more musical undertones in the game, especially considering the lore that has already been thrown about. The music we have heard so far is breathtaking, and a little more variety would add a flavor yet to be seen in TES games, or for that matter any game I have played. I think you are advocating the right cause incorrectly, but I hope others can appreciated the real reason behind your post.
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Dona BlackHeart
 
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