Sorry but players who bought the game found more problems then Bethesda, during testing of the game for more than a year of testing, in a matter of weeks.
Determination.
I think that makes your point invalid.
Most testing teams are under 100 people, probably under 50. Games generally have thousands (maybe tens of thousands or more in this kind of game) of bugs that are found by the testers and subsequently corrected. What is left is a relatively (key word there, pay attention) small number of bugs that were missed. Of course those are going to be found quickly, because hundreds of thousands of people buy the game and play it intensively for tens of hours in a week. Perhaps you'd be willing to pay a hundred thousand testers to spend every spare moment testing a game for a few weeks solid (on top of the usual debugging team, programmers, etc)? Then see if you have enough money left over to fund the creation of the game in the first place. The fact of the matter is that, although widespread in comparison to other games, many of the bugs actually affect a minority percentage of gamers (sure, that may still be hundreds of very vocal internet users, but there are still more people playing the game without complaints than there are encountering game breaking bugs). On top of that, many of your original complaints are entirely subjective.
To sum up the entire situation: Design decisions were made that a) implemented things that you don't like but other people do, and B) removed things that you miss but other people don't. Sorry to be the one to break this to you, but there are far bigger considerations in game development than your personal opinion. I am genuinely sorry that so much about Skyrim isn't to your liking, but there's really no way any game developer can create a game that is perfect for everyone. I know some people have essentially said 'if you think you can do better, go make the game yourself', but the thing is, that's actually not a bad idea. I mean that with no malice - you can download something like XNA Game Studio for free and C# is a relatively simple programming language to learn. Sure you won't be creating something like Skyrim in a few weeks, but you could easily get the beginnings of a top down 2D RPG together and implement all the complexity you want. And you know what? You might actually end up with the next big retro-styled game on your hands. You might end up with a buggy mess. Who knows? Either way, you'd be doing something constructive with your disappointment rather than wasting it on an internet forum.