The purpose of this project is to optimize the Skyrim UI for combat gameplay.
1. The favorites and hot key menus.
There will be 20 favorite options. All of them able to also be hot keyed.
5 slots
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5 slots _ _ 5 Slots
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5 Slots
Very similar to half life 2 and Fallout 4.
There will not be a Cross on the screen as in half life 2 and Fallout 4.
Just the name of item and it's number on the list. Very sleek and simple.
1-5 item - Left
item 1-5 - Right
1 -5 Item - Down
Item - Up 1-5
It is actually a combination of both when you add the hot key option.
With the slot hot keyed the item will automatically equip. Without the hot key option selected the player will have to pull the right trigger to equip the item.
This makes the menu very flexible as you can place any items you want in any location.
I am aware of the Souls Quick Menu mod and it is impressive.
http://www.nexusmods.com/skyrim/mods/72238/?
It is just much different. Hopefully Christian Weeks and Zachary McNellis will offer some support to this effort.
2. Using potions will no longer require stopping the combat.
There is an issue with modding this that some people may not be aware of. When you poison a weapon and you have an oncontainerchange event on the potion it will fire twice. I use this in my mod to verify the potion has been used to poison a weapon. Not dropped or placed on someone. It is the only way I am aware of to detect that.
So the event will still need to fire twice or a function will need to be added to verify the potion has been used on a weapon.
I am aware of Mardoxx's No Potions Mod
http://www.nexusmods.com/skyrim/mods/33916/?
He uses a .dll file to accomplish this. I am not sure if this mod should also be in that format. Also I am not sure if the event fires twice with his mod installed.
Hopefully Mardoxx and the rest of the SKYUI team will offer some assistance to this effort.
http://www.nexusmods.com/skyrim/mods/3863/?
3. Reduce the UI stopping the game.
Two quick examples
Lock-picking will be in real time.
During combat the player will not be able to access the menu.
I have researched this extensively and have concluded there is a lack of information for me to determine how to go about this and more importantly how to do it right.
People are needed to fill in select roles to help speed up development:
1. SKSE Plugin Designers : People who are familiar with SKSE and building SKSE plugins.
2. Skyrim UI Modders: People who are familiar with SKSE and using it to Mod Skryim's UI.
3. Mardoxx: Because he knows exactly what he is doing and how to do this.
4. Schlangster: Same reasons as Mardoxx.
5. MrJack: Because he knows exactly what he is doing and how to do this.
All and any help is welcome and needed. Just please no misinformation and please take time to read and understand this thread before responding.
Here are some resources.
https://github.com/Mardoxx/skyrimui
http://www.gamesas.com/topic/1476439-documentation-for-skse-ui-functions/
This will hopefully be an interesting thread. It is all script so the work can be done right here. By the time we are done people will have a very clear understanding of how to accomplish this and do it right. And of course the Mod will be available on steam and the nexus.
Regards
Masterofnet