» Thu Nov 18, 2010 7:38 am
I've seen a lot of people calling for more use of the fictional swear words like n'wah and s'wit. I certainly hope that this doesn't happen.
Swear words are extremely powerful psychologically. They can express very strong emotion and have even been recently proved to relieve pain (the more offensive the swear word the more pain is relieved), which is why people instinctively swear almost universally whenever they are in great pain. However, try swearing in French when you don't speak French and the effect is lost. Our psyche is tailored to the words that we are familiar with as swear words. Anything else feels flat. It would be like saying 'sofa' instead of 'f***' when you stub your toe. 'N'wah' and 's'wit' suffer from the same problem. If they were actually swear words then they would have a psychological effect on the player. As it is they are just nonsensical fillers to keep the rating down and 'improve immersion'. I find them laughable - even more ridiculous than the aforementioned 'sofa' curse because they aren't even recognisable words.
Personally I want them to use real swear words if they are going to do swearing at all because otherwise they may as well not be swearing for all the gravitas that nonsense words lend to a situation. I'm not sure why people are perfectly okay with 99.999999999% of Tamrielic language being identical to our own but swear words have to be different because that wouldn't be fantasy. However, if BGS agree with their viewpoint then I would prefer Oblivion's level of swearing. Fantasy swear words are ridiculous.
As for the rest of the game... more suffering (disease, poverty, dirt, grime, injury, scarring (veterans missing legs or arms, disease ridden areas being rife with people with amputations), disabilities can't be pulled off without being distasteful so none of those..., more gore (people should bleed, finishing moves should involve the occasional dismemberment, injury cries should be more intense and realistic) and a darker tone in most places. The Dark Brotherhood equivalent should edge on the disturbing, the main questline should have some moral ambiguity on the part of the 'villains' and the player's actions, dungeons and settlements should have implications of evil things (disused torture chambers like in Amnesia: The Dark Descent, unmarked quests like Fallout NV's Vault 11 etc etc). I also think that crying would add an extremely dark level to the combat. If some bastard starts attacking women who've never seen combat then they should run and they should scream and they should sob when they think they've run far enough. That might not get past the ratings though. It would be a bit too sadistic to kill a defenceless, crying woman. Come to think of it, I don't even want to give anti videogame acitvists that kind of ammunition in a debate.
As for sixuality? I don't mind either way, but if the decision rested with me then I would include more of it. However, I think that in terms of relationship building it should be like in Mass Effect, wherein you have entire questlines dedicated to the fleshing out of one character and your involvement with them. We need to really care about this person and it needs to be clearly and unambiguously optional with no penalties either way (edit: and preferably they are hot). And the act itself? Well I think that it should be fade to black for about five seconds with no sound effects. Anything else is comic and undermines the integrity of this scene which should emotionally involve the player. Leading up to it, though, I would like some scripted first person animations (what a perve!). As in, you lean in to kiss - fade to black (to simulate closed eyes like any normal person does during a kiss) for a couple of seconds, sight comes back as you pull away, romance character smiles, you lean in again and the screen fades to black again. Same deal as before, and then the romance character takes you by the hand and you turn to shut the door behind you. Fade to black, implied six yada yada. There could even be a menu option to disable this scene and just skip to the fade to black.
It may sound as though my love life hasn't really taken off and so I want to act it out in videogames, and you may believe that if you wish. Regardless, that is how I would see six handled in TES (or pretty much any game that is so heavily first person for that matter). However, I reassure people: it should be totally optional with no penalties to the player whether they choose to romance a character or not. The scene should be skippable, and there should be no sound effects (smooch sounds effects during the kissing I could live with but would really prefer not to hear).