Is Skyrim going main stream

Post » Fri May 27, 2011 9:23 am

Morrowind was considered "mainstream", as it wasn't in a niche.

Today, a niche might be a 2d platformer, as opposed to an open sandbox world.
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sam westover
 
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Post » Fri May 27, 2011 3:53 am

VATS strikes me as a First Person Shooter cheat and so I believe that it is there to attract the attention of the First Person Shooter gamers, successful or not.


I'm not going to comment on the tabletop buzzwords, but... really? You think a feature that lets you skip the FPS parts of the game was included to appeal to FPS fans?

I mean, maybe I'm wrong, but I'm fairly sure the subset of FPS fans who look at an FPS and go, "You know, this is great and I'm a fan, but I really wish there was some way to remove all that first person and shooting" is small to nonexistent.
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Robert Garcia
 
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Post » Fri May 27, 2011 2:31 am

Morrowind did not have sells that could compete with today's sells. I find people all the time that never heard of Morrowind but think Oblivion is the cat's meow.

Again, we can still find some very good RPGs in the indie market. I can't think of any mainstream rpgs's that are better than TES games (including Oblivion) or Fallout:3 and NV. There is not a good market for the non-mainstream games and that said, the word "mainstream" itself means "majority". The majority of RPG gamers today enjoyed Oblivion and Fallout:3. There are a few of us around who wish for the older style and difficulty of the older RPGs but we are very few in the game world thus Indie game makers continue to do fair but won't be seen breaking into the mainstream very often.

We were also more forgiving of bugs and glitches. Morrowind and Daggarfall were riddled with them and while Morrowind was patched pretty well, nobody was screaming so loudly as they do today about it.

Again, people who play RPGs are not more capable or intelligent than folks that play any other gamer, but for some strange reason we all like to pretend we are special and want more difficult aspects to our games. One example is the compass. While most mainstream players like the compass, most old style RPG players prefer NPC's to give us directions. There is nothing harder about walking in circles for a couple of hours in game to find something. It's just more tedious and not much fun. So some that isn't dumbing down, it's just a change that really does nothing but give direction. The compromise in Oblivion was that we had a compass but were also given directions and the ability to set the compass on a different quest and use the NPC directions. There were a couple of players on this forum that played through the entire game never using the compass for quest directions and still found their way through.

But then I personally don't see this dumbing down stuff others discuss. I see games getting more difficult, more immersive and more interesting but less tedious. We all have our own opinions and we all get to vote with our buying dollars. Don't pay for something that does not meet your desires. And if you buy it, don't complain if you already suspected it would not.


If you find following NPC directions tedious then I ask the question again, why are you playing an RPG? Just like I wouldn't expect Half Life to start adding RPG elements in the game, I don't think we as RPG fans should expect a compass that leads us by the hand.

If what you are saying is true, before long there won't be genres there will just be games that encompass everything. Those kinds of games don't sound very fun.
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Sophie Payne
 
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Post » Thu May 26, 2011 8:26 pm

I'm not going to comment on the tabletop buzzwords, but... really? You think a feature that lets you skip the FPS parts of the game was included to appeal to FPS fans?

I mean, maybe I'm wrong, but I'm fairly sure the subset of FPS fans who look at an FPS and go, "You know, this is great and I'm a fan, but I really wish there was some way to remove all that first person and shooting" is small to nonexistent.


Not at all. I think VATS was an attempt to "revolutionize" FPS gameplay by introducing a new killer feature. That is why I called it a "cheat". I think it was "FPS one step further" or a more accessible FPS combat system. Either that or the FO3 projectile system is so utterly awful that they had to add VATS to compensate. I am not really a hard core FPS gamer so, to me, VATS is all about fail.

On the subject of the dictionary definition of "mainstream", all I can say is that "TES 6 - Farmville" should eliminate any discussion of whether TES is heading mainstream. The mainstream discussion is too specialized to use broad dictionary definitions.

On the subject of MMO and multiplayer, remember that some high priest at EA Games has said that stand alone single player games are history and that pay-to-play multiplayer and internet connected games are the future. EA is not alone in this thought, I am sure. One only has to look at WOW to see how dollar signs can be your best friend. I am not aware that Bethesda has said that Skyrim is single player, and I know they made noises like TES would never be multiplayer, but if I were building a new game engine into my flagship game, one that needs to last, I would do it with an eye to multiplayer.
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Eduardo Rosas
 
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Post » Fri May 27, 2011 1:46 am

No, VATS was a way to keep classic Fallout gameplay in the new game.
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Wane Peters
 
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Post » Fri May 27, 2011 9:40 am

No, VATS was a way to keep classic Fallout gameplay in the new game.


Hmm. Well, proof that I am not in the Fallout fan club. I still hate VATS, but it seems unlikely that it will be in TES V.
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biiibi
 
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Post » Fri May 27, 2011 2:58 am


On the subject of MMO and multiplayer, remember that some high priest at EA Games has said that stand alone single player games are history and that pay-to-play multiplayer and internet connected games are the future.

I have heard loads of rival developers disagree with that (surprise!). Saying free to play is the future not pay to play.
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Eileen Müller
 
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Post » Fri May 27, 2011 6:07 am

If you find following NPC directions tedious then I ask the question again, why are you playing an RPG? Just like I wouldn't expect Half Life to start adding RPG elements in the game, I don't think we as RPG fans should expect a compass that leads us by the hand.

If what you are saying is true, before long there won't be genres there will just be games that encompass everything. Those kinds of games don't sound very fun.

Because I love RPGs and play little to anything else. I've been this way since before RPGs were on video. And I love exploring but I don't love walking in circles looking for something. Never had that problem playing table top. ;) And I would be more inclined to play Half Life if they did add some RPG elements. :P

I get to have an opinion however of what I want my RPGs to be like exploring and completing quests, building my character and the story and playing a role I would never live in real life. I like the adventure of immersing myself in another world with NPCs that are interesting. I like building skills and advancing in the world using them. I enjoy taking my time finding my way around the virtual world but not being stuck trying to find some item that I need to complete a quest for hours and hours.

So do you think an RPG must require a scavenger hunt to be called an RPG?
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Reanan-Marie Olsen
 
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Post » Fri May 27, 2011 1:57 am

No I think it will be less mainstream. I dunno why i just think it.
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Cccurly
 
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Post » Thu May 26, 2011 10:16 pm

Because I love RPGs and play little to anything else. I've been this way since before RPGs were on video. And I love exploring but I don't love walking in circles looking for something. Never had that problem playing table top. ;) And I would be more inclined to play Half Life if they did add some RPG elements. :P

I get to have an opinion however of what I want my RPGs to be like exploring and completing quests, building my character and the story and playing a role I would never live in real life. I like the adventure of immersing myself in another world with NPCs that are interesting. I like building skills and advancing in the world using them. I enjoy taking my time finding my way around the virtual world but not being stuck trying to find some item that I need to complete a quest for hours and hours.

So do you think an RPG must require a scavenger hunt to be called an RPG?

Pretty sure your question is directed at someone else, but if it's ok, I'd like to throw my two cents in. Part of immersing yourself is acting out as you would if you were really in the game. When we played DF, you had to ask for directions and actually look for entrances to dungeons/forts etc. You had to look for homes and ask for directions from people. In MW, it was the same thing and when you found it, there was a sense of accomplishment. In life, if we are looking for a particular place, we would probably ask someone how to get there, google it, or perhaps use GPS. Those are all tools you could use to find a place. In Oblivion, all of that was thrown out the window, b/c you didn't have to speak to anyone, just follow the compass at the bottom of the screen. There was no adventure, it was almost like you put your character on auto pilot. I hope Beth gives us the option of just turning it off and build into the game the ability to act a little more like you would in real life. It would add to the immersion, IMHO. Sure, sometimes in MW you would be looking for a cavern and it would be a bit frustrating not being able to find it, but again, once you did there was some gratification. With Oblivion there was never that feeling, if you followed the compass. At the end of the DB campaign, I thought it would have been much better to ask around town and find out that some whacko is living in the basemant of the lighthouse, rather than having a compass point you in the direction. I respect your opinion, I just hope we have the option.
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CArla HOlbert
 
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Post » Fri May 27, 2011 11:13 am

yeah I don't mind having arrows pointing me in directions so I can continue a quest... as long as my character has a gps. or a spell or skill that does something similar.
as long as you have to consult a crystal ball to find that cave that dude you are looking for is in, then it works for me.

having it just there is [censored]. It needs context
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Nicole Coucopoulos
 
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Post » Thu May 26, 2011 10:38 pm

Because I love RPGs and play little to anything else. I've been this way since before RPGs were on video. And I love exploring but I don't love walking in circles looking for something. Never had that problem playing table top. ;) And I would be more inclined to play Half Life if they did add some RPG elements. :P

I get to have an opinion however of what I want my RPGs to be like exploring and completing quests, building my character and the story and playing a role I would never live in real life. I like the adventure of immersing myself in another world with NPCs that are interesting. I like building skills and advancing in the world using them. I enjoy taking my time finding my way around the virtual world but not being stuck trying to find some item that I need to complete a quest for hours and hours.

So do you think an RPG must require a scavenger hunt to be called an RPG?


No, it doesn't need to be a scavenger hunt. If the directions were done properly there would be no need to to go around in circles finding something. The directions in Morrowind were fine, they weren't perfect and you need to look some, but for the most part there were not many who had problems finding what they needed to continue the game.

If there is a pointer it needs to be toggable and there has to be good directions for those who don't want the pointer. The problem with Oblivion is that you needed the PC Game, and mods, to turn off the pointer and if you did there were little to no directions to lead you in the right direction. They forced the pointer on the gamer and that shouldn't happen in Skyrim
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Judy Lynch
 
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Post » Fri May 27, 2011 9:57 am

There was a great anology for the differences between MW and OB in another thread, and since nobody has mentioned it yet I will shamelessly plagiarise it.

Morrowind was like one of those birthday cakes with the thick icing that nobody particularly likes, but it's bearable because of the absolutely delicious sponge underneath. This sponge is the best cake sponge of its generation. It blew the sponge of other, lesser cakes (even those with better icing) out of the water. However, some people couldn't get past the sub par icing on the MW cake and so they never experienced the mind blowing sponge. It was for these people that Oblivion was made.

Oblivion had the gosh darned prettiest icing of the time, and upon biting into it one was transported to a creamy, soft and sweet heaven. This icing drew in the people who care exclusively about icing, but the fans of the MW cake - while appreciating the new icing - found the sponge to be stale and somewhat shallow.

Obviously the icing represents the surface features like the graphics and the combat system while the sponge represents more cerebral features such as lore, presence of fantasy and story. Now I'm not saying that icing-appreciators didn't notice that Oblivion's sponge wasn't great or vice versa, but we clearly need Morrowind's sponge and Oblivion's icing in the next TES instalment. Hopefully having dabbled in both of these aspects BGS has now found a happy medium. FO3 certainly seems to have taken a promising step in the right direction.

that is just beautiful
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Olga Xx
 
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Post » Fri May 27, 2011 3:01 am

I don't care what the definition for "mainstream" is, because I liked Oblivion just as much as I liked Morrowind. Bethesda will do what sells. They're trying to do business above all else.
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Floor Punch
 
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Post » Fri May 27, 2011 10:38 am

i didnt think this topic would explode this much i would of said this earlier but i put it up went to bed then work and i just got home so sorry that it is 9 pages later. Every game needs to be a little mainstream or else it will never have a sequal because there wont be any money. OB came to expand their fan base and guess what it did greatly. it sold more than 3 million copies by april of 2007. i couldn't find its total number of copies sold so someone please help me. i do know that 1.6 million copies were sold for pc alone. this brought the TES series more fans.. me included i played oblivion first before i played any of the others and you know what, many will be mad but i like OB the most. however there were some aspects of the other games that i wanted in OB.

What i am afraid of is after researching i found out just how far mainstream OB went. im just scared that if it goes anymore mainstream it will lose all of the hardcoe TES fans..us..the most popular age group for games is around 13 which is all younger than us. I am afraid that skyrim wont be the TES that we..the minority want because to make the most money they might as well include a bunch of stuff that we hate because younger gamers love those things and they are the majority of the market
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Tamara Primo
 
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Post » Fri May 27, 2011 7:17 am

What i am afraid of is after researching i found out just how far mainstream OB went. im just scared that if it goes anymore mainstream it will lose all of the hardcoe TES fans..us..the most popular age group for games is around 13 which is all younger than us. I am afraid that skyrim wont be the TES that we..the minority want because to make the most money they might as well include a bunch of stuff that we hate because younger gamers love those things and they are the majority of the market


The problem is that they don't love all that stuff you hate. No, seriously, I got a poll up to track it and everything (although I seem to have botched the intro and got everyone in that thread thinking I'm on your side, which wasn't very bright of me in retrospect)
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Micah Judaeah
 
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Post » Fri May 27, 2011 9:06 am

The problem is that they don't love all that stuff you hate. No, seriously, I got a poll up to track it and everything (although I seem to have botched the intro and got everyone in that thread thinking I'm on your side, which wasn't very bright of me in retrospect)

ya i know thats what im scared of i completely agree.. what else most of us in the forum can agree on is we all hate the same things also.
IF ANYONE WANTS ME TO FIX THE POLL PUT SUGGESTIONS BELOW I CAN JUST MAKE A NEW ONE UNDER THAT ONE AND SAY NOT TO VOTE ON THE TOP POLL
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cheryl wright
 
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Post » Fri May 27, 2011 7:14 am

Oblivion was my first foray into the RPG world, and the reason I entered was due to the 'nice graphics' and non-turn based combat system

What I found was a wonderful game that made me WANT to develop my character, create a story for him and play the role that I had developed. The game has sold probably upwards of 4 million copies and regardless of how dumbed-down or complex Skyrim is, it will sell a similar amount as long as it has 'nice graphics' and a non-turn based combat system.

The millions of people like me who didn't 'like' RPG's before Oblivion are now fans of the genre, and a return to more 'challenging' aspects would not put us off buying the new game as long as it is marketed in similar fashion to Oblivion and has graphics that are as stunning as Oblivion was at the time.
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NAkeshIa BENNETT
 
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Post » Fri May 27, 2011 1:11 am

I honestly don't think it will be more "mainstream" than Oblivion was. Oblivion was really a reflection of the problems with Morrowind. If you're Bethesda and you've reviewed what you did well and what you did badly in Morrowind then the clear and obvious thing to improve on would be the graphics/animation and the mainstream appeal. That's what they did and it was extremely successful for them.

Carrying out the same process with Oblivion - reviewing it to see what you did well and what you did badly - I really don't see how they could come to the conclusion that it wasn't mainstream enough. It was extremely successful and what criticism it did receive was largely from the established TES fans who felt slightly alienated by the changes. They might keep it broadly similar to Oblivion, or they might go back to some of the roots in previous games, but I certainly don't see any way they'll make it more mainstream.
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CArla HOlbert
 
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Post » Thu May 26, 2011 10:44 pm

While Oblivion may have been the most mainstream in the series its still deeper and more "hardcoe" than 99 % of games out there.
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Prisca Lacour
 
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Post » Thu May 26, 2011 11:23 pm

"Deep and hardcoe"

We need new terminology to describe games.
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Rowena
 
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Post » Fri May 27, 2011 10:57 am

i think its going to be a mainstream that incorporates the old ethics of the original games...such as bringing back those functions of a bank or a boat or anything else and making them simple to use...so there will be lots more variety in the game
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Dagan Wilkin
 
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Post » Thu May 26, 2011 11:33 pm

I voted 'no' because that is what I really really hope for.

The general consensus on this forum seems to be that Morrowind was a better game in many respects over oblivion.
This is because its not so main stream I think.

The problem with main stream is that while it may appeal to a larger audience it also becomes more bland, generic and boring.
So while more people may buy it initially, it would be a game like there are thirteen in a dozen and not memorable at all. Soon to be forgotten to gather dust when the next lamo uninspired clone hits the shelves.

That is why main stream is an ugly word for an ugly mechanic.

Though I do expect that Bethesda knows this and will make Skyrim as memorable and unique as they can.
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Julia Schwalbe
 
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Post » Fri May 27, 2011 6:21 am

Hopefully Bethesda has seen Fable 2 and 3 as examples of how games can suffer from over simplification.
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Julie Ann
 
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Post » Thu May 26, 2011 9:30 pm

Would all the "make it more like Morrowind" whiners like it if they just remade morrowind with updated graphics instead of a whole new game? Because thats what its sounding like, it will be it's own game just like how Oblivion and Morrowind were different in their own regards. I wouldnt even say that Oblivion was "worse" than Morrowind, it was just "different", there is no better or worse, only different. And if people are really this worried about it then rent it or play it at a friends house before you commit 50-60 bucks to it.
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Avril Louise
 
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