Agreed. It reminds me of people over at the FNV forum who think that complaining about the game on a message board is going to hurt Bethesda's sales.
Remember that only a small population of gamers care enough to come to this message board. Just because several people agree that Morrowind 2.0 is the way to go doesn't mean that you have enough pull to sway game development.
You people don't understand. We don't WANT Morrowind "2.0". We just want a few things to return. To name a few, the variety in different items, no annoying levelled lists, a better bartering system, in depth lore and story, etc. I could go on here. However, I speaking as a Morrowind fan don't want the combat system to return, or the weird running and walking animations. There was just more stuff around in Morrowind, of course most of the dialogue was in text, but when it wasn't, each race had their own voice. Oblivion had one voice for every 2 or 3 races. All 3 elf races had the same voice.
Morrowind had Crossbows, Spears, Throwing equipment and a huge variety of different armour to choose from such as Bonemold, Indoril, Chitin, Netch Leather, Imperial Leather, Imperial Steel, etc. Oblivion had only a handful of that.
Morrowind had more skills to work on, including those "in between" skills such as Spear and Medium Armour. Oblivion went as far as cutting so much skills, Axes actually became "Blunt Weapons", Medium Armour went, taking with it a
HUGE amount of different types of armour. Unarmoured went, so that meant that Mages had no protection whatsoever.
Morrowind had more quests in general, as well as a really long main quest. I personally completed Oblivion's main quest within a couple of days, whereas it took me weeks to complete Morrowind's. I still haven't completed all of Morrowind's side quests to this very day, but I have looked online and compared it to my Oblivion journal and I have completed every single quest there is, and I did that about 3 years ago.
Morrowind had a quicker, easier to use bartering system that allowed you to trade in a good amount of goods that helped you pay towards something you wanted that the trader/blacksmith/alchemist had. Oblivion's was slow, especially for PC users, with it's constant asking on whether I am sure if I want to sell something or not, which gets rather annoying after a while and to top it off, I've got cheesy lines telling me that I've "made a good bit of gold!" Or "that's more than he'd usually pay!" It was honestly nearly enough to make me scream. Thankfully, Fallout 3 took the Oblivion engine's bartering system back to the good old ways, so HOPEFULLY I shouldn't have to worry about a thing.
The waiting menu in Morrowind was also better. Probably not a huge deal to some people, but when I press the wait button in the games, I don't actually want to wait in real life. When I say that, I mean that in Morrowind you selected how much hours you wanted to wait or rest, and bam. There. Done. Oblivion takes ages to complete the wait, and don't even get me started about what it was like before the patch.
I don't need to go on about this, as I'm sure you get the picture... I just want Morrowind's content back, and some of the good things that the engine had, such as the barter and wait menus. Not the combat system, not the AI, not the animations, not the pre-made faces and certainly not the Cliff Racers.