This.
I think that going mainstream is a good thing for games. Namely:
1. Going mainstream introduces more fans to the series, which is always a good thing. There are few things I like sharing more than Elder Scrolls. More fans = more friends here on the forums. Also could mean more modders.
2. Going mainstream makes additional money for the studio, so the next game (and other games made by them) can be even better in quality and larger in scope.
3. Going mainstream introduces new criticism from people not familiar with the series or the genre that long-time players overlook. Fresh criticism is useful both to developers and fans alike. It is how games improve.
Now tell me, what's bad about mainstream?
This. Going mainstream doesn't mean that the game is becoming more simplistic.
I hate to break it to you folks, but Morrowind was mainstream. That's why most of you are here. The reason Oblivion seems "more simplistic" than Morrowind is because Morrowind did not contain the extensive voice-acting that Oblivion did. Without having to worry about scripts, the cost of employing voice actors, the schedules of the actors, etc, they could include more detail into the dialog of the game. But instead of that extra detail, Oblivion opted to innovate with fully-voiced, fully-lip-synced characters. It was a tremendous achievement for its day, and added so much entertainment value to the series.
Now, I doubt Skyrim will be as detailed as Morrowind because it'll have voice acting. However, thanks to earlier games like Oblivion, voice acting is now the norm and Bethesda has plenty of experience with it (as well as $$$ from Oblivion's great success), so Skyrim will definitely hold more detail than the fourth installment of the series did.
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this thread /closed.