I agree completely. I was just attempting to be more diplomatic in saying it.
I've gotten kind of tired about trying to be diplomatic about this, honestly, but maybe another appeal to reason couldn't hurt:
It
is true that there's been a trend of trying to make games more simplistic, which is a mistake on the part of those responsible. If New Vegas and Morrowind prove anything, it's that the myth of the idiot mainstream who can't handle anything more complex than Call of Duty is utter nonsense. Hell, my little brother is about as much of a mainstream, console-only gamer as they come, a teenager who can play nothing but the most recent popular FPS online on a console for days on end, and he still really enjoys stuff like, say, Fall From Heaven or Baldur's Gate II. There is a broad market out there for deep, complex RPGs. The mainstream can, in fact, appreciate the same qualities you do. They just need a good marketing campaign to draw their attention, a user-friendly structure and interface to help them get to grips with all the cool stuff they can do, and some high production values to wash it all down.
The idea that the mainstream is stupid and can't handle complex games isn't just mistaken, it's
dangerous. Even lamenting the stupidity of the mainstream and calling for developers to not be tempted by it just reinforces the erroneous idea that the only way to achieve success is to make overly simplistic games. If you don't like the "dumbing down" of games, then whining about stupid console gamers/casual gamers/mainstream gamers can only ever serve to defeat your own cause. The only way you are going to get your deep, complex and challenging games is if you make it clear that a game can be deep, complex, challenging,
and mainstream.
EDIT: Hell, you want evidence that you're not helping? You can't even agree on what "dumbing down"
is. Back when Fallout 3 was in development, making it first person was "dumbing down to appeal to mainstream casual console gamers." Over on the Deus Ex Human Revolution forums at this very moment, making it
not first person is "dumbing down to appeal to mainstream casual console gamers." For Fallout 3, a UI that emphasized player technical skill was "dumbing down." For Starcraft II, a UI that assisted players who had less technical skill was "dumbing down." The whole thing is full of so much self-contradictory nonsense and harping on the smallest details that
actual trends (like the reduction in game content due to rising development costs and the legitimate removal of interesting features in Oblivion) gets lost in the noise.