I wouldn't say that Oblivion was made more stupid than Morrowind, I would say however that perhaps when they developed Oblivion they went into it with intention of making it easier to play for everyone, as opposed to having a bunch of complicated junk in it that no one understands without reading the manual for an hour.
Are you saying that you want a game simple enough that it needs no instructions? What is wrong with reading the manual for an hour(?) ~especially if its a good manual?
Games with useless manuals (or no manual) have to be as simple as arcade games, and be close enough to the other games that they are familiar to the complete novice. I don't mind this last bit in a numbered series game (its expected), but as a general rule, it severely limits what you can get in a new game.
Sure it wasn't perfect, but if they didn't change anything from Morrowind to Oblivion and just kept the same menus, maps, weapons, powers, and other stuff I'd accuse Bethesda of being outright lazy, thinking they can make a game over and over with the exact same stuff in it, like oh say Square Enix.
Why would you (or anyone) do that!? A series game is a chance to bring a new chapter into the series, and perhaps tinker and add just a bit of a twist (to improve the already good game ~we know its good, because the previous games were good enough to seek out the next one; and profitable enough to commit to making the next one).
I feel like a lot of people need to stop requesting "Morrowind Part 2" and start requesting "Skyrim".
People WANT Morrowind part 2 (set in Skyrim this time). :shrug:
*Why call it an Elder Scrolls game at all, if its to be
that different? Why would anyone want something
utterly original from a numbered series game?
(Meaning why make it a series installment, instead of a stand alone new game?)
**Now there are two camps on this issue: (and there is a parallel here with Warhammer)
On the one hand their are the many Warhammer games (unique, but all set in the Warhammer IP), on the other hand, there are the numbered sequels to each game (that have them) so you have Dawn of War, DoW2 etc...
Does Bethesda (or do the majority of TES fans), consider each TES game to be a one-off original, or sequel to the previous in the series? (this is something I do not know; I have several TES games, but I'm not in the culture).
If its a sequel, then I don't understand calling out "lazy" for reusing the Rules and UI. **But then... why anyone would call software development lazy is beyond me. As is demanding them start from scratch and base principles for every sequel in an established series; [IMO] 'accusing' them at all (of anything save perhaps bad customer support), is not anyone's place if one doesn't work there; and without that, its impossible to do with an informed opinion anyway.
If its a new game set in the the same TES IP, but unrelated to any previous game ~then I don't understand calling it TES5. :shrug:; but even radical changes to the Rules and UI are easily accepted.
Myself I would hope for a linear evolution from Arena to Skyrim (that's not how it is though). If it is instead, just separate games all set in the same lands, I can accept that ~but I never realized it before. Not being Fallout, it doesn't really matter [to me] that much, but does begin to explain a lot that previously didn't make sense.