Skyrim Graphics on consoles

Post » Sun Jul 31, 2011 1:18 am

In terms of graphics:

pc>ps3>360

Am i allowed to say that it is being made for pc seeing that it is being made on pc?
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ImmaTakeYour
 
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Post » Sat Jul 30, 2011 10:43 pm

Well if it's like Oblivion, PS3 version will have slightly less smooth graphics but a slightly faster/farther rendering.
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Richard
 
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Post » Sat Jul 30, 2011 8:53 pm

I do believe the PS3 is slightly better in the graphics department. But the difference is so negligible that I'm sure we won't even notice. Multi-platform games tend to look identical.

Certain games will play better depending on publisher priorities, but I'm sure the PS3 version of Skyrim will look and play just fine.
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gemma
 
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Post » Sun Jul 31, 2011 6:39 am

The only reason the 360 normally has better graphics is because of the DX9 API in which it uses, so it makes crossplat development between the PC and 360 easy. Now the big problem with the ps3 is it uses nonstandard hardware and it also uses opengl (dont know which version).
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x_JeNnY_x
 
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Post » Sun Jul 31, 2011 6:47 am

The only reason the 360 normally has better graphics is because of the DX9 API in which it uses, so it makes crossplat development between the PC and 360 easy. Now the big problem with the ps3 is it uses nonstandard hardware and it also uses opengl (dont know which version).

It's not entirely OpenGL, but is a custom API Sony created by modifying some version of OpenGL. http://en.wikipedia.org/wiki/PSGL.
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Kira! :)))
 
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Post » Sat Jul 30, 2011 4:04 pm

Well if it's like Oblivion, PS3 version will have slightly less smooth graphics but a slightly faster/farther rendering.

Oblivion was different from most multiplatform games. The PS3 version was actually all-around superior in the technical department (excluding the 2xAA of the 360 version) providing better texture filtering, a higher native resolution, a farther draw distance, faster rendering, and far shorter loading times, but it came out a year later and was programmed to be more than just some lousy port. Fallout 3, a game released simultaneously on all platforms and actually ported to the PS3 by Bethesda instead of another company they outsourced it to, may be a better indication of what Bethesda will do with Skyrim. The PS3 version of Fallout 3 had better texture-filtering and less screen-tearing while the 360 version had AA and less framerate drops (at the cost of more screen-tearing as V-sync was programmed to run off on the 360 version whenever it was needed to keep the framerate up with the PS3 version always has V-sync on at all times). I'm not sure if load times, draw distance, or rendering speed were different between the two versions, either, but the 360 version did end up getting DLC first and there was some major flaw with files swelling up on the PS3 version after it got its DLC in addition to certain overlooked oddities and glitches with the PS3 version of the DLC. So, while Bethesda did fine with the original Fallout 3, they really screwed something up with the DLC and never bothered to fix or acknowledge it. Regardless, I doubt that will happen again (although I can't comment on timed platform exclusivity).

Then again, perhaps the 360 version of Oblivion was similar in the way of having V-sync deactivate, sometimes, while the PS3 version just doesn't have any screen-tearing and by having some AA. I know, for sure, that the 360 version of Oblivion had 2xAA while the PS3 version had none, but I'm not sure about screen-tearing and V-sync aside from being able to say, from experience, that the PS3 version of Oblivion has very little screen-tearing... if any, at all. Regardless, Oblivion was undoubtedly superior on the PS3 while Fallout 3, likely being a 360 port, was more about equal with some strengths and weaknesses for both versions. Oblivion was most certainly a PC port, however (Some may cite the UI as proof as otherwise, but that's just a UI, not technical mechanics and Bethesda simply had no idea what the 360's final specs even were through the majority of Oblivion's development, so the 360 version of Oblivion was most certainly a PC port.)... to both the 360 and the PS3... but I can say that it was very well-done port on the PS3 side of things.
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Nicole Mark
 
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Post » Sun Jul 31, 2011 1:34 am

The PS3 version will look pretty much the same as the 360 version (maybe slightly more washed out), but likely will run slightly worse. Some framerate hiccups here and there, but nothing major. I base this on playing just about every multiplatform game for both consoles. Also, just so you know, I am a PS3 gamer only now since my 4th 360 died, so don't accuse me of being biased. I would be willing to bet serious money this will be the case, and is probably the main reason they have yet to show or even really discuss the PS3 version....
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latrina
 
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Post » Sun Jul 31, 2011 4:26 am

I know, for sure, that the 360 version of Oblivion had 2xAA while the PS3 version had none,



4XAA... The 360 has 4XAA built in, it just does it automatically so the devs don't have to worry about it.
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Maeva
 
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Post » Sat Jul 30, 2011 11:40 pm

4XAA... The 360 has 4XAA built in, it just does it automatically so the devs don't have to worry about it.

http://gamrconnect.vgchartz.com/thread.php?id=67635 :shrug: I know Fallout 3 on the 360 has 4xAA, but that doesn't seem to go for every game.

Out of curiousity, is the PS3 simply incapable of utilizing MSAA, or something? I've heard quite a bit about the PS3 being capable of another form of anti-aliasing called MLAA (that's apparently incredibly effective), but so few games seem to utilize it. I really hate jagged lines. Perhaps it can just be attributed to the lack of multiplatform developer support for the PS3's SPEs, but since it's capable of doing it, I highly wish multiplatform developers would make sure it did so.
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Kat Ives
 
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Post » Sun Jul 31, 2011 8:22 am

Well the 360 version has massive screen tearing according to the videos. Thats a major let down
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Beast Attire
 
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Post » Sun Jul 31, 2011 1:59 am

Well the 360 version has massive screen tearing according to the videos. Thats a major let down

Microsoft's framerate requirements probably make constant V-sync unlikely on certain 360 games... such as Fallout 3.
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Emma-Jane Merrin
 
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Post » Sat Jul 30, 2011 8:03 pm

http://gamrconnect.vgchartz.com/thread.php?id=67635 :shrug: I know Fallout 3 on the 360 has 4xAA, but that doesn't seem to go for every game.

Out of curiousity, is the PS3 simply incapable of utilizing MSAA, or something? I've heard quite a bit about the PS3 being capable of another form of anti-aliasing called MLAA (that's apparently incredibly effective), but so few games seem to utilize it. I really hate jagged lines. Perhaps it can just be attributed to the lack of multiplatform developer support for the PS3's SPEs, but since it's capable of doing it, I highly wish multiplatform developers would make sure it did so.


It's API related certain API's support X, Y, Z, AA.
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FLYBOYLEAK
 
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Post » Sat Jul 30, 2011 9:39 pm

Oh here we go...

360 = PS3

They each have their ups and downs.
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RAww DInsaww
 
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Post » Sun Jul 31, 2011 3:24 am

I find in general the graphical difference between the consoles on multiplatform games is so insignificant it's irrelevant. The PS3 is technically capable of better graphics, but few multiplatform games utilise this (one exception being Oblivion) because the system uses unfamiliar software systems to most, and it is much harder to develop for, meaning the PS3 versions tend to be more poorly optimised than the 360 version.
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OJY
 
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Post » Sat Jul 30, 2011 4:24 pm

I find in general the graphical difference between the consoles on multiplatform games is so insignificant it's irrelevant. The PS3 is technically capable of better graphics, but few multiplatform games utilise this (one exception being Oblivion) because the system uses unfamiliar software systems to most, and it is much harder to develop for, meaning the PS3 versions tend to be more poorly optimised than the 360 version.

My question is will that ever change? We're going on five years of industry experience for the PS3 and I'm wondering if, now that developers have gotten to work with it quite a bit, we might actually see some more multiplatform companies digging into the PS3's fuller capabilities.
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Jordan Fletcher
 
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Post » Sun Jul 31, 2011 6:49 am

I personally wouldn't feel as though it were right if they had first made it on anything but the PC first.
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Robert
 
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Post » Sun Jul 31, 2011 4:34 am

Designed on PC, for 360.

The PS3 will be the port and most likely a little bit inferior.
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Sammykins
 
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Post » Sun Jul 31, 2011 7:43 am

Who cares which version looks better? I don't. Instead of whining about which version of the game looks better. I'm going to sit down, And play the damn game and not worry about visuals. As long as the gameplay is good, Which I know it will be. I couldn't careless about graphics.
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chinadoll
 
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Post » Sat Jul 30, 2011 9:06 pm

Who cares which version looks better? I don't. Instead of whining about which version of the game looks better. I'm going to sit down, And play the damn game and not worry about visuals. As long as the gameplay is good, Which I know it will be. I couldn't careless about graphics.


Very admirable of you to be able to completely look past graphics. For me, poor graphics (something I'm not worrying about when it comes to Skyrim) can prevent me from getting as into the game as I would otherwise.
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Emma-Jane Merrin
 
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Post » Sat Jul 30, 2011 9:04 pm

It's always good to play a game with good graphics. But in a game, If the graphics are better than the gameplay. Then I won't play it. If a game as crappy graphics with awesome gameplay I will play it. But with Skyrim I don't have to worry since the gameplay and visuals look fantastic. So really there isn't anything to worry about. Todd said the game would look the same on both consoles, So I expect it to took the same on both.
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Katharine Newton
 
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Post » Sun Jul 31, 2011 2:45 am

Graphics
gameplay

Different departments
different people handling said issues
bethesda has a huge pool of money for its budget
so Please continue, my good sir. over HERP i dont want graphics making gameplay worse <---the edited part.


Well that's somewhat untrue because it can effect gameplay on the consoles because with the consoles it is a give and take scenario unlike pc were it's more of a do what you want with your game.

EDIT: Hrm edited by someone who is not me....hrmmm
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James Baldwin
 
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Post » Sun Jul 31, 2011 8:11 am

I believe Skyrim was developed on the 360. The PS3 and 360 versions will most likely look almost identical.


Most ports don't.
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Farrah Lee
 
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Post » Sat Jul 30, 2011 11:06 pm

360 and PS3 versions will most likely be identical or a give and take. There is a slight chance that the PS3 version will be a bit inferior due to it being harder to port to. In order for them to make the PS3 version superior they'd either have to put in higher textures or mess around with compression which would be time consuming
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herrade
 
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Post » Sat Jul 30, 2011 7:38 pm

In terms of graphics:

pc>ps3>360

Am i allowed to say that it is being made for pc seeing that it is being made on pc?


Its not being made for PC its made for 360
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Robert Devlin
 
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Post » Sun Jul 31, 2011 4:34 am

Who cares which version looks better? I don't. Instead of whining about which version of the game looks better. I'm going to sit down, And play the damn game and not worry about visuals. As long as the gameplay is good, Which I know it will be. I couldn't careless about graphics.

Allah praise you! ... Wait....... What did I just say? Anyways I don't care which version looks better, I care about the gameplay. I mean, what could be better: A game with crappy graphics but ALOT of stuff in it, or a game with EPIC graphics but about 10 minutes of gameplay? It's a game, and there aren't any big graphical differences. PLUS my brother already pre-ordered (maybe) my 360 Dragonborn Box
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Donatus Uwasomba
 
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