Skyrim's graphics, I'm worried

Post » Sat Feb 19, 2011 1:23 am

OMG THE GPX ARE DUMB I EXPECT PERFECTION
no, but I'm worried they will be TOO good. For modding, the model has to be just as detailed as the ones in the game. This will greatly reduce the good mods, and other models will feel out of place. will the modding communitiy be able to produce graphics as good as skyrim's?
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Tammie Flint
 
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Post » Fri Feb 18, 2011 9:50 pm

Well, this was unexpected.

[Edit} as a non-modder, wouldn't the new Creation Kit (or whatever) allow modders to keep up with the game?
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kiss my weasel
 
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Post » Sat Feb 19, 2011 1:01 pm

will the modding communitiy be able to produce graphics as good as skyrim's?

Yes, most of the people here that do modeling and texturing are pretty damn good at it. You don't think that Oblivion looks great after mods are added by shear luck huh?
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Louise
 
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Post » Sat Feb 19, 2011 4:42 am

This WAS unexpected. But fear not OP, as people always manage to surpass expectations. Besides, mods are usually not about graphics (except beauty mods), but about content. Also, there is only so much BGS can do and make it playable on 360 and PS3 so people with awesome computers may be left wanting. Not disappointed, just wanting more.
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Dragonz Dancer
 
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Post » Sat Feb 19, 2011 5:45 am

I came into this thread thinking "not another graphics complaint thread" but you bring up a valid arguement. However I have seen what the modders here are capable of and I am not worried one bit.
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Eduardo Rosas
 
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Post » Sat Feb 19, 2011 7:16 am

I don't know and personally don't care. I vote for greater graphical capabilities, regardless of the modding community's ability to keep up.
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Portions
 
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Post » Sat Feb 19, 2011 8:46 am

this is always a (legitimate) concern when games with active modding communities have sequels with superior graphics, but where there's a will there's a way. i mean ignoring all the weird six mods and stuff look at how much more detailed a lot of the modded character and weapon models and stuff for Oblivion and Fallout are. i mean even the KRYSTAL mod for Fallout 3, the one that adds the weird anthropomorphic fox race, looks incredibly detailed, and Fallout 3 wasn't even designed to support non-human heads. i really don't think it'll be that big a problem.
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Aliish Sheldonn
 
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Post » Sat Feb 19, 2011 1:23 am

From the mods I've used/seen in the past, the models and textures created by modders were usually of a higher quality than the ones found in the game they were used in ;)

So I'm not worried. Bring on the high-poly models and ultra-high textures. My new and improved Daedric Tower system will be able to handle it. :evil::obliviongate:
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Gen Daley
 
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Post » Sat Feb 19, 2011 1:15 am

If anyone is having issues with making high res textures for their models, I'll make some for them lol. I'm sure the modding community will be just fine, we are resilient and most of us are damn good at it.
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James Potter
 
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Post » Fri Feb 18, 2011 11:31 pm

You've got me interested - would the construction kit/equivalent make a difference to mods or would that be down to individual system requirements? That might seen like a dumb question to most, but I'm currently playing on a console, so humour me :P
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Marie
 
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Post » Sat Feb 19, 2011 12:20 pm

From the mods I've used/seen in the past, the models and textures created by modders were usually of a higher quality than the ones found in the game they were used in ;)

So I'm not worried. Bring on the high-poly models and ultra-high textures. My new and improved Daedric Tower system will be able to handle it. :evil::obliviongate:

Your avatar is sixy. It needed to be said
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Siobhan Wallis-McRobert
 
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Post » Fri Feb 18, 2011 9:32 pm

Well, this was unexpected.

[Edit} as a non-modder, wouldn't the new Creation Kit (or whatever) allow modders to keep up with the game?

The thing is some modders create their textures from scratch, usually the best ones are, and creating something that would look as good as what BGS is producing is not easy and takes a VERY long time.

The main thing is that we have to do it on our free time. BGS does this for a living. They have a lot more time to work on them.

EDIT: I'm not worried that there will the modding community is going to be able to keep up, I'm sure Skyrim will be just like OB in the sense that people will still play it many years after release because of it's modability. It's just that we might need to wait longer for quality mods to release.
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Lilit Ager
 
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Post » Sat Feb 19, 2011 4:33 am

It is easier for most of us to model high-poly than it is to model low-poly. The limitation is difficult to keep to, what was often just a flat texture, can now be modelled, which is simpler than painting UVW maps for most of us.
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Star Dunkels Macmillan
 
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Post » Sat Feb 19, 2011 7:55 am

OMG THE GPX ARE DUMB I EXPECT PERFECTION
no, but I'm worried they will be TOO good. For modding, the model has to be just as detailed as the ones in the game. This will greatly reduce the good mods, and other models will feel out of place. will the modding communitiy be able to produce graphics as good as skyrim's?

This was a suprise, but modder use assents from the game and while new assets are always a mix bag, the best modders can make stuff fit seamlessly into the game.
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Ezekiel Macallister
 
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Post » Sat Feb 19, 2011 7:04 am

Not just textures, models too. IIRC, the Tamriel Rebuilt for OB was canceled because of how much more work/skill was needed, compared to morrowind. I know some people will be able to create textures/models awesomely, but there will be less people skilled enough to create them.

Let's look at Minecraft. It's easy to make texture packs, and even mods, because it is to simple.

I'm not saying "Let's downgrade the graphics to 2000!" just saying.

Also, what was unexpected?


I don't care much about graphics, but having a 20 vertice model in the skyrim world? that doen't fit.

Please excuse any inappropriate usage of graphics terms. I'm not very experienced with models, though I have dabbled in blender.
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Noraima Vega
 
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Post » Sat Feb 19, 2011 9:49 am

If anything, if its that good, it will be a challenge to the modding community to come par to that.

So, it will allow people to hone their skills and live up to a new standard.
I see no downsides :)
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brenden casey
 
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Post » Fri Feb 18, 2011 11:01 pm

The graphics look very... whelming. They aren't next-gen. They appear to be a fairly decent evolution, even if the limited screens we've seen so far haven't offered much to write home about.
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Harinder Ghag
 
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Post » Fri Feb 18, 2011 11:07 pm

I don't think Modders will have any problems upgrading Skyrim. Although it will take them time to get used to the changes (New Engine) but I have a good feeling that the modders will be ok.
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Breanna Van Dijk
 
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Post » Sat Feb 19, 2011 9:35 am

OMG THE GPX ARE DUMB I EXPECT PERFECTION
no, but I'm worried they will be TOO good. For modding, the model has to be just as detailed as the ones in the game. This will greatly reduce the good mods, and other models will feel out of place. will the modding communitiy be able to produce graphics as good as skyrim's?


It's a fact that nearly all models produced for Oblivion by the community had to be scaled down in resolution(poly count) to avoid huge FPS hits. It's not going to be an issue, trust me.
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liz barnes
 
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Post » Sat Feb 19, 2011 4:56 am

again - i'll wait for high setting pc shots.
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Breanna Van Dijk
 
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Post » Sat Feb 19, 2011 1:17 am

again - i'll wait for high setting pc shots.

Haha. Someone didn't read the OP. :P
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Alisia Lisha
 
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Post » Sat Feb 19, 2011 6:28 am

God forbid people will need to do quality work.
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Horror- Puppe
 
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Post » Sat Feb 19, 2011 3:16 am

OMG THE GPX ARE DUMB I EXPECT PERFECTION
no, but I'm worried they will be TOO good. For modding, the model has to be just as detailed as the ones in the game. This will greatly reduce the good mods, and other models will feel out of place. will the modding communitiy be able to produce graphics as good as skyrim's?

Sure.
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meg knight
 
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Post » Fri Feb 18, 2011 11:31 pm

Building-wise, I don't think it'd be that much harder than Oblivion. With better lighting and maybe textures, those buildings already looked close to realistic. They're not complex shapes. Weapons might be a bit harder, but didn't a lot of modders do complex shaped weapons anyway?
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Rebecca Dosch
 
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Post » Sat Feb 19, 2011 11:22 am

some models are fairly low poly (like the skirt of the man in the thread you are likely parodying) Bethesda uses low quality stuff to save memory


i am still sad that there is no cloth physics or dx11 - those would greatly enhance models
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Lori Joe
 
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