Skyrim has 410 quests total

Post » Sat Dec 17, 2011 2:06 am

I don't see how that's possible.

Off the top of my head, Whiterun, as an example, has....21 quests? 21 x 9 = 189, so unless Morthal is hiding a TON of them or something, I wanna know where they all are. :P


You have the unmarked quests, the quests from people you meet, quests that sia ctivated when entering a dungeon and villages like riverwood has a few quests etc.
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Jennifer May
 
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Post » Sat Dec 17, 2011 11:19 am

OP: You should mention Fallout 3, as well.

It has 23 quests. And that is counting each uniquely named leg of a single quest line as a single quest, as well as all the the unlabeled ones.


You sure about that? Just counting the main quests and side quests only on this page shows more than 23.
http://fallout.wikia.com/wiki/Fallout_3_quests

Most of the side quests in Fallout 3 are far more lengthy and detailed that those in Skyrim. e.g. The wasteland survival guide, reilly's rangers, etc. One of these is probably equal to four or five side quests in Skyrim. And almost every main quests in Fallout 3 would actually ask you to do something, in contrary to Skyrim's "go from point A to point B" and that's a quest.

Not to mention those unmarked quests(most are equal to skyrim's side quests or even more) and repeatable quests(similar to radiant quests' base quests).

Of course this doesn't mean Fallout 3 has more quests than Skyrim. After all the focuses of these two games are different.

Just want to say bashing game without regarding to the fact(which in this case the fact is quite obvious) won't get you anywhere.
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LittleMiss
 
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Post » Sat Dec 17, 2011 12:01 pm

You sure about that? Just counting the main quests and side quests only on this page shows more than 23.
http://fallout.wikia.com/wiki/Fallout_3_quests

Most of the side quests in Fallout 3 are far more lengthy and detailed that those in Skyrim. e.g. The wasteland survival guide, reilly's rangers, etc. One of these is probably equal to four or five side quests in Skyrim. And almost every main quests in Fallout 3 would actually ask you to do something, in contrary to Skyrim's "go from point A to point B" and that's a quest.

Not to mention those unmarked quests(most are equal to skyrim's side quests or even more) and repeatable quests(similar to radiant quests' base quests).

Of course this doesn't mean Fallout 3 has more quests than Skyrim. After all the focuses of these two games are different.

Just want to say bashing game without regarding to the fact(which in this case the fact is quite obvious) won't get you anywhere.


I am talking strictly the vanilla game; you do realize that the page you linked also includes all the quests added from DLC, right?

If you're including the DLC/Expansion quests in your list for Morrowind and Oblivion, you should redact them as Skyrim has just come out and has no DLC, so inflating the numbers of other games that had things added to them months/years after their release is silly.
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M!KkI
 
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Post » Sat Dec 17, 2011 8:38 am

I don't really care about the number, as long as its not 10 like in the first series LOL
Unfortunately some guild questlines in Skyrim are much less intriguing as compared to oblivion.
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Esther Fernandez
 
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Post » Sat Dec 17, 2011 3:32 am

Arena had more than 10.

It just only had 10 that had stories behind them :P

You could get an infinite number of quests in Arena (and Daggerfall?) much the same way you could in Skyrim. They mostly just had you running back and forth between buildings in the same town, but you could get some neat ones like rescuing a damsel from monsters in a dungeon or escorting people to far away places and have to get there before a certain time, so using fast travel wouldn't be FAST ENOUGH, ha!
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Raymond J. Ramirez
 
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Post » Sat Dec 17, 2011 11:46 am

OP: You should mention Fallout 3, as well.

It has 23 quests. And that is counting each uniquely named leg of a single quest line as a single quest, as well as all the the unlabeled ones.


Fallout 3 had 31 marked quests and 20 unmarked quests, there is also unmarked repeatable quests which I don't really think count as being considered quests just like I don't think handing in firewood to a tavern should be considered a quest.

On average a single fallout 3 quest is far longer then a skyrim quest, which is where I have said, number of quests is not the same thing as content.
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Danial Zachery
 
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Post » Sat Dec 17, 2011 9:48 am

Here's how you can have finishers: beat a guy nearly to death, hit the shout for Slow Time (or cast the spell if there is one), and then finish them off. :P

Oh, and I haven't really played with ranged (just fiddled with the bow for a minute or two) so I am not sure if this happens, but do people get pinned to walls if close enough? Reading the old preview in GI said bows would do this.

edit: What the hell? How did this post end up in this thread...?
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Elizabeth Davis
 
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Post » Sat Dec 17, 2011 6:00 am

Here's how you can have finishers: beat a guy nearly to death, hit the shout for Slow Time (or cast the spell if there is one), and then finish them off. :P

Oh, and I haven't really played with ranged (just fiddled with the bow for a minute or two) so I am not sure if this happens, but do people get pinned to walls if close enough? Reading the old preview in GI said bows would do this.


...Uhhh
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Rachie Stout
 
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Post » Fri Dec 16, 2011 9:07 pm

The way I see it, Morrowind had a combination of both high quality and low quality quests.

Oblivion had a lot of crap quests, and a lot of reused quests, especially closing bloody Oblivion gates. But it had a handful of what I would consider to be the best quests of the series.

Skyrim has a lot of clutter, a lot of things that literally are *not* quests, whether they label them that or not. Otherwise I can go back through OB and Morrowind and relabel a bunch of 'go speek to this NPC' etc as quests and they would blow Skyrim out of the water.


Skyrim has fewer great quests than Morrowind or Oblivion, and many more clutter 'tasks'.
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no_excuse
 
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Post » Sat Dec 17, 2011 7:48 am

The quests in Skyrim are incredibly tedious, dry, emotionless, and usually quite short. I would much rather have 200 good quests that have something unique about them than 400 bland, short quests. A game with 800 quests? I couldn't even fathom how repetitive those quests would be.
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Javaun Thompson
 
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Post » Sat Dec 17, 2011 7:22 am

Quality over quantity.

800 postal jobs? no thanks. Also they arnt as simple to create as you perhaps think they are
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Laura Mclean
 
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Post » Sat Dec 17, 2011 1:35 pm

I'd take 30 long involved quests with multiple outcomes over 300 FedEx, bounty and collections quests that seem to be the heft of Skyrim. "Go kill this guy" is not a quest. "Stumble across 3 of the these things and bring them to me" does not a quest make. And that's 99% of the miscellaneous quests. Worse, even a lot of named quests consist of "go to this dungeon and retrieve this" then upon return the quest is over. It's rather silly.
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sally R
 
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Post » Fri Dec 16, 2011 11:00 pm

I counted them one by one.


I'm sure you did.
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Heather Kush
 
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Post » Sat Dec 17, 2011 3:29 am

Correction: skyrim has 410 FETCH quests
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Alyce Argabright
 
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Post » Sat Dec 17, 2011 1:22 am

I also echo why everyone else has said. There are alot of quests but they are bland an boring. I'll take 10 exciting quests to some stupid steal this out of this cupboard. All these pointless quests also excarbate the performance problems of game. Which was a dumb game decision.
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Hilm Music
 
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Post » Fri Dec 16, 2011 10:14 pm

I am talking strictly the vanilla game; you do realize that the page you linked also includes all the quests added from DLC, right?

If you're including the DLC/Expansion quests in your list for Morrowind and Oblivion, you should redact them as Skyrim has just come out and has no DLC, so inflating the numbers of other games that had things added to them months/years after their release is silly.


I know this page contains the quests from DLCs but I didn't count any of them.

Just count it yourself. The main quests and side quests from the base game part. You don't even need to count the ones from the tutorial part.
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Bethany Short
 
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Post » Fri Dec 16, 2011 9:52 pm

The one "quest" in Skyrim that really floored me... in one of the mills, I was trying to initiate a dialog for yet another "go-tell" quest I received when I found a dead body in a cave... so I talk to the woman, no dialog starts (broken quest here, BTW, you have to talk to the woman before you discover the dead body for that quest to work properly); then I turn to the kid, and I see one of the dialog options says "do you want to play a game?" and I get a choice of tag or hide-and-seek. Lo and behold, the quest stage message pops up on my screen "you are it. Tag so and so". The "quest" is marked complete after you tag the kid, and run far enough where he cannot tag you. I mean... come on! Playing tag with a kid is a freaking Skyrim "quest" ...

Somewhere, the Gray Fox is crying..
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Mrs Pooh
 
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Post » Fri Dec 16, 2011 11:07 pm

The one "quest" in Skyrim that really floored me... in one of the mills, I was trying to initiate a dialog for yet another "go-tell" quest I received when I found a dead body in a cave... so I talk to the woman, no dialog starts (broken quest here, BTW, you have to talk to the woman before you discover the dead body for that quest to work properly); then I turn to the kid, and I see one of the dialog options says "do you want to play a game?" and I get a choice of tag or hide-and-seek. Lo and behold, the quest stage message pops up on my screen "you are it. Tag so and so". The "quest" is marked complete after you tag the kid, and run far enough where he cannot tag you. I mean... come on! Playing tag with a kid is a freaking Skyrim "quest" ...

:eek:

'Not sure if ...'
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Ebony Lawson
 
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Post » Sat Dec 17, 2011 1:11 am

Too bad 300 of them last only for 5-10 minutes.
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Ladymorphine
 
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Post » Fri Dec 16, 2011 10:34 pm

Like many other have said , this doesnt give a fair picture of content in the games. 410 quest in Skyrim? Sure but then again what is really a quest? Join the LEgion, is that a quest? It count as one but it sure as hell isnt a quest.
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Elizabeth Falvey
 
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Post » Sat Dec 17, 2011 3:57 am

Yeah it has 400+ quests but most of them are so short and boring... I prefer Oblivion's quests
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Catherine N
 
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Post » Sat Dec 17, 2011 8:22 am

I needa do 'em all >:| I'm having a hard time sticking to a character though. I keep remaking them.
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Talitha Kukk
 
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Post » Sat Dec 17, 2011 8:17 am

Please don't put spoilers in thread titles.
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Brιonα Renae
 
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Post » Sat Dec 17, 2011 7:59 am

Nice job. Awesome to hear it as at least more then Oblivion.
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Jordyn Youngman
 
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Post » Sat Dec 17, 2011 2:31 am

I don't know if people have noticed...

Skyrim only has certain type of quests...

1) Get this from here or that person (sometimes multiple items to complete quest)
2) Give this to that person (including messenger)
2) Talk to this person
3) Kill this person
4) Steal this from here or that person
5) Play tag or hide and seek
6) Read this, or learn this skill


That's it!
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Angus Poole
 
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