Skyrim has become repetitive.

Post » Sat Dec 10, 2011 10:41 pm

Ok so I cannot believe I'm saying this. I am baffled that it's me, now I'm the guy I hate. The reason I say this is because I hate seeing these threads that say anything bad about Skyrim. I think now I hated them because some of it was true.

First off Skyrim is a blast. The game is really really good and I enjoy playing it, I will continue to enjoy it. Now the bad news, it's so repetitive. After about 40 or 50 hours in I see it's just the same thing over and over. Talk to npc, go to cave or dungeon, do a puzzle, kill bandits, loot, rescue someone or get something, return to npc and get reward, talk to guy next to npc, rinse and repeat. It feels like there was no long hours at the story board for this game. In oblivion I loved doing the rat lady quest for the fighters guild. Yes it was basically exactly what I said Skyrim is but I really fell for the characters. I was really excited when I caught the neighbor in the back yard. I made a connection with both characters involved.

It's really sad. I just wish there was a little more to each quest. Don't get me wrong there are some great quests but it's just not enough for game as big as skyrim. I wants tons not some. Really I cannot believe I'm saying this but it's the truth, it's how I feel. I really have not progressed into the story that much so I'm hoping I get a huge surprise and I'm wrong. I would love for someone to come on here and totally bash my opinion and tell me in wrong and that it's gets really good. That would actually make my day because then I have something to look forward to instead of me thinking Skyrim may be a waste. The game better start getting a little thickness and diversity to it soon or I am gonna be really upset and I wouldn't be able to help but feel let down. As of now I think Elder Scrolls has lost its appeal. It's made for the masses, Bethesda needs l forget about the masses and walk the line of an rpg, the great rpg that it is supposed to be.

With that said I sit here with Skyrim on the screen waiting to be played. It's just me hoping things will get better. Please open up before my eyes and become a story I can really get into and fall in love with.

You can hate or agree but it's how I feel and there is nobody who can change that until I see for myself that it gets deeper and not involved(tear falls from eye). Well anyway now I begin my journey looking for that holy " " moment that changes eveything I have said.



Edit: let me correct myself. There is about 5 types of quests not one. It's just the same 5 over and over with a few unique ones in the bunch. For a game that has hundreds thats not a great thing. I understand a game this big is bound to have some repeats but it seem every town is the same setup for quests.
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Austin Suggs
 
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Post » Sun Dec 11, 2011 3:42 am

I kind of agree. I feel that there are too many quests, with not as much excitement as there needs to be. It's just, I don't feel the excitement in doing quests anymore after the main quest, most of the guilds, and lots of side quests.

Edit: About 35 hours in, I think.

I still find it really fun to kill everyone I see. I cheated my way to get 100 in every skill (level 81), and I'm wearing some fur armor and using some low-damage bow. It's quite a challenge to raid towns.
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Amanda savory
 
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Post » Sun Dec 11, 2011 6:57 am

Still not for me, after 103 hours with my char, the MQ, and Companions and the College, and most of the map explored. I still find thrilling in exploring dungeons (thank the Gods for the decision of making them quite unique...). Besides, I'm still on a "personal quest" to improve my beloved Leather armor as much as I can :)
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Katie Pollard
 
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Post » Sat Dec 10, 2011 7:57 pm

Well you've played the game for over 50 hours before you realized that. For other games like Mass Effect 2, the entire campaign lasts less than 50 hours.

But yes I agree. I think the problem is due to lack of story in most of the dungeons. The named major villain of the dungeon usually doesn't have any dialogue with you, where he explains his diabolical plan before proceeding to exterminate you.

The Meridia quest on the other hand is pretty good. Plot is good, cutscenes are good, but loot could have been better where it has a fixed damage value and not something that is fixed to your current level, making it weak compared to other weapons. Or make it scale with your level.
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Britta Gronkowski
 
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Post » Sun Dec 11, 2011 7:11 am

130 hours and i still havent done the main quest yet. ive done all the guild and most of the side quests i could find though. right now im just trying out new builds and currently my fave is sword and board with dual staves for ranged attacks. not even close to being bored yet. :)
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Christie Mitchell
 
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Post » Sun Dec 11, 2011 5:01 am

Yeah, it is pretty repetitive. For instance, most dungeons are the same: you go in, kill everyone, make it to the end, kill the boss guy if there is one, check out the main chest, see that it contains a leveled enchanted sword, 9 gold and a potion of minor healing like all the others, feel disappointed, leave through the quick-exit hidden path that takes you back to the front entrance.
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Dan Endacott
 
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Post » Sat Dec 10, 2011 9:14 pm

The Dark Brotherhood quest-line was really good though. Definitely my favorite quests.
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Veronica Martinez
 
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Post » Sat Dec 10, 2011 8:50 pm

Well you've played the game for over 50 hours before you realized that. For other games like Mass Effect 2, the entire campaign lasts less than 50 hours.

But yes I agree. I think the problem is due to lack of story in most of the dungeons. The named major villain of the dungeon usually doesn't have any dialogue with you, where he explains his diabolical plan before proceeding to exterminate you.

The Meridia quest on the other hand is pretty good. Plot is good, cutscenes are good, but loot could have been better where it has a fixed damage value and not something that is fixed to your current level, making it weak compared to other weapons. Or make it scale with your level.


Not totally true. I new after the first few quests it was repetitive. Well at least I had a feeling. I was trying to convince myself it was gonna start opening up, I still want to think that. I just looked at my stats a saw I have only done 5 main quests and 20 side. So now in thinking I have by really given it a fair chance. I'll join a guild and do all that fun stuff and see how it is after that. When you wait forever for a game that is hyped up soooo much you really expect it be almost perfect or least have diversity. I wish the greybeards were more involved, I think it would have been great if you did some flashback quests with them, got away from your current role for a couple hours to learn more of the story. After rethinking everything I see that they tried for doing different things but it's almost like instead of really making you connect with the characters they rushed it to add diversity that just doesn't work. I wanted to really get into every character but it's hard because everything is so quick and scripted. Dialogue seems to end up the same no matter what you do, it seem all predetermined in the end, like they give you the illusion of choice.
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CArla HOlbert
 
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Post » Sun Dec 11, 2011 5:07 am

i felt this at a certain point too, but after playing some more (doing more questlines) it went away. now im 150 hrs in and only want more (only finished mages and thieves questline so far)
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megan gleeson
 
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Post » Sun Dec 11, 2011 2:56 am

I agree. Every quest (almost) involve me going to a dungeon to retrieve something or kill someone. It gets repetitive and I would like to see morr meaning to what I do betetr stories. Right now quest are only there to give me a reason to go to a cave and fight the evil guys inside, no more no less. Why dont they use their beutiful created land and place mroe quests in the outdoors? Would certainly appeal much more tahn cave after cave..
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Rachael Williams
 
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Post » Sun Dec 11, 2011 6:47 am

But yes I agree. I think the problem is due to lack of story in most of the dungeons. The named major villain of the dungeon usually doesn't have any dialogue with you, where he explains his diabolical plan before proceeding to exterminate you.


They definitely have more unique story (or details) than Oblivion dungeons, and even Morrowind.

Of course that I'd like every dungeon to have a sidequest on it's own, and unique meshes, textures, enemies, environment...but then Bethesda would have had to release the game in 2013. I'm already happy with (almost) every dungeon feeling different.

And as for villains not giving speeches...I remember a certain dungeon where I got caught in a cheap trap. After I fell to it, and I was caged, the "big villain" was there and gave me one of his speeches. Or better said, tried to. A "Fus-Roh-RAH!" shout convinced him to stop his nonsense, along with launching him across the room. Then it was a matter of lockpicking the cage's lock, and slaying him. Absolutely hilarious :D
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joeK
 
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Post » Sat Dec 10, 2011 8:16 pm

140 hours in .. I haven't really done many quests at all, just exploration. And while maybe the scenario's of each dungeon start feeling a bit samey it's the differences of each that keep me going. Even though the walls and enemies are about the same, I still don't know what lies around each corner and I think it's the excitement of discovery that keeps me interested. I still find myself incredibly amazed at areas of the world and scenery and the amazing amount of detail put into it all. My character is still growing and there's still a large load of stuff yet to do.
At least it's not like fallout where my character would have been completely maxed and still have most the game left to go.
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Penny Courture
 
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Post » Sun Dec 11, 2011 1:57 am

I suggest not rushing from a quest to the next. That gets repetitive. Do other things too.

I started liking the game only after I completely disabled the Compass from the top of the screen. This made exploring and enemy avoiding much more interesting. It was brainless with the Compass.
The other thing is that I roleplay. This means doing stuff like going to a tavern just to get an ale. I've played the game about 60 hours and I'm only level 24. I'm not bored yet.

Edit: Too much fast travel use makes the game boring too.
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Nicole M
 
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Post » Sat Dec 10, 2011 7:01 pm

All Elder Scrolls games are repetitive.

All games are repititive.

Life is repetitive.

I hate existence.... Kill me now.
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James Smart
 
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Post » Sun Dec 11, 2011 1:12 am

Just an idea, but perhaps Bethesda should stop creating one dungeon after the other and invest the time into good stories and CITIES.
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lydia nekongo
 
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Post » Sat Dec 10, 2011 8:38 pm

They definitely have more unique story (or details) than Oblivion dungeons, and even Morrowind.

Of course that I'd like every dungeon to have a sidequest on it's own, and unique meshes, textures, enemies, environment...but then Bethesda would have had to release the game in 2013. I'm already happy with (almost) every dungeon feeling different.

And as for villains not giving speeches...I remember a certain dungeon where I got caught in a cheap trap. After I fell to it, and I was caged, the "big villain" was there and gave me one of his speeches. Or better said, tried to. A "Fus-Roh-RAH!" shout convinced him to stop his nonsense, along with launching him across the room. Then it was a matter of lockpicking the cage's lock, and slaying him. Absolutely hilarious :D


Ah yes I know which villain you are talking about. You are there on a rescue mission to rescue an npc correct?

Yes that is the story that is needed to make dungeons interesting, but most of the time the main villain of the dungeon doesn't talk like that. They don't even have a journal that explains their dastardly plans.
The problem is there are not enough of such dungeons.

But lately I have uncovered some interesting dungeons, one that involves a ghost that wants to seek vengeance in a dungeon, one where you have to retrieve pieces of a certain item that holds great power (which I know will let me down because it will be fixed to my level, but the story is interesting because it is an artifact of many centuries ago which has been sealed because while it created a lot of good, human greed made it cause so much death).

That "item" story is not done with any cutscenes. It doesn't even need villains giving you speeched. All it has are journals that gives some history and detail.

A simple thing like this will make dungeons more interesting, where there is a secret involved.
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Suzy Santana
 
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Post » Sat Dec 10, 2011 9:18 pm

Well you've played the game for over 50 hours before you realized that. For other games like Mass Effect 2, the entire campaign lasts less than 50 hours.

But yes I agree. I think the problem is due to lack of story in most of the dungeons. The named major villain of the dungeon usually doesn't have any dialogue with you, where he explains his diabolical plan before proceeding to exterminate you.

The Meridia quest on the other hand is pretty good. Plot is good, cutscenes are good, but loot could have been better where it has a fixed damage value and not something that is fixed to your current level, making it weak compared to other weapons. Or make it scale with your level.

Exactly.

ME is one of my favs after TES, but anyhow, 50 [censored] hours before you got bored compared with the 10-20 that you get from 90% of the games out there.

Short for TES true, but c'mon now.
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Jack
 
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Post » Sun Dec 11, 2011 5:48 am

No, not really. Just like Morrowind, I can see myself playing this for years to come. there is so much to see, so much to do, and when I finally get bored with this character I'll simply do it all again with a different character that has a completely different play style.
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James Rhead
 
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Post » Sat Dec 10, 2011 9:11 pm

Every game gets repetitive if you play it too much in a short period of time. Take a break.
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Cedric Pearson
 
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Post » Sat Dec 10, 2011 11:52 pm

When you find a video game that doesn't become repetitive after X amount of hours, let me know, because I'd love to play it.

Seriously; there isn't an infinitesimal amount of options you could put into a video game. You can only have so many unique experiences before everything just becomes "more of the same."

I am no stranger to repetition; I mean, I play multiplayer shooters for crying out loud. Those are pretty much the same every time you play them with only slight variations in strategies players choose. Even things that are randomized, like the layout of the game world, the items you can find, etc will eventually become repetitive. Diablo II is a fine example. The dungeons themselves are generated randomly. You can play through it every day for a year and not find the exact same layout twice; but the way you play through those randomly generated levels will be the same throughout the entire game, and the game play is as simple as hold down the action button over an enemy until one of you dies while intermittently clicking hotkeys to activate powers.

Expecting more than this is silly, imo.
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Georgine Lee
 
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Post » Sat Dec 10, 2011 7:26 pm

I find in some places it's repetitive but I'm still finding stuff that's different. Like yesterday I found a quest which sends you around Skyrim hunting animal guardian spirits (including a gigantic mudcrab spirit), which I'm having a lot of fun with (especially since the character I'm playing is Dunmer from a hunting tribe who worship Hircine).

I definitely agree most the misc. quests are just go here kill/fetch X. I think they over hyped radiant story though, I know some of the quests send you to different places or give you different targets depending on certain factors but I find some of the best examples they gave I haven't seen. I remember one where they said someone who hates you might kidnap someone you have a good relationship with and hold them for ransom somewhere, haven't seen anything like that yet really.

I think fast travel kills it a bit too. If you just fast travel between places constantly the quests just seem to speed by and you don't get any encounters/discover random stuff from journeying which makes it more memorable.

A good example is recently I had to wipe out a silver hand camp for the companions. I was on my way to the fort, ended up riding a series of waterfalls, watched a random cart float down the river (don't know where it came from), found darkwater passage, running from it because the Falmer were too strong, coming out by a mine, watched a stormcloack/legion battle in this mine settlement, help the settlement defend against a dragon, got a quest off a retired adventurer to wipe out some bandits, decided to do that first, got her as a companion for completing it, had a close encounter with a group of bears, finally did the fort but my companion died just as we were on our way out...

By not fast travelling and just going with the flow that quest was much more memorable and fun to me.
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Honey Suckle
 
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Post » Sun Dec 11, 2011 2:20 am

Every game gets repetitive if you play it too much in a short period of time. Take a break.


Good advice. :thumbsup:

Although, the quests and interactions between factions/guilds/NPC's (and the related rewards from them) could still be a bit more varied and reactive to the players doings to prevent the feeling of sameyness of the content. A decent break can do, and does, a lot, but the newly acquired freshness wears out rather quickly again because there's so little difference in anything there is to do.
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Jonny
 
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Post » Sun Dec 11, 2011 2:36 am

Nah... The main problem is because the levelling system svcks and its imposes you limits. If you could learn everything, you could change your game style in a swift move and play like you want. No more repetitive stuff. I don't feel like doing another character too, so yeah, for me this game is quite repetitive. Learning everything doesn't make you a God, just a good for any kind of situation. Then there's always the HP, MP and Stamina builds that are different for everyone.
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Katharine Newton
 
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Post » Sun Dec 11, 2011 12:54 am

140 hours in and I kind of agree. I liked the Oblivion quests (and Morrowind quests) a little more than Skyrim's. I "hate" going inot a dungeon to kill a character who I haven't met and is just named "Bandit Chief". There are of course the quests that involve just talking and going back and forth and doing small tasks in Skyrim too, but I wish there were more of them. A city gets so boring when there aren't any more quests to do inside the city anymore. Oh, well. I love Skyrim anyways, but I agree with you. :sadvaultboy: (I have played 140 hours already though so the replay value is very high, just like TES games should be) :thumbsup:
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Niisha
 
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Post » Sun Dec 11, 2011 3:06 am

To get the game experience that the designers intended, you have to play it their way. Even though this is a sandbox game, there is still an "intended" experience.

In Skyrim, we are supposed to be good people, and we should follow the main quest slowly, but do side quests to strengthen our characters and provide diversion (and length of gameplay).

The gazillion side quests (which have to eventually get similar) are so that there is no lack of things to do. Variation is added via the character types, smithing, enchanting, etc., which gives us even more things to do in-between quests.

I believe that the trick to keep this enjoyable for as long as possible is to take your time, but not to ignore the main quest like so many people do. Of course, if you love the gazillion quests and the joy of cave hunting, then this does not apply to you. :-)

R
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Darian Ennels
 
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