There are a lot of threads saying Beth is dumming down Skyrim, often the 3 skills being remove is the major reason cited. But I think they are giving us more, here are some reasons:
1. Now with perks, weapons are more differentiated than OB, instead of Axe/Blunt and Blade, there is now perk paths for Daggers,Swords,Axe,Mace, and two handed weapons(3 types I would assume) That makes for at least 5 more true weapon choices than OB, no longer will Axes and Maces be the same thing but look different.
2. There were 84 "perks" in Ob that you could not choose, now there are around 170(based on 9 or 10 perks per skill) that you can choose.
3. More combat choice and freedom
4. Alot more towns, OB had no minor towns with 10 or more buildings, now there is 20 or so.
5. More varied look, now with 8 dungeon designers instead of 1(I still am amazed there was only one for OB, damn that guy must have worked alot of overtime!).
In addition to these things(which I really like so they stand out for me) there is crafting, random type quests, dragon shout skills,etc.
What do you guys think? Are there others like me that feel they are getting more with Skyrim than Oblivion, not less?
I agree with you Kefka.
I think the biggest problem, other than the fact that some people have a hard time letting go of great experiences they once had(which is understandable, but hindering to progress), is that we pick apart these small pieces of information we do get and anolyze them to death without truthfully seeing these gameplay elements as a part of the bigger picture. We can't accurately understand the full effects of the changes they're implementing, without seeing them in the proper context(which is basically the finished product as a whole). But I personally believe that the trimming they're doing is for the best. I don't think it will take away our freedom or limit our options in the game, but rather, I think it will enrich the experience to be had(while some freedoms that were present in older games are removed, new freedoms are implemented and instituted to keep the game experience fresh and evolving, while still revolving around the lore that so many love). The elimination of "superfluous skills"--Todd, will only go to strengthen and increase the value and importance of other skills/attributes/weapons/spells/potions/inherent race advantages/enchantments/ perks/shouts/etc. that share similarities with that which is being taken away. Forcing you to find greater uses for elements that existed in previous games but which were shadowed by more exploitable or powerful gameplay elements. This in turn generates greater variety in gameplay and creativity on the part of the individual player.
Now although my statement applies mostly to combat and questing gameplay, combine this with the things Kefka mentions and the game promises to be great. Not a copy, not an upgrade, not morrowind 2.0(as many would like) or oblivion 1.5 but a game that can stand on its own, and stay true to the franchise while still pushing it ahead.
Will we, all of us, be disappointed with some aspect(s) of the game when it comes out--of course--me too--but will I, like many of you, still think its an amazing game when it finally arrives, capable of providing me with
hours days weeks months of enjoyment--Certainly!