» Sat Feb 19, 2011 2:54 am
I tend to ignore games that focus on graphics and superficial details too much. Games like Yinsh, or Chess are great games, but they lack a certain narrative potential that can be exploited in the RPG genre. Games like Starcraft are capable of implementing one type of narrative, but the generic epic quality of real-time strategy narratives gets tiring after a while. On the other hand, I feel like the actual potential for RPG's as bona fide 'games' is still developing, since I find that most of the good ones (e.g. Mass Effect, Morrowind, Fallout, Neverwinter Nights, Dungeon Siege, Daggerfall, Knights of the Old Republic) tend to feel more like slightly more interactive 'choose your own adventure' stories. The game mechanics themselves tend to be very simple, and most of the appeal of the games comes from a sense of expansiveness; generally speaking, when I figure out the constraints on what is allowed in a game, the game becomes boring if the narrative has ended. This feature is fine for linear games like Mass Effect or Knights of the Old Republic, but it poses a problem for sandbox games, which need to have some element of lasting appeal besides 'stimme'. Sandbox games don't tend to exploit the capabilities of dynamic systems to introduce sophistication to the game. For instance, there is a very simple solution to the 'a.i.' problem (although this solution could be very impractical to implement); if everyday activities are turned into player-controlled activities, then the behavior of npc's can be augmented by mimicking the behavior of the player to some degree. This is a general idea of what I think a good game ought to be: something that's more fun to play than it is to make. I look forward to Skyrim being released, because the game seems to be implementing many of the things that I wanted before the announcement. Do I expect all of my inner gaming desires to be satisfied? No.