Skyrim Co-op Idea

Post » Thu Dec 15, 2011 3:24 am

Skyrim Multiplayer: Why say no?
Me and my wife have been looking for a game we can play together for years and I almost thought skyrim was going to be it when I started to read info about you guys looking at co-op I was surprised you gave it up so easily. But I wanted to give you guys an idea on how you could manage a co-op that I think would be easy much desired by many who play your games.

Split screen option vertical or horizontal: players would be frustrated if they had to share a single hud screen, some players will prefer top/bottom to get more one view other will want side/side to be able to enjoy a different view.

The second player’s character would be imported as a Follower: most of us are not looking to do co-op for cinematic play we just want to play with our friends, and if I got to be his follower while all the cinematic stuff happened to him I would not care.

Special trading: I want to be able to give my friend equipment in the game, some potions, maybe a better weapon and not care if he takes it back to his game or not. But special game items should not be allowed to be traded, quest related items, one of a kind items (azures star, red hawk sword, dragon priest masks).

Game interactions: who ever is playing the imported character should play as a follower but with slight benefits, should they be able to talk to people yes, buy and sell from merchants yes, should they be able to enter buildings and leave town yes. But if one enters a building or leaves a town make sure it effect both, if one waits it effects both, if the main players dies it reverts to a saved game as normal. The second player should be able to interact with the world around him, pick up items, use the forge, talk to merchants but the game should still be based around the first player.

Questing: not required but nice, you could do this one of two ways, the first would be that the main character is the only one allowed to take any quest story & side, or it could be done that the main character can do any quest but the 2nd player is limited to the quests no one cares about, this way the players can still quest together. This would be limited to anything labeled a quest item. If first player takes a quest for a mammoth tusk then why can’t second player we all know there is enough to go around. But no everyone cares about the quests the main part is being able to play with a friend while still keeping balance in the game.

There are obviously other things that would need to be covered but I figured this would be most important for play.

Overall I think this would add that co-op everyone is looking for, it is not a huge change and those of use looking for a co-op RPG would finally have one.
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Jason Wolf
 
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Post » Thu Dec 15, 2011 9:32 am

Its been shown to work in countless other previous Single Player Only titles, but Bethesda has yet to try it. Maybe they lack the technical capacity to do it man. I'd endorse them giving it a fair attempt, but they won't (yet). Also, watch the trolls flood into your thread and spam it with pure vile hate - report them all it'll get managed.
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Melanie Steinberg
 
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Post » Wed Dec 14, 2011 7:55 pm

No...

They should have there focus on something far more useful like making the world better. Also on creating better quest and extra content in the game. Another main focus of theirs should be removing bugs.
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Sami Blackburn
 
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Post » Thu Dec 15, 2011 2:35 am

Its been shown to work in countless other previous Single Player Only titles, but Bethesda has yet to try it. Maybe they lack the technical capacity to do it man. I'd endorse them giving it a fair attempt, but they won't (yet). Also, watch the trolls flood into your thread and spam it with pure vile hate - report them all it'll get managed.


Thanks, i only wish real trools were as easy to deal with as skyrim trolls

Otheral so the can't focus on both?
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Katey Meyer
 
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Post » Wed Dec 14, 2011 7:14 pm

No...

They should have there focus on something far more useful like making the world better. Also on creating better quest and extra content in the game. Another main focus of theirs should be removing bugs.


A large company like Bethesda certainly has the resources to do both.
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Sabrina Schwarz
 
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Post » Wed Dec 14, 2011 7:33 pm

Wasn't the TES game for N-gage CO-OP compatible?
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Brian Newman
 
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Post » Thu Dec 15, 2011 5:30 am

i totally think co-op through xbox linking or multiplayer would be an amazing idea. Saw a mod on pc that allowed small online for Oblivion and got so jealous because i wanted that on Skyrim. Unfortunately it seems as though Bethesda's resources should not be wasted on such a thing especially if it takes away from regular game content (i.e. Longer quests, spell creation, bugs). Although a 2 person co-op would be a great idea and make the game immensely more fun i don't think you can ever expect it happen unless modder's do so.
But a 2 person co-op would be great for creating items and dueling.
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Sophie Louise Edge
 
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Post » Thu Dec 15, 2011 11:27 am

This crap again?
It has got to be the 997th thread about [censored] co-op suggestions that i've seen in the past month.
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matt
 
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Post » Thu Dec 15, 2011 10:46 am

A large company like Bethesda certainly has the resources to do both.

There time and energy would be better spent on dealing with the bugs, now that the game is out.

If it was still being developed the emphasis should still be placed on the world and polishing out the bugs and overall game quality.

Would you also not agree Incarnum?
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Hilm Music
 
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Post » Thu Dec 15, 2011 7:05 am

i totally think co-op through xbox linking or multiplayer would be an amazing idea. Saw a mod on pc that allowed small online for Oblivion and got so jealous because i wanted that on Skyrim. Unfortunately it seems as though Bethesda's resources should not be wasted on such a thing especially if it takes away from regular game content (i.e. Longer quests, spell creation, bugs). Although a 2 person co-op would be a great idea and make the game immensely more fun i don't think you can ever expect it happen unless modder's do so.
But a 2 person co-op would be great for creating items and dueling.


Useing it for dueling would be fun as heck, i never even thought of that. and i do not think the designers are completely shut off to it, i am sure if it was built as a DLC they could make a lot of money off of it. this would give them reason to make it. the part you are right on is that it will go no where if neglected, honestly i think if enough people liked they idea and were willing to pay for it gamesas would start mulling it over.

Honestly Otheral you have a point but so does Hektas, A company of their size could have this done rather quickly and with a small team.
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victoria gillis
 
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Post » Thu Dec 15, 2011 7:55 am

Now, how would it deal with how your co-op friends impact the world? Will the Radiant AI have people blame you for accidently bringing a homocidal companion into their peaceful little world, even if you assist the guards in apprehending/ killing your former ally. And the Distrobution of wealth is another issue, Can your friend loot things or will you have to trade with them/ have them buy all their items? Also i would find the having to be in the same area annoying. Also based on purly how the quests are set up, co-op might not make sense in some areas. They would either have to write the whole game with the intention of it being played in multiplayer, or it wouldent really work.

Also how do we deal with the companion dieing? is it just like NPC's dying? If so can i loot them? How will within the realm of game lore would my friend be brought back to life?

These are all things that need to, and should be considerd before there is a multiplayer element at all.
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IM NOT EASY
 
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Post » Thu Dec 15, 2011 1:16 am

Todd Howard stated Co-Op is one of the top two things requested as features in future TES games. Someday it will happen. Glory to that day.
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Daniel Lozano
 
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Post » Thu Dec 15, 2011 1:56 am

There's already a multiplayer thread. Inb4 lock.

Also, no. Just.... no.
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Madeleine Rose Walsh
 
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Post » Thu Dec 15, 2011 9:01 am

My standard response--

My opinion is that any sort of multiplayer or co-op would severely diminish the single player experience. TES is a role-playing game, therefore, gameplay is more than combat, it is about open world exploration, dialogue with NPC's, and story (in the which you, as the player are the main character). Adding any form of multiplayer/co-op would completely change every aspect of the game and not for the better.

Multiplayer is on the rise as a gameplay feature, but it would be a shame to lose one of the few great single player RPG's.
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Katy Hogben
 
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Post » Thu Dec 15, 2011 11:01 am

Now, how would it deal with how your co-op friends impact the world? Will the Radiant AI have people blame you for accidently bringing a homocidal companion into their peaceful little world, even if you assist the guards in apprehending/ killing your former ally. And the Distrobution of wealth is another issue, Can your friend loot things or will you have to trade with them/ have them buy all their items? Also i would find the having to be in the same area annoying. Also based on purly how the quests are set up, co-op might not make sense in some areas. They would either have to write the whole game with the intention of it being played in multiplayer, or it wouldent really work.

Also how do we deal with the companion dieing? is it just like NPC's dying? If so can i loot them? How will within the realm of game lore would my friend be brought back to life?

These are all things that need to, and should be considerd before there is a multiplayer element at all.



This. People who want co-op have this weird idea that the game would be exactly like it is now only they can play with a friend.

Lol.
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Emzy Baby!
 
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Post » Thu Dec 15, 2011 8:57 am

It's not going to happen. Simply not feasable people have tried with Oblivion, with Fallout III. just not oging to work.
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Sheila Reyes
 
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Post » Wed Dec 14, 2011 9:25 pm

Now, how would it deal with how your co-op friends impact the world? Will the Radiant AI have people blame you for accidently bringing a homocidal companion into their peaceful little world, even if you assist the guards in apprehending/ killing your former ally. And the Distrobution of wealth is another issue, Can your friend loot things or will you have to trade with them/ have them buy all their items? Also i would find the having to be in the same area annoying. Also based on purly how the quests are set up, co-op might not make sense in some areas. They would either have to write the whole game with the intention of it being played in multiplayer, or it wouldent really work.

Also how do we deal with the companion dieing? is it just like NPC's dying? If so can i loot them? How will within the realm of game lore would my friend be brought back to life?

These are all things that need to, and should be considerd before there is a multiplayer element at all.


This

They would need to balance the whole game to be played in co-op as well. Granted, they took a small step in that direction by making followers able to really help, but a follower with that AI is certainly most different from a humanoid co-op companion.
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Kirsty Collins
 
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Post » Thu Dec 15, 2011 8:23 am

2 person co-op could be fun, but honestly the enemy AI is primitive enough that two players actually coordinating together would decimate ANYTHING.

Also, just think how buggy this game gets with little bits added to it. With 2 person co-op, the game would probably just randomly explode and your disc would be forever unusable.
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Ruben Bernal
 
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Post » Thu Dec 15, 2011 2:55 am

Todd Howard stated Co-Op is one of the top two things requested as features in future TES games. Someday it will happen. Glory to that day.


No glory for such a thing, it will be shameful day, since it will be the day even more content will be cut and the questlines will be even shorter, just because some guys wanted co-op so bad.
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Markie Mark
 
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Post » Thu Dec 15, 2011 10:11 am

No glory for such a thing, it will be shameful day, since it will be the day even more content will be cut and the questlines will be even shorter, just because some guys wanted co-op so bad.

True, true.
I'll go back to Ultima if need be.
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joannARRGH
 
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Post » Thu Dec 15, 2011 9:41 am

Now, how would it deal with how your co-op friends impact the world? Will the Radiant AI have people blame you for accidently bringing a homocidal companion into their peaceful little world, even if you assist the guards in apprehending/ killing your former ally. And the Distrobution of wealth is another issue, Can your friend loot things or will you have to trade with them/ have them buy all their items? Also i would find the having to be in the same area annoying. Also based on purly how the quests are set up, co-op might not make sense in some areas. They would either have to write the whole game with the intention of it being played in multiplayer, or it wouldent really work.

Also how do we deal with the companion dieing? is it just like NPC's dying? If so can i loot them? How will within the realm of game lore would my friend be brought back to life?

These are all things that need to, and should be considerd before there is a multiplayer element at all.


What happens when a follower hits a guard on accident, the guard starts attacking the follower but you do not suffer for what you follower does. Distribution of wealth, 2nd player can pick things up as the first player unless that item is needed for a quest or is listed as special object. If you and a friend want to make sure he is not going to be jerk about it, and if he is just reload the game. co-op questing would be fine any time i have not had my follower in a quest it is simple because they were replaced by a quest npc, simple allow the player to stay, heck even on the main quest lines my followers was their for almost every quest. the reason behind the player being a follower is so nothing would need to be re-written. death is not a problem why not just have the 2nd player drop to a knee like a normal ai?
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Jose ordaz
 
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Post » Thu Dec 15, 2011 6:34 am

No glory for such a thing, it will be shameful day, since it will be the day even more content will be cut and the questlines will be even shorter, just because some guys wanted co-op so bad.

This is a true paragraph indeed. I want more content in this game as is. I am tired of features being cut in this series. It would be a shame to have something else axed for a novelty like mutliplayer.
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Oceavision
 
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Post » Thu Dec 15, 2011 11:04 am

We have an official thread where all MMO/Co-op discussion goes.
http://www.gamesas.com/index.php?/topic/1239188-official-tes-multiplayerco-op-thread/
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kirsty williams
 
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